Hungry Cities -TBNES II

thomas.berubeg

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Hungry Cities –TBNES2​
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'It was a dark, blustery afternoon in spring, and the city of London was chasing a small mining town across the dried-out bed of the old North Sea.’

The Sixty Minute war is in the past, The brutal conflict between the American and Chinese Empires have left the world a burned out wreck, North America a twisted and poisonous land, a dead continent. The rest of the world has fared nearly as bad. New mountain ranges were ripped from the ground by the weapons of the Ancients, and the ash thrown into the air by the horrific war cooled the earth.
Life survived, though, as it always does.
From the ruins, new civilizations grew: the great Nomad empires, always moving, always travelling, waging war with armies of nearly invulnerable resurrected men. These “Stalkers” hunted and were destroyed in great wars between the Empires, Fading only with the fall of the Nomad empires.
Still, life survived.
To help the city of London escape the great seismic shifts, and later, the hordes of Stalkers, the Engineer Nicholas Quirke mobilized the population. Working tirelessly, armies of workers laboring, in the heart of London was built a great vehicle, a large city on wheels. Dubbed London, this city was crowned with the last building that made London, London. On the top tier, where Quirke lived, St. Paul’s Cathedral was placed.
With great fanfare, London began to move, exercising its great jaws to devour what remained of the Static city it was leaving behind, extracting fuel and resources from the ruins.
Soon, the other surviving European cities, even small suburbs, took to the wheels. Soon, though, the unthinkable happened. Cities, starving for fuel, turned on smaller cities, and, so, the Practice of municipal Darwinism was born.

HUNGRY CITIES – TBNES II
A mortal engines Nes, based on the series by Philip Reeve

Please do not post.
 
Rules:

Setting:
Each player will, at the start, control a traction city. This city will travel around the map, trading and hunting with other cities.
Technology is very low, think steampunk. Radios exist, but no heavier than air flight, no computers, etc…
The world is a burned out wreck, wasted and poisoned. For now the game is confined to Europe.

Resources: Used to buy things and move.
Speed: arbitrary number representing the speed of the city. Without tactics or mitigating circumstances, a faster city will be able to escape a slower one.
Size: The larger a city is, the more it can devour, but the more resources it consumes. City size is increases through spending resources: Each level costing, in resources, the cube of the number of that level. All cities start at size 3
Old Tech: Occasionally, through events, players may gain pieces of old technology, though much will not work anymore.
Trade: through trade, cities may be able to acquire pieces of old tech or resources. Trade is limited to adjacent cities until the development of Airships, after which, cities will be able to create fleets of trade ships.
Districts: Cities may wish to devote resources to building districts to gain a slight edge over other cities. these districts are dependant entirely on the player's imagination, though SOME WILL BE VETOED! No "giant laser gun installed in the top tier able to blast other cities!"
These may be things like Historian's guilds, Engineering districts, Airports, the guts, etc...
the number of districts allowed are based on city sizes.
4 tiers = 1 district
5 = 2 districts

Player Map:
Spoiler :
3392509656_7692938a60_b.jpg


All Cities Map (coming soon)
 
Stats:
While each city, for now, is roughly the same size, each city has a distinct advantage, based on the books and it’s history.

Tractions cities:
Anchorage - crezth
Arkangel - masada
Breidhavik
Helsinki
Kivitoo
Wolverinehampton
Reykjavík - T_F
Benghazi
Bordeaux-Mobile
Cairo - Charles Li
Chidanagaram
Cittamotore
Gutak
Jagdstadt Magdeburg
Juggernautpur
Kom Ombo
London - vertinari118
Manchester - BananaLee
Montpelier
Motoropolis
Murnau
Nizhny Novgorod - Vruchten
Panzerstadt-Bayreuth
Pandzerstadt-Linz
Panzerstadt-Winethur
Panzerstadt-Weimar - DarthNader
Paris
Prague
Traktiongrad
Xanne-Sandansky
Zimbra


Raft cities:
Brighton
Grimsby
Marseilles
Perfume Harbour
Puerto Angeles
Zeesdadt Gdansk



There are countless suburbs for you to hunt.

Choose a city.

For now, there will be a limit of 10 players.
 
The concept of melting down cities for fuel seems thermodynamically impossible - don't argue with me on this, I just spent 7 hours on the a bloody lab report about just that.

Now, that having being said - I absolutely love steampunk so put me in for either London or Brighton
 
The concept of melting down cities for fuel seems thermodynamically impossible - don't argue with me on this, I just spent 7 hours on the a bloody lab report about just that.

are you taking a seminar on "thermodynamics for mad scientist, aiming on world dominance"?
:thumbsup:

i would have interest in launching steampowered katyushas from Nizhny Novgorod :)
actually i do knew someone from there personally :D nice russian girl...
 
The concept of melting down cities for fuel seems thermodynamically impossible

Confirmed, however it's still a fun premise.

I want to see more of the rules before I commit myself to it.
 
are you taking a seminar on "thermodynamics for mad scientist, aiming on world dominance"?
:thumbsup:

Not really, I looked at a boiler for half an hour, took measurements and then spent 7 hours crunching numbers and fudging results to get something that made sense.
 
How involved is this going to be? It sounds awesomely interesting, but I'm fairly short on free time at the moment.

Provisionally: Reykjavík sounds interesting.
 
Arkangel ftw [Mortal Engines was quite fun to read].
 
I read the books quite a while ago but still I'll take London as long as it hasn't been blown up.
 
Hmm, tentatively reserving Anchorage. I still want to see more information however.
 
I'll be putting up more complex rules in the Next few days.

It shouldn't be all that Involved, T_F... nothing too bad.

What do people think of this Formula to determine the resource cost of movement:

Resource Cost = (Size^2)(speed)/(efficiency/2)... I think it seems balanced, for now.

all those numbers (Size, efficiency will be determined in your stats, and will depend on the city and special projects.

Additionally,

Addition of the Rules:
Districts: Cities may wish to devote resources to building districts to gain a slight edge over other cities. these districts are dependant entirely on the player's imagination, though SOME WILL BE VETOED! No "giant laser gun installed in the top tier able to blast other cities!"
These may be things like Historian's guilds, Engineering districts, Airports, the guts, etc...
the number of districts allowed are based on city sizes.
4 tiers = 1 district
5 = 2 districts
etc...
 
Glad I got Anchorage. =P
 
Well if at a later date I can create my own traction city I will join. Otherwise I will not find the interest to play in this.
 
Sweet. ^_^

How much freedom in changing things drastically will we have? For example, if I started out as a normal rolling and hunting city, would I (with a lot of work) eventually be able to change to a flying trading city? I just love the idea of Airhaven.
 
The engineer in me needs to know more about the traction city - or even the raft city.

What engines does it use? What sort of population does it sustain? How large are these cities? Are they completely made of steel/aluminium/carbon-fibre? Etc. Also, why doesn't the traction city have a big f-off gun to stop other cities and break them down there without having to "eat" other cities? What sort of resources are we talking about? What sort of waste? etc.etc.etc.

Raft cities seem easier to imagine simply because water can support so much and within manufacturing limits, you can produce a propulsion system for a raft city.

But yeah, any place with more details (for free)?
 
Wikipedia said:
As punishment he is sent to work in the city's Gut for the night, to ensure that any valuable historical artifacts found in Salthook are not burned up for fuel with the rest of the [captured] town.

IIRC there were huge "ovens" in center of the town...

What was the "pirate" town in the first book, that tried to attack non-mobile-settlement by swimming, but failed, where main character was held for a while? Sorry Only have short memory and can't recall, but it was interesting :)
Before it is revealed what that is, Shrike is run over by a speeding town, which Tom and Hester narrowly avoid being run over by.They board the town that was chasing it and find that it is a pirate suburb, and they are taken captive.

That pirate suburb, could I get "my hands" on that?
 
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