How is your EU3 Game going?

[rant]NO. NO I AM NOT. ALL I AM IS COMPLETELY FED UP WITH BYZZIES.
Seriously, is that all you guys play? [/rant]

Meh, no, the latest games i posted here were : Champagne, Burgundy and Ottoman Empire
(i think)

:p
but like 30 guys all posting Byz empires in the Paradox Forum was annoying.
 
I personally think Austria is the worst offender when it comes to random territory snatches.
 
Haha, that is so not true. In my experience it's Castille who's the worst.
I personally think Austria is the worst offender when it comes to random territory snatches.

Austria and Bohemia can get bad if they hold onto the Imperial title for too long. Believe it or not, Castille/Spain has been a pretty calm colonizer in my games--their European territory is usually just the Iberian peninsula. One game they inherited Norway, but their two major territories had clean borders so it wasn't too ugly.
 
Argh. My beautiful beginning-to-be-colonial Hindustani Empire is being overrun by rebels! :panic:

So, I'm starting a new game, probably as somebody in Turkey, probably Ottomans,

and just for Civ'ed, I'll try and do in the Byzantines.

EDIT: Actually, sorry Civ'ed - I've had a better idea. Portugal :king:
 
I picked up on the scorched earth tactics in my third war, I think. Also, my manpower max increased from around 18k to something like 25-30k, so attrition didn't hurt me as much. I never forced them to release other nations, but that would have been a solid idea instead of waiting for them to succumb to rebels.

Oh but it took me a few lost games to learn this as well:) furthermore I had to consult the wiki a few times to get an idea of how it worked best. But now I'm not too afraid of the horde in the first 50 years.

Another good pointer I remember is that they usually close Astrakhan, and/or send you a warning, a year or two before declaring war. This should be your heads-up to wrap up any wars and prepare your scorch earth armies on your borders.

In my game against the Horde I actually pounced on them for the first war. Half their provinces were occupied by rebels and they had problems with some rather huge pretender doomstacks, so it was the perfect time to strike. So waiting for the rebels can also work:)

Regarding releasing nations; I belive it is a much smarter way to dismantle a huge nation than just taking as many provinces as possible. Of coarse a balance of the two is best, in my Russia game I have crippled the Ottomans a lot by making them release all minors in Anatolia, and this was only in one war.
Making them release minors far away from me means that in the next war it is gonna be quicker to get a higher warscore since now every province I conquoer are closer to me and counts more.(also you don't get infamy for releasing nations)

Ofcoarse A crippled Ottomans makes way for a big Austria, so It might have been a Pyrrhic victory:sad:

Time to dismantle the Habsburgs I guess:king:

EDIT: Im playing HttT, I believe In Divine Wind you can just pay off the Horde.
 
What is the best way to get out of the Time of Troubles?
 
What is the best way to get out of the Time of Troubles?

Spoiler :

Code:
# Stability returns
country_event = {

	id = 3008
	
	major = yes
	
	trigger = {
		has_country_flag = time_of_troubles
		had_country_flag = { flag = time_of_troubles days = 1000 }
		NOT = { num_of_revolts = 1 }
		war = no
		stability = 1
	}
	
	mean_time_to_happen = {
		months = 84
				
		modifier = {
			factor = 0.9
			MIL = 6
		}
		modifier = {
			factor = 0.8
			MIL = 7
		}
		modifier = {
			factor = 1.1
			NOT = { MIL = 6 }
		}	
		modifier = {
			factor = 1.2
			NOT = { MIL = 5 }
		}
		modifier = {
			factor = 0.9
			ADM = 6
		}	
		modifier = {
			factor = 0.8
			ADM = 7
		}
		modifier = {
			factor = 1.1
			NOT = { ADM = 6 }
		}	
		modifier = {
			factor = 1.2
			NOT = { ADM = 5 }
		}
		modifier = {
			factor = 0.9
			statesman = 5
		}
		modifier = {
			factor = 0.8
			statesman = 6
		}
		modifier = {
			factor = 1.1
			NOT = { statesman = 5 }
		}
		modifier = {
			factor = 1.2
			NOT = { statesman = 4 }
		}
		modifier = {
			factor = 0.9
			stability = 1
		}
		modifier = {
			factor = 0.9
			stability = 2
		}
		modifier = {
			factor = 0.9
			stability = 3
		}
		modifier = {
			factor = 1.1
			NOT = { stability = 0 }
		}
		modifier = {
			factor = 1.1
			NOT = { stability = -1 }
		}
		modifier = {
			factor = 1.1
			NOT = { stability = -2 }
		}
	}
	
	title = "EVTNAME3008"
	desc = "EVTDESC3008"
	
	option = {
		name = "EVTOPTA3008"			# Restore order
		clr_country_flag = time_of_troubles
		clr_country_flag = religious_struggles
		clr_country_flag = national_instability
		clr_country_flag = unrest
		clr_country_flag = war_exhuastion
		clr_country_flag = famine
		clr_country_flag = inefficient_ruler
		stability = 2
	}
}


You must not be at war or have a revolt, your stability must be positive and the Times of Trouble must have lasted for at least 1000 days. Those are the conditions for the event which removes the modifier.
To increase the probability for the event have a ruler with high military and administrative ranking, a good statesman advisor and high stability.
(It does not make sense that a trigger is stability=1 but there are MTTH modifiers for stability -1 and lower, or what am I missing?)
 
But I have about 5 revolts every fortnight :sad:
 
Move over Scotland, it's OTTOMANIA TIME!

Spoiler :
XjXag.jpg


First Goal: Unite Anatolia under Ottomania Rule
Second Goal: Form historical borders
Third Goal: ???
Fourth Goal: PROFIT

You also play MEIOU? :high5:
 
I think that the answer is literally staring you in the face. :)
 
Oh but it took me a few lost games to learn this as well:) furthermore I had to consult the wiki a few times to get an idea of how it worked best. But now I'm not too afraid of the horde in the first 50 years.

Another good pointer I remember is that they usually close Astrakhan, and/or send you a warning, a year or two before declaring war. This should be your heads-up to wrap up any wars and prepare your scorch earth armies on your borders.

In my game against the Horde I actually pounced on them for the first war. Half their provinces were occupied by rebels and they had problems with some rather huge pretender doomstacks, so it was the perfect time to strike. So waiting for the rebels can also work:)

Regarding releasing nations; I belive it is a much smarter way to dismantle a huge nation than just taking as many provinces as possible. Of coarse a balance of the two is best, in my Russia game I have crippled the Ottomans a lot by making them release all minors in Anatolia, and this was only in one war.
Making them release minors far away from me means that in the next war it is gonna be quicker to get a higher warscore since now every province I conquoer are closer to me and counts more.(also you don't get infamy for releasing nations)

Ofcoarse A crippled Ottomans makes way for a big Austria, so It might have been a Pyrrhic victory:sad:

Time to dismantle the Habsburgs I guess:king:

EDIT: Im playing HttT, I believe In Divine Wind you can just pay off the Horde.

In DW, you automatically go to war with hordes whenever you are not in a truce. On the plus side, you can seize provinces from them by sending colonists to an occupied border province, so although my inflation is skyrocketing I'm gaining tons of provinces without needing peace deals: once they are occupied and can't recruit, I'm using aggressive minting and war taxes to get the cash to take them one by one. I've used my 5-year peace periods well, but now the barbarians in the east are less of a problem than Novgorod. I've been playing a lot in my Burgundy game recently, so my attempt to form Russia has not advanced.

It took awhile to learn the tactics (and there was a lot of frustration with low manpower and the eastern provinces, which tend to have even lower support limits), but it has been a rewarding game. Can't wait until I can move more on it (probably will be far in the future).
 
You are one of them. This make me sad.
 
You also play MEIOU? :high5:

Welp, I was itching to play a mod, and it seems as though the only "big" mod to be fully converted to DW was MEIOU (plus Magna Mundi isn't going to be converted, so this is the best I can do :()

Also the map is damn beautiful.
 
I redid Byzantium in the D&T mod. I think I did quite a bit better this time; capturing Mecca, converting most of Arabia to Christianity, seizing the entire South American continent and Meso-America. I would have conquered the rest of the Mediterranean if it weren't for Austria, who was as powerful as me.

EU3_MAP_BYZ_1820923_1.jpg

EU3_MAP_BYZ_1820923_2.jpg
 
Is that Austria? :twitch:
 
WHAT IS THAT AUSTRIA? WHAT HAVE THEY HAVE BEEN INHERITING? :eek:


also it seems like Lukew managed to make Muscowy strong, even when i played Jagiellon and limited their growth they were quite a challenge.
 
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