hg3: Plain Ol' Diety

:eek:

Wow. I think you managed to pull off the civ equivalent of running through a hurricane and not hitting a single raindrop! Amazing turns. Stealing not one, not two, but THREE techs from an industrialized war machine? You've got some big ones my friend :lol:

You've pretty much broken this one open for us. You ran a huge risk, but it turned out alright. Well done.
 
I really had no choice if we wanted to keep up. It was do or die, but I was rather afraid of taking Replaceable Parts from Bizzy...we definatley HAVE to take him out.
 
We don't necessarily have to take him out (although I would feel a lot safer with him gone). If we can get some rubber and stock our small border with him with infantry fortified in fortresses, we can probably would off an assault from him.
 
Till the boats come 'round, that is. LOL. Actually, thats not a bad idea. We can get a few fortified riflemen(to be infantry) defending our boarder.

But you know what REALLY scares me about Germany? Not the tech, or whatever army he might have...its that he has all of the happiness wonders, all of the luxuries, all of the resources, and is in the process of building hospitals! :eek:
 
Nice turns Kiech, although you sort of gave me a scare when you were joking about Germany declaring war...
 
Amazing turns Kiech!
I second what homeyg told: I thought it was the beginning of our destruction when you told that Germany declared! Man, they're going to have panzers soon, and I don't want to even think of it! I wish we had 20 nukes right now, and fired them all on Bismark! Then, rush in, and take the Germans out with our warriors in the western-coastal cities!!!(I guess, I'm civ-dreaming!).

You really were LUCKY with all the techs you stole from Bismark! I understand though, that we needed to catch up in tech with Germany.

You also managed to get us ToE and Shakespeer's and soon we'll have Hoover's! Amazing turns, indeed.
 
Thanks guys. Ya, know, Germany doesn't have a lot of desert/tundra, its possible that he doesn't have oil. One can only hope!
 
IBT - German Ironclad moves away from Odessa

1000 AD - Switched IronWorks! From PS to IW. Switched Moscow to Universal Suffrage. Buttload of workers made railroads.

IBT - Korea declares War on Germany, Germany signs Egypt a military alliance, Egypt declares war on Korea.

1010 AD - Buttload of Worker movements. Some Rifles are built.

IBT - Greece + Germany = MPP. Germany gets a military alliance with Greece against France. Greece declares war on France. We lose our supply of dyes. Germany calls up and decides to give us more. I accept, then trade him Atomic Theory for a crapload of stuff. (Saltpeter, Espionage, Sanitation, World Map, 4090 gold(Screenie attached))

1020 AD - Athens completes Universal Suffrage. Buttload of worker orders. Again.

IBT - Germany gets Carthage and Greece into the war with Korea.

1030 AD - Buttload of worker actions.

IBT - Supply of Ivories goes kaput.

1040 AD - See last turn.

IBT - Kaesong and Chonju become German cities.

1050 AD - I move the Cossacks to the mountain between the now German Chonju and Kaesong. Can now see the units on top. Buttload of worker actions, as usual.

IBT - Hannibal calls up to give me 11 gpt for gems. I take it. I offer him Atomic Theory and he offers Ivory + Rubber + WM. I take it.

1060 AD - Buttload of worker actions. Upgraded the uniits at the cities near Germany.

IBT - Hannibal calls me up again. He wants an Alliance vs. the Koreans and an RoP. I decline. Our RoP with England ends. I choose not to continue wih it. (Our cossacks are on that mountain, remember?) Same happens with Germany.

1070 AD - Buttload of worker actions. Moscow completes Intelligence Agency.

IBT - Palace Expansion! Germans are building Hoover.

1080 AD - See 1030 AD.

IBT - MPP - Carthage + Germany. Germany gets Carthage into the war with France. Carthage is building Hoover, too. But it's a little late, as we complete Hoover in Kiev. Bismarck tries to plant a spy in Moscow, but fails.

1090 AD - I plant spies in foreign countries. Elizabeth caught one, and is not pleased. Uh-oh. Crap. Egypt declared war. Although it may be a phony war...Yeesh. Not gonna plant spies the rest of my round of turns. Buttload of worker actions.

IBT - Not much.

1100 AD - I sign Germany, Greece, and Carthage in for the war against Egypt. (This'll probably help the next player.) I also got Refining and Steel whilst trading. We only have 1 source of oil, though.

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Sorry about making ol' Cleo go to war with us, guys...
 

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Oy...as to why you would plant spies at this point in the game, I'm not sure, but I guess we can be happy it didn't turn out worse. If Germany or England had declared war, we could be drawing up a ideas for a new game right now. Nxt player(s) should remember to hold out in war with Egypt for the duration of the the alliances we're in.
 
Hey, spies are useful! Sometimes... Finding out where enemy units are...Space Race...Seeing how MANY units they have...
 
I don't argue that spies are useful, but they certainly aren't mandatory, especially in a high risk situation such as this. We're not very strong militarily, and certainly would stand no chance against either England or Germany if they declared on us. It's a small miracle you only had one declaration. I propose we take no more high risk actions, i.e. tech steals or spy missions, unless the team as a whole deems it a prudent action. We're in a decent position, and it's really our game to lose at this point. We just have to be a little bit careful in the future. At the very least, the tech pace will probably slow a bit for others civs as they're in a decent amount of war.
 
Turn 1: I do a quick run through all of our cities and change some citizens around (nothing major). Basically the rest of the turn was worker movements.

IBT: France and Egypt sign military alliance against us. England and Germany sign military alliance against France. England and Germany sign military alliance against Korea also. Germans ask us for military alliance against Korea and ROP. I tell them no. The Germans destroyed the French. Kiev: hospital -> stock exchange. Smolensk: stock exchange -> infantry. Sverdlovsk: stock exchange -> infantry.

Turn 2: Worker movements and the turnly scan of diplomacy.

IBT: Greeks want an embargo against the Koreans; I tell them no. Kursk: marketplace -> bank. Sevastopol: hospital -> bank. Novogrod: police station -> infantry (we need to begin some sort of military build-up!). Rostov: hospital -> stock exchange. Kharkov riots (whoops!). Vologda: barracks -> marketplace.

Turn 3: Turn a citizen in Kharkov to a tax collector. I upgrade 5 rifles for 100 gold. Finish up all worker movements and head for diplomacy. Once again, nothing to trade. Browsing around, I find a city (Tblisi) building a coal plant when there is already a hydro plant in the city. I change it to build Wall Street (no other buildings to build). It will now be build in 3 turns instead of 6. I change Krasnoyarsk (originally building Wall Street) to a police station.

IBT: St. Petersburg: police station -> infantry. Minsk: hospital -> police station. Smolensk: infantry -> police station. Sverdlovsk: infantry -> police station. Yakutsk: hospital -> bank.

Turn 4: I move 4 Cossacks away from the German city of Chonju (the unneeded movement of 10 or so German cavalry is really getting annoying). I sign a right of passage with England for both of our maps and 2 gold before the move. Not much else (nothing to trade or trade for).

IBT: Carthage and Korea sign peace treaty. Korea and Germany sign peace treaty. Odessa: stock exchange -> infantry. Novgorod: infantry -> ironclad. Krasnoyarsk: police station -> infantry. Astrakhan: hospital -> police station. We lose our supply of furs...

Turn 5: I trade for furs from Carthage for world map and 1043 gold. Germany has Radio. Way too expensive to buy so I wait to do anything.

IBT: St. Petersburg: infantry -> infantry. Kiev: stock exchange -> police station. Tblisi: Wall Street!! -> infantry. Vladivostok: factory -> bank. Kharkov: hospital -> marketplace. We lost our supply of spices.

Turn 6: I buy spices from Greece for a world map and 1091 gold. Join a French worker to St. Petersburg as I can't find any work for him. Still, only Germany has Radio.

IBT: Odessa: infantry -> police station. Novgorod: ironclad -> infantry. Krasnoyarsk: infantry -> infantry. I built the iornclad for the purpose of scouting aorund in foriegn waters.

Turn 7: I sell Iron to Korea for 11 gpt, 25 gold, and both of their maps. Nothing much else except for worker movements.

IBT: Germany asks us to leave their territory (4 cossacks), and we sign a right of passage. He turns Gracious again. St. Petersburg: infantry -> infantry. Minsk: police station -> infantry. Smolensk: police station -> infantry. Sevastopol: bank -> stock exchange. Tblisi: infantry -> infantry. Sverdlovsk: police station -> infantry. Grozny: aqueduct -> factory.

Turn 8: Nothing but good ol' worker movements.

IBT: Sign an ROP with Greece for free. They turn Gracious. The English want an alliance against the Koreans. Of course I say no. Moscow: Battlefield Medicine -> stock exchange. Kiev: police station -> infantry. Yakutsk: bank -> stock exchange. Novgorod: infantry -> infantry. Krasnoyarsk: infantry -> infantry. Astrakhan: police station -> infantry.

Turn 9: Not much. Trade England Incense for 13 gpt and 22 gold.

IBT: St. Petersburg: infantry -> infantry. Riga: police station -> bank. Minsk: infantry -> infantry. Smolensk: infantry -> harbor. Pollution strikes Sevastopol. Tblisi: infantry -> infantry. Sverdlovsk: infantry -> harbor. Rostov: stock exchange -> police station.

Turn 10: I sell England some of our gems for 32 gpt, 49 gold, and a world map. We now make 1001 gpt. Still, no one has Radio except for Germany. I finished up the round with some worker actions.

Well, not the most exciting turns ever, but I brought our gpt income up by around 200. I assume were not going for Conquest as our miltary is so weak. I tried to build up our defenses on the German border so we would have a chance if there is an attack (I have seen Gracious CIVs attack me before). I never have much to say after I'm done with my turns, so I'll let King Alexander take us forward.
 
Looks like good progress. I'd keep building up up our money and defense. I would also look into building one ship to load our cossacks onto, and parking just outside of Korean territory. That way we'll have the GA option available again. If we end up going for a space race, the GA would help quite a bit in offsetting some of the modern age tech prices.
 
So I assume we're either going for space race or diplomacy?
 
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