I thought that was Zara over there.
Indeed, main choices for 2nd city seem to be 1S of horse if available (this would also likely mean HA-attack on Asoka) and 1W of western pig as Krikav suggested.Probably doubtful those horse can be nabbed, although you could settle 1S of them and share corn. AIs tend to emphasize settling those resources, so I doubt it will be available. Krikav's pig suggestion is good. For one, it will lock down that area, but otherwise has a lot going for it. Copper reveal may change things.
My instinct was that we need some more warriors, I mean we only have one currently? A barb archer might be annoying.i think i would start the first settler now. Basically slow build, but maybe after gold there is time to chop into it. Gold is certainly not in a convenient position.
The obvious alternative to now switching to settler would be to maximize food, build warriors and whip a settler at size 6. It leads to a slower 2nd city but is safer. Seems to go better with improving corn first, too.
Well, assuming we look at the first 4-5 cities, in those two games without a CRE leader, the first cities were founded as close as possible to capital, two tiles away. CRE allows you to catch a bit more territory with more aggressive settling. So I'd say often settling as near as possible is a good idea.I really liked it to see how you settle your cities, but it looks to me that you settle them so far away from each other, I tend to settle them as near as possible. I think I don't know how to choose good spots to settle.
Lain in an amazing player. Keep watching those videos and try to understand why he does what he does. I guess you can even post questions to his thread if you want. Lain taught me that "improve (food) - chop - cottage - connect" in that order is probably the best default usage of workers early on and that improved my early play a lot as I used to connect cities too early.The other day I watched a game of a deity player called Lain (that's the name if I'm not mistaken) and he would settle a few cities without even connecting them, I don't know if I am wrong but I almost never settle a city without connecting it to other cities first.
On how to settle the south, not probably relevant yet but perhaps teaches you to think in a correct way. Or maybe my thoughts are ridiculous, and someone will correct my way of thinking.
Spoiler :
If you want to play a relatively peaceful early game, Mids are a good wonder. In this case I'd aim to claim the stone with 3rd/4th city. Site B has no 1st ring food, so I'd forget about that. C is good, though that blocks D,E and F. It would fit in nicely with G/H and of these sites I prefer H, as it doesn't waste a forest and claims more forest. Of course, there might even be a resource 1E of H which might change things. Site A is nice as it insta-connects stone and grabs all that forest, but lacks 1st ring food. I wouldn't count this possibility out, yet.
If we don't intend to build Mids, sites E and F are attractive. I prefer E as it can be settled 1T earlier and doesn't waste a forest. Don't think D (the original settler spot!) is that good, though revealing something south of sheep might change that.
If we really want the ivory, it's going to be either spot I or J. Both are weak and this isn't going to be 2nd or 3rd city I think. J would stagnate size1 working gold allowing capital to grow. "I" could borrow the pigs and has more forest to chop, so certainly a stronger city, but kinda weakens the capital by stealing pigs. "I" is impossible if you go for G/H.
@Peacefanatic, play until BW, so we can see if copper location changes things? With AGG, axes are a tempting option. Either a settler now or keep growing (in which case, don't work 12-tiles as in the screenshot) intending to whip a settler.