Yeah, I'm trying to take it easy. I'm counting my blessings that the game is running as well as it is so far. Tonight I'm going to try to figure out why the mod that lets you fix up Sanctuary isn't working. I have a "scrap anything" mod that may be submerging the interface of the "fix Sanctuary" mod. I'm scared I might accidentally delete the whole bridge instead of repairing it.
I took the trip to Concord last night, to get the refugees in the museum. The "realistic survival-mode damage" mod that I'm using may actually make heavy weapons viable. Using the minigun you find on the roof, I took down the Deathclaw much more easily than in the past, and I think it was because each 5mm round was doing a lot more. Even though I was probably missing 2 in 5 shots and bouncing 2 more off its armor, the 5th round was hurting it, and since the gun fires about 25 rounds per second...
Say hello to my little friend! I think I fired 500 rounds killing the darned thing, but it was worth it. I just had to hope there were no civilians in the area. Not exactly a precision weapon. In the base game, I think the devs got scared by the minigun and nerfed it too much; it didn't seem to do that much damage, and given its weight and the amount of ammo you need for it, it was basically worthless. In Survival Mode, where your carry weight is reduced and ammunition has weight, heavy weapons are even stupider. I'm looking forward to trying the rocket launcher now.