Yep, that is certainly Zara. Since he is creative and has 1 city, that is his capital 3rd ring borders. Opened the save, and it's Monty. Can see it both from the color and the <F4> screen - Hammurabi is the worst enemy of Montball. Indeed, main choices for 2nd city seem to be 1S of horse if available (this would also likely mean HA-attack on Asoka) and 1W of western pig as Krikav suggested. My instinct was that we need some more warriors, I mean we only have one currently? A barb archer might be annoying. The obvious alternative to now switching to settler would be to maximize food, build warriors and whip a settler at size 6. It leads to a slower 2nd city but is safer. Seems to go better with improving corn first, too. Well, assuming we look at the first 4-5 cities, in those two games without a CRE leader, the first cities were founded as close as possible to capital, two tiles away. CRE allows you to catch a bit more territory with more aggressive settling. So I'd say often settling as near as possible is a good idea. Lain in an amazing player. Keep watching those videos and try to understand why he does what he does. I guess you can even post questions to his thread if you want. Lain taught me that "improve (food) - chop - cottage - connect" in that order is probably the best default usage of workers early on and that improved my early play a lot as I used to connect cities too early. On how to settle the south, not probably relevant yet but perhaps teaches you to think in a correct way. Or maybe my thoughts are ridiculous, and someone will correct my way of thinking. Spoiler : If you want to play a relatively peaceful early game, Mids are a good wonder. In this case I'd aim to claim the stone with 3rd/4th city. Site B has no 1st ring food, so I'd forget about that. C is good, though that blocks D,E and F. It would fit in nicely with G/H and of these sites I prefer H, as it doesn't waste a forest and claims more forest. Of course, there might even be a resource 1E of H which might change things. Site A is nice as it insta-connects stone and grabs all that forest, but lacks 1st ring food. I wouldn't count this possibility out, yet. If we don't intend to build Mids, sites E and F are attractive. I prefer E as it can be settled 1T earlier and doesn't waste a forest. Don't think D (the original settler spot!) is that good, though revealing something south of sheep might change that. If we really want the ivory, it's going to be either spot I or J. Both are weak and this isn't going to be 2nd or 3rd city I think. J would stagnate size1 working gold allowing capital to grow. "I" could borrow the pigs and has more forest to chop, so certainly a stronger city, but kinda weakens the capital by stealing pigs. "I" is impossible if you go for G/H. @Peacefanatic, play until BW, so we can see if copper location changes things? With AGG, axes are a tempting option. Either a settler now or keep growing (in which case, don't work 12-tiles as in the screenshot) intending to whip a settler.