hg3: Plain Ol' Diety

Please skip me. I'm having enough trouble trying to get Conquests to work again.
 
1. homeyg
2. King Alexander
3. Yom (skipped)
4. Kaiser Berger (up)
5. Kiech (on deck)
 
Preturn- Switch Sevastopol to the FP, as we need it badly in our northern cities.
Make some changes in our core, mainly changing them over to infrastructure instead of units. A few muskets mean much less than markets and universities will. I set science to zero and change one of the taxmen we have hired to a scientist.

We have no embassies, so I establish one with the French, as I see some ruins along the French/German border. Sure enough, France and Germany are at war.

I also notice that through this razed city France no longer has a supply of saltpeter. I decide to trade away our only source to her for Banking. We throw in 259g and 11gpt as well to make the deal work. I swap the core cities that I had building unis to banks.

Whew. I think thats the most preturn work I've done in a while.

IT- Greece deamnd TM. We give it.
St. P-library-bank
Novgorod-worker-aqueduct
Astrakhan-worker-courthouse

Turn 1 470

Not much going on. I notice the French have lost another city to the Germans. I just really hope they can hold on until our deal expires, or we'll be tagged with the rep hit.
I establish an embassy with the Greeks. They're at war with the Iroquois.

IT- Odessa-courthouse-aqueduct

T2 480

The French recaptured their city lost city (Amiens)
I establish an embassy with the Germans. Berlin is only pulling in 7spt :lol:

IT- Germany pulls in the Iroquois against the French

Kiev-market-bank
Kharkov-worker-courthouse

T3 490

Not much.

IT- Vladivostok-worker-market

T4 500

Nothing interesting

IT- Germany and England sign MPP. England declares war on France.

Yakutsk-market-aqueduct
Kuibyshev-library-market

T5 510

Not much

IT- Krasnoyarsk-aqueduct-bank

T6 520

Nothing much yet again.

IT- Kazan-harbor-library

T7 530

zzz

IT- Greece and Carthage sign MPP
Moscow-bank-uni

T8 540

Carthage and Egypt now have Chemistry, so I pull the trigger on a deal for it. I send Incense, Wm, 588g and 21gpt to Egypt for it.

IT- Murmansk-library-harbor

T9 550

I see an oppurtunity, so I make another trade. I send Gems, Incense, WM, 110g and 42gpt to England for Physics.

Other trades:

Banking to Iroquois for wines
Physics to Egyot for WM, 30g, 13gpt, and Economics.
Physics to Carthago for furs.

We can finally set lux to zero. We now make 219gpt.

IT- Germany and Egypt sign a MPP, and an MA against France.

Batum-library-harbor

T10 560

Not much.

Afterthoughts

We're looking good economically, and more banks are going to come online in the next set of turns. We need to watch Egypt and Carthage carefully. When one of them gets one of the three required techs left (Metallurgy, ToG, Magnetism) We should make a trade with one of the more advanced nations for another one of the techs and broker it for the one that was just discovered. After that we'll be just one tech from The IA, and hopefully once we're in we'll be able to broker our free tech to England, as I doubt they'll be too far in when we arrive.

The pikeman in Riga is activated to be ready to pillage the road that the Greek worker is building towards us. The Greeks have saltpeter under their city there, and are trying to hook it up via our empire. I don't think we should let them, because if we can hold that off for 10 turns or so, we can trade our one source to them once we get it back from France. Amazingly, despite all that territory, the Greeks have no saltpeter, so we'll be able to use it greatly to our advantage in tech brokering.
 
Nice set of turns, Kaiser Berger. Have we determined a long term goal for this game yet? What about a short term goal?
 
Long term I think we can probably win this thing in any way we want once we're completely industrialized. I'm leaning towards a peaceful victory. We could try to go for a military win, but I'm sure I'm not the only one here that has some apprehension about facing a fully charged Germany complete with Panzers. What we could look into doing is having a war with a weaker opponent, perhaps Korea. We don't really need to fight this for territory, but it would be a great playground for a few Cossacks, as an early Idustrial Golden Age would go a long way to helping our cause.

I think Diplo might be too easy, depending on if we can build it ourselves. We're pretty much assured of getting all the votes we need, seeing as we've been nothing but nice to everyone. I think a Space Race is doable and would still make the late game a challenge.

As far as short term goals, I think we should have two. One is getting the FP built in Sevastopol and filling our second core of northern cities with all the proper infrastructure. The other is to get to tech parity, which I think is doable. I haven't seen any pop up about Germany or Greece building Universal Sufferage, so we're not terribly far behind, as the AI nearly always goes for Industrialization before Electricity. My bet would be that they're busy going down the Nationalism/Communism/Espionage route.
 
Very good playing and planning Kaiser Berger!

I'm surely learning a lot with you, guys.
 
Ugh, too many delays. I took some snapshots of France, Iroquis, and our northern towns though:

podfrance.jpg


podiroquois.jpg


podusnorth.jpg
 
The Save.

Preflight check: I disagree with the scientist placement, as it stunts the growth of a few cities. St. Peter, on the other hand, is working a single shield tile, and it is being wasted, so I turn a peasant there into our lone scientist. Other than that, we look OK. With the banks comming in and the FP due sometime in the next 100 years, I think we will be able to do some damage one day. Greece has spices availible. We don't really need them now, but there are only 3 in the whole game, and they are sure to be gone from us forever next turn, I take them for 251g and 25gpt. When we renegotiate, we should have some gems to lower that price a bit.

As for the disscussion of long & short-term goals, here are mine: Build infastructure and defence. Once that is online, plan for an attack on the German cities surrounding the sea area to grab all of the resourses he is sure to have over there. As for the win...Diplo without the german lands, space race with them.

IBT: Carthage and Germany sign vs France. WLTK days happen, and I plant some shurbbery around the palace.

(1)570: Switch Maikop to a granary. It is not going to produce anything for quite some time...workers are our best bet here.

IBT: More WLTK, I hire some grecko-roman architects to add a wing to our palace.

(2)580: Smolensk is prety unhappy, I change off of temple and rush a marketplace. I decide to put the gems to good use. ToG from greece for 60gpt and gems.

IBT: We lose our supply of ivory.

(3)590: I trade Economics for ivory...and rush the granary at Maikop.

(4)600: PP from greece for 28gpt. Metalurgy from Paris for PP & 55gpt. No one has Demo yet. Heh. Keeping sci on min for now...

IBT: Greece and Iroquay sign peace.

(5)610: PP to Bizmark for 300g and 2gpt. Rush the worker plant. Thinking of joining a few workers to help build our FP faster. Rush Odessa aquaduct. Rush Market in Sverdlovsk.

IBT: We lose our dyes. Bizmark wants to renew, and throw in 100 gold + 4gpt. I take it.

(6)620: I see a few ironclads roaming the seas. I also rush some libraries.

(7)630: A worker joins Sevastopol to speed up the FP. Joan has lost her link to iron! I make a deal to get Magnetism for 29gpt + iron. We pull Nationalism as our free tech. Germany and Greece already have Communism and Medicine, it seems. Germany has a monopoly on Steam power. England doesn't have Nationalism yet, so I trade it to her for Medicine, along with 18gpt. Then I call up Joan, and she is willing to part with 420g, Military Tradition, 21gpt and WM for it. I set research to Demo, since no one seems to be researching it. I set research to 30% lets see where this takes us.

IBT: Joan wants me to fight the Koreans. No thanks.

(8)640: Nothing quite as interesting as last turn. Joan has had a few workers hanging out in her capital for a while now, I suspect Paris is under siege. I offer her 220g for 2 workers. New deal with carthage - ivory, 10gpt, and 40g for Military Tradition.

IBT: France and Iroquoy sign peace. France wants to end our incence and gems deal, seems she has no more gpt to spare. I accept that, and let them end.

(9)650: Gems to Carthage for 11gpt. Gems and incence back to france for 26gpt.

IBT: Railroads become visible in Germany.

(10)660: The last gem has come online. At the cost of starvation, I speed up the FP by a turn.

Debreifing: I don't know if I made the right choice with Democracy or not, but it appears that everyone else is going for Communism, something we don't really need. You can probably join another worker to help out our FP. You should be able to get the FP and be VERY close to Demo by the end of your turns. It appears we have the possibility of building shakeys. No free hospital, but a good wonder, nevertheless.
 
Nice turns Kiech! The game progresses well. homeyg, are you up?
 
Nice turns indeed, glad to see we've gone Industrial :goodjob:

Keeping up on the research on Democracy could pay off big for us if we manage to get it first, as we'll be able to pull in some decently large gpt for it. It could probably even help us to make a deal for Steam Power from Germany. On the other hand though, the AI is almost always dreadfully slow to get to Electricity. We may very well stand a chance of getting to it if we research it at max. Either path poses a risk, and both offer great rewards. I guess if I had to choose, I'd go with Electricity, as it's a required tech, and I've often seen the AI pick up Democracy before it. Certainly something to discuss.

I'd say keep building infrastructure, and if we have the chance, maybe a Cossack or two. A golden age would certainly help catapult us forward. I still think the backward little Koreans present a fairly safe target in that I highly doubt they'd be able to pull anyone in against us. Nonetheless, Our GA should probably wait until we have the FP built.
 
@Kaiser Berger: Is it possible that we could built HD(or US - ToE)? Is it possible on this level?
 
King Alexander said:
@Kaiser Berger: Is it possible that we could built HD(or US - ToE)? Is it possible on this level?

Quite possible actually. I usually don't think about US too much, and thats the one wonder we're probably not going to stand a chance of getting, but ToE and HD should most certainly both be ours, with decent prebuilds. We'll want to start a prebuild when we start researching Scientific Method, and then switch to ToE once we get it and start another prebuild immediately in a city by a river for Hoover's, which we should be able to build without much trouble provided we get Atomic Theory and Electronics for ToE.

Also, on aside note, my comments above about researching Electricity were a bit premature, as I mysteriously forgot that we need Steam to get to Electricity. I suppose thats what I get for trying to strategize at 5 AM :crazyeye:

With that in mind, we should keep going on the run for Democracy and hope we get it first.

Also, another small note to the team, please dont revolt to Democracy. I'm sure thats a no brainer for everyone, but I've been in an SG before where one player decided to revolt out of a perfectly good Republic to get the increased worker speed of Democracy....along with eight absolutely beautiful turns of anarchy :rolleyes:
 
Kaiser_Berger said:
Also, another small note to the team, please dont revolt to Democracy. I'm sure thats a no brainer for everyone, but I've been in an SG before where one player decided to revolt out of a perfectly good Republic to get the increased worker speed of Democracy....along with eight absolutely beautiful turns of anarchy :rolleyes:

This is NOT a no-brainer for me. Why wouldn't we want to switch to Demo? Less corruption and faster workers, which means a better economy and more troops overall. I typically delay it if I am building wonders, but I don't see the point of not switching at all.
 
King Alexander said:
Nice turns Kiech! The game progresses well. homeyg, are you up?

Yes, I got it. I'll play extremely soon (I've got to get all of my turns in the sgs through since I have to go to football camp).
 
The time it takes to switch to a demo. is too long to make it viable. The change in corruption is actually miniscule (people have done tests to see what the actual difference is). Sure the 200% workers are faster, but it's not worth 8 turns of anarchy. I would only go for it if we were religious.
 
I don't plan to switch to democracy anyway so don't worry. I have 2 reasons:

1. Democracy can be overthrown back into an anarchy during war if WW is too high, but republic can't.
2. The corruption and extra commerce is basically the same as republic.
 
homeyg said:
I don't plan to switch to democracy anyway so don't worry. I have 2 reasons:

1. Democracy can be overthrown back into an anarchy during war if WW is too high, but republic can't.
2. The corruption and extra commerce is basically the same as republic.

In one of my early games, I was thrown from Republic to anarchy. It bit the big one...

I won't switch to Democracy if no one else wants to switch. I suspose I should take another look in the war academy to see the research that has been done on it.
 
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