I don't like 1E of PH, but I don't usually like gold much either.
From my limited experience gold can make a big difference in research, is almost like you have a second palace helping your research.
On the PH Is an awesome city site, since you gain a extra hammer and therefor get your worker out quicker.
Is it worth to sacrifice the gold for the earlier worker? Is there anyway to calculate that? I still think that getting the gold is better, but I'm pretty much a noob, so I'm inclined in going with what you say.
If you wander your settler up for two turns and then settle on the PH on T2, you produce your worker in 12 turns, and he sees the light of the day T14.
Hence you have miraculasly gained a turn by moving!
But you can't settle on the PH on T2. The fastest you can settle there is T3, or am I missing something here?
The move upward is good because it secures way more land for you, land that would have been contested by the AI.
Almost everything in this game is optional, but land isn't and I gladly sacrifice alot to make sure I get more than my fair share.
Now that I met Asoka close to us, I can see that settling there was a good move to secure more land.
You also don't "lose" the gold by settling on the PH, you have it firmly in your capitals third ring, it would require some small disaster for you not to be able to get that with second or third city.
That's true, but it would take longer to start working the gold and also I don't see any good spots to settle there, do you?
I still think that going for pyramids + early CoL would have been a solid play (by settling 1 N of SiP).
Is Pyramids that good? I almost never try to build it. Actually I just like building that wonder from Communist that gives you -33% cost for whipping and buying stuff, or if I have a border city with an enemy AI that I don't intend to attack anytime soon I build some wonder for the culture.
Also the spot 1 N of SiP had 8 forests that could have been used for chops, new one only has 4.
Good point. The forests was something that was not discussed here.
Not 5 turns after you settle your city, but on T5.
Ooohhh I see it now, I thought it was 5 turns after settling your first city. So this trick only works in the begging of the game?
You are getting some conflicting advices here, there is very seldom just one way to play a map, and alot boils down to experience and personal preference.
I absolutely don't mind if you discard anything I say, my way of providing help in these threads is to explain as clear as I can how I would have played the map, and if that doesn't translate well to you, I don't take any offense in that.
krikav I really appreciate your help and I'm definetely taking what you say in consideration, I feel like I am already improving my game. Also I like conflicting advice because that way I can see more points of view and I believe I can learn more that way.
But I am a little lost now about how to proceed with this shadow game. Should I play like 5 more turns and post it here? Or should I wait for more feedback and play turn by turn?
I would put spy points on zara.
I forgot to mention but I did that. He is usually a good techer in my games.
would not go archery due to AGG, and I see loads of good outposts for brave cover promoted warriors, but I really like fighting it out with warriors too...
Those are exactly my thoughts. Usually 2 warriors on good defending spots are enough for defense.
Here you can claim that gold-tile later, it doesn't matter if capital doesn't have it.
You don't think it makes a difference?
I often build non-river grass cottages, too
I usually do that as well. The difference is just one-commerce, right? Is that much of a big deal? For financial leaders its 2 commerce, so it seems to me that makes a difference.
I just realized how long my post is and I apologize for that. I just tried to reply everybody and ask all my doubts. And thanks again for everybody trying to help me here.