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Improvements, features etc.

That's a sensible use of python. I know it doesn't say anything nice about me, but one of the reasons I use the old NW system is that when I tried to add a new div to the NW spreadsheet, my game crashed.
Yeah, that's why I asked before for your whole mod to make sure to merge everything properly. (Not only because to satisfy my curiosity - but that too 😅)


Why do you have animals in the builder twice?
First is the wild animal and second is the tamed one after capturing it. They have similar stats but different abilities.
Actually they are from C2C.
 
It's slowly getting closer. Hopefully we'll be able to use it. In an extreme case, the model can be deepened even further to accentuate the effect.

canyon1.jpg
 
I will want to try to align it with rivers 🙂
So I wonder if flipping it the right direction and place it on tile with river would it cover the river and look like it is part of it.
I don't know if it was understandable :crazyeye:
 
Now I had time for an ingame test. In my version, the model is on a plane, just like the other models. I used an alpha channel to blur the edges and used a plains texture on the edge of the texture so that the model blends in with the surroundings and doesn't have too many visible edges.

For the needs of your "hole" in the ground, I see that I should keep the base circumference and bring the middle part with the river much lower. Do you agree?

canyon3.jpg
 
I didn't have a chance to test it yet, but it already looks really great. From the look on the screenshot I don't feel a need for an invisible terrain.

Really good job... As always 🙂
 
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