Okay, the current state is an attempt to improve on the Artisanry/Machinery situation. Essentially, Warrior Code and Feudalism move up one row and Machinery takes the free place. This way:
- Machinery derives from Architecture and Artisanry (I had the intention of linking it to Architecture anyway)
- Machinery now links to Guilds instead of Crop Rotation
- Warrior Code now leads to Siegecraft (makes sense I think)
- possible link of either Warrior Code -> Crop Rotation or Feudalism -> Siegecraft. Might also be left out entirely.
- I think I'll keep indirect links from Machinery to Siegecraft and Printing
- Guilds is probably a good candidate for Feudalism AND (Alchemy OR Machinery)
- removed the Artisanry -> Civil Service link
- Civil Service probably needs another prereq?
I think it's overall better this way.
- Machinery derives from Architecture and Artisanry (I had the intention of linking it to Architecture anyway)
- Machinery now links to Guilds instead of Crop Rotation
- Warrior Code now leads to Siegecraft (makes sense I think)
- possible link of either Warrior Code -> Crop Rotation or Feudalism -> Siegecraft. Might also be left out entirely.
- I think I'll keep indirect links from Machinery to Siegecraft and Printing
- Guilds is probably a good candidate for Feudalism AND (Alchemy OR Machinery)
- removed the Artisanry -> Civil Service link
- Civil Service probably needs another prereq?
I think it's overall better this way.