Afforess
The White Wizard
Technically, this falls out of the purview of Better AI; but it's so ******ed, I have to bring it up.
Inflation.
Inflation in Civ4, is so blatently unrealistic. It is set to increase slightly every turn, no matter what. So, by the year 2000 AD, inflation in your country can easily be 200+%. Basically, if inflation was 200%, an item costing one dollar one turn would cost three dollars the next. Now, I understand why inflation was put into the game, it has been explained to me that inflation was introduced to make smaller countries more competitive with larger ones, and so that in the late game empires aren't earning 1000 gold/turn. But there must be better ways to deal with this than a silly ever-increasing function.
Now, this isn't to mean that inflation shouldn't be in the game. But it should be determined by actual economic factors in your country. In times of prosperity (read: Golden Ages), inflation should spike to 10-20%. But on average, inflation, in a normal year, doesn't exceed 5%. Also, when the government (read: the player) spends lots of money on upgrading units or hurry buildings, inflation should temporarily spike. This is when the government crowds out the market. If the government stumbles across a cache of wealth (see: goody hut), inflation should also temporarily spike. Then, to make things more dynamic, when the government is earning money, inflation should slowly decrease. (If you're stockpiling money instead of spending it on research, it's less money in the economy, making the less money more valuable.) Then, when you're losing money, inflation should increase. This of course is balanced by the fact, that when the player spends the money upgrading or hurrying buildings, inflation spikes back up. Over time, this inflation could still have a similar effect, as inflation is cumulative.
I have other thoughts on what inflation could be changed to, but it would be a real game changer...
Also, since we're talking money here, since when is the limit for money in a government zero. Why are players limited to zero gold as a minimum? The US has trillions in debt, and many other countries have some debt or another. Player should be able to, at least, temporarily go into debt. I'm not sure how this mechanic would work, and I think it falls more into RevDCM territory than Better AI, but I thought I would bring it up.
Inflation.
Inflation in Civ4, is so blatently unrealistic. It is set to increase slightly every turn, no matter what. So, by the year 2000 AD, inflation in your country can easily be 200+%. Basically, if inflation was 200%, an item costing one dollar one turn would cost three dollars the next. Now, I understand why inflation was put into the game, it has been explained to me that inflation was introduced to make smaller countries more competitive with larger ones, and so that in the late game empires aren't earning 1000 gold/turn. But there must be better ways to deal with this than a silly ever-increasing function.
Now, this isn't to mean that inflation shouldn't be in the game. But it should be determined by actual economic factors in your country. In times of prosperity (read: Golden Ages), inflation should spike to 10-20%. But on average, inflation, in a normal year, doesn't exceed 5%. Also, when the government (read: the player) spends lots of money on upgrading units or hurry buildings, inflation should temporarily spike. This is when the government crowds out the market. If the government stumbles across a cache of wealth (see: goody hut), inflation should also temporarily spike. Then, to make things more dynamic, when the government is earning money, inflation should slowly decrease. (If you're stockpiling money instead of spending it on research, it's less money in the economy, making the less money more valuable.) Then, when you're losing money, inflation should increase. This of course is balanced by the fact, that when the player spends the money upgrading or hurrying buildings, inflation spikes back up. Over time, this inflation could still have a similar effect, as inflation is cumulative.
I have other thoughts on what inflation could be changed to, but it would be a real game changer...
Also, since we're talking money here, since when is the limit for money in a government zero. Why are players limited to zero gold as a minimum? The US has trillions in debt, and many other countries have some debt or another. Player should be able to, at least, temporarily go into debt. I'm not sure how this mechanic would work, and I think it falls more into RevDCM territory than Better AI, but I thought I would bring it up.