Imperium Offtopicum VI

One-province islands are 1/2 point, so by your claim reckoning you have 2½-3 more.

Although I've always hated claims in the Philippines because it's difficult to tell what is and isn't an island. If my cartographic interpretation is correct, you can claim something like this:

IOT-philippine-example.png


Or any combination thereof. Palawan (the long strip) constitutes a single province.
 
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One-province islands are 1/2 point, so by your claim reckoning you have 2½-3 more.

Although I've always hated claims in the Philippines because it's difficult to tell what is and isn't an island. If my cartographic interpretation is correct, you can claim something like this:

iotphilippineexample.png


Or any combination thereof (+1 point that I forgot about). Palawan (the long strip) constitutes a single province.

No no - that middle one is a sea. Need me to show you which?

-L
 
Suggestion:

To avoid a massive mess, I suggest that people be required to send their claims via PM to the GM, so as to keep them separate from the mass of roleplaying this thread will (hopefully) be.

Of course, you can always keep claims separate in another thread.

Just a thought. :)
 
Suggestion:

To avoid a massive mess, I suggest that people be required to send their claims via PM to the GM, so as to keep them separate from the mass of roleplaying this thread will (hopefully) be.

Of course, you can always keep claims separate in another thread.

Just a thought. :)

I thinking of a separate claims thread too. :)
 
i am against that, purely because the site still loads much to slowly for me. if the site loads in less than a second, i would say yes, but at present i must say no.

(at present it takes around 30 seconds to load)
 
Amendments - Leadership Points

Alright, I've decided to separate XPs used to make claims from XPs used in war and espionage. From now on, XPs are used for peacetime claims only. All other actions which previously required XPs now require Leadership Points, or LPs. All the costs remain the same - you still need a minimum of 1 LP to attack a province, additional LPs give you extra chances, and so on. Everyone gets 5 XPs and 5 LPs in peacetime; in wartime, everyone gets 10 LPs and no XPs.

Spying is the main reason I've decided to separate XPs and LPs. If you take a spy action using XP in peacetime, people may know because you've failed to claim the maximum five territories you're allowed each turn.

So to summarize: you can claim five territories each turn in peacetime, none in wartime. You get 5 LPs in peacetime, 10 in wartime, which you can use to attack other countries, defend your own countries, conduct spy missions, build nukes, and whatever else we may think of along the way.

Amendments - Spy Missions

Here's how it works. Here's a list of all the spy missions you can take against your rivals, in peacetime and wartime (you can suggest more if you want). Send me a PM of what you want to do, and you'll know if it succeed or fail at update time.

There are certain risks, of course. You may fail, or worse, you may be discovered, at which point your vile acts will be known to all the world. Also, they are rather pricey. The price listed here is the minimum price of a spy action. Paying double the minimum price will increase the chance of success by 10% and decrease the chance of discovery by 10%. Pay three times the normal cost and the chance of success is increased by 20% and of discovery is decreased by the same percentage. And so on. By the way, this caps at 90% success rate and 10% discovery rate.


Counter-espionage
Costs 1 LP
30% chance of success, 20% chance of discovery
The target loses the ability to conduct spy missions for one turn. Any spy mission the target took against you the previous turn fails.

Steal Enemy Plans
Costs 2 LP
20% chance of success, 10% chance of discovery.
Gain two extra RNG roll chance in every battle against the target for one turn.

Fund Rebellion
Costs 2 LP
20% chance of success, 50% chance of discovery.
Causes NPC rebels to appear in a province in the target country. The rebel will attempt to seize control of a province. If successful, the rebellion continues from that province. As their backers, you can choose to take control of the rebels (secretly via PM, or openly. Up to you), or you can decide to make them NPC.

Sabotage
Costs 3 LP
20% chance of success, 30% chance of discovery
The target loses the ability to claim land (peacetime) or attack another territory (wartime) for one turn.

Initiate Propaganda
Costs 4 LP
10% chance of success
A very risky one, this. It can only be done in to a province which you could normally claim. If successful, the province joins your nation. The chance of discovery is always 100%. ;)

Nuclear Sabotage
Costs 5 LP
10% chance of success, 40% chance of discovery.
Up to two nuclear missiles is destroyed (I flip a coin in the unlikely event of success).

Note: front page rules are now updated.
 
So to summarize: you can claim five territories each turn in peacetime, none in wartime. You get 5 LPs in peacetime, 10 in wartime, which you can use to attack other countries, defend your own countries, conduct spy missions, build nukes, and whatever else we may think of along the way.
I think you shold only get 2-3 LP's in Peacetime or 15 LP's during war time.
 
I think it should be a 50/50 chance!
 
I train suicide bombers, should I be allowed to make suicide missions, my people say Allahu Akbar before they blow them selfs up
 
i don't think the GM would endorse such a disgusting action. sprry but itll seem liek you supprt suicide bombers. on important people. and landmarks. and buildings.

i highly recommend you abandon this army style or you will be labeled as a terrorist state when the game begins.

(i know its just a game, but still, its disturbing... almost sounds like your an Al Qaeda member.)
 
I'd rather not have people deliberately involve distressing real-world events in the game without even attempting to disguise them.
 
Well Im supposed to be a radical state, I DO NOT SUPPORT AL-QAEDA , I was thinking of making a radical Hindu state (Maharta Confederacy) but I flipped a coin and got the Caliphate, but I'll change it so you don't label me as a world terrorist
 
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