In What Electronic Entertainment Have You Been Partaking #18: Reticulating Splines

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It's hard to remember and realise just how much you can hate Mario Kart while playing it.

I was leading at the finish line on the final track of the grand prix cup when I was overtaken. I was so close to achieve a three star rank (win all races) on the cup on 200 cc.

Gah. Despicable.
All Kart games are like that. As a meta example, I've been trying to install Super Tux Kart 1.2 and it always stops downloading just when it's about to end, in the last 50 MB or so of downloading the installer. [pissed]
 
It looks like you'll be able to play Githyanki in Balder's Gate 3. Also Drow. I'm not sure I'd play either one, but it suggests the game will let you be evil. I've always been wary of CRPGs that let you play an "evil" character. Most of the time, it just means you can be a jerk, or steal stuff, or you get dialogue options to talk to people like a [tool]. You're never really a villain. Some of that's because the writers of a CRPG have to, y'know, write. The villains are typically the engines of these stories. I honestly don't know how you'd write a CRPG where the player truly drives the story, making things happen rather than reacting to events and doing things other people tell her to do. I used to DM tabletop games, and that was hard enough when I could get instantaneous feedback from the players and make things up on the go.
 
It looks like you'll be able to play Githyanki in Balder's Gate 3. Also Drow. I'm not sure I'd play either one, but it suggests the game will let you be evil. I've always been wary of CRPGs that let you play an "evil" character. Most of the time, it just means you can be a jerk, or steal stuff, or you get dialogue options to talk to people like a [tool]. You're never really a villain. Some of that's because the writers of a CRPG have to, y'know, write. The villains are typically the engines of these stories. I honestly don't know how you'd write a CRPG where the player truly drives the story, making things happen rather than reacting to events and doing things other people tell her to do. I used to DM tabletop games, and that was hard enough when I could get instantaneous feedback from the players and make things up on the go.

I agree its hard to write good multiple paths for a game. NWN2 had a "good" and a morally grey path but they were pretty similar most of the time. It also had an "evil" ending but I couldn't see that as one any intelligent character would choose even if evil.
Still, races in D&D aren't inherently evil. You can have good or neutral Drow just like you can have evil humans.
 
I agree its hard to write good multiple paths for a game. NWN2 had a "good" and a morally grey path but they were pretty similar most of the time. It also had an "evil" ending but I couldn't see that as one any intelligent character would choose even if evil.
Right, sometimes the "evil" option is just the "you can go ahead and shoot yourself in the foot, if you want to" option.

Still, races in D&D aren't inherently evil. You can have good or neutral Drow just like you can have evil humans.
True, but it would seem like a lost opportunity if playing Gith or Drow was just like playing any other race, except that the town guardsmen hate you and the merchants charge you more. :lol: The presence of those folk among the playable races suggests something more than that, but we'll see.
 
OH YEAH !
Bannerlord is finally coming on GOG :D
I'm going to disappear from the realm of the livings.
 
It's hard to remember and realise just how much you can hate Mario Kart while playing it.

I was leading at the finish line on the final track of the grand prix cup when I was overtaken. I was so close to achieve a three star rank (win all races) on the cup on 200 cc.

Gah. Despicable.
Which one were you playing? All the Mario Kart games are like this to an extent, but the Mario Kart Wii version is particularly egregious because of how aggressively the band the AI racers. The game slows down or speeds up all the AI to keep them in the rank band that it assigned them, which means that even if you're doing laps they can magically come up behind you at lightspeed because they are in the 1st to 3rd band and don't gaf about your lead.
 
Which one were you playing? All the Mario Kart games are like this to an extent, but the Mario Kart Wii version is particularly egregious because of how aggressively the band the AI racers. The game slows down or speeds up all the AI to keep them in the rank band that it assigned them, which means that even if you're doing laps they can magically come up behind you at lightspeed because they are in the 1st to 3rd band and don't gaf about your lead.

Mario Kart 8 Deluxe to Switch. If there is a rubber band mechanic in 8 it hasn't been so noticable, but I've mostly played it with friends. A lot more noticable on Mario Kart 64 and Double Dash to the Gamecube. Don't remember much from Mario Kart Wii.

I have barely played the 200 cc class though and you need to make heavy use of the brake to make curves, so there's lots of room for me to improve. And the chaos is part of the game design so can't really complain.

But the chaos factor is the most I've experienced in a Mario Kart game, probably too much imo and detrimental to the game experience. Besides the lightning and the blue shells, the squid spewing out oil and reducing your vision... you can make pretty catastrophic mistakes. :crazyeye: And perhaps it's even more punishing with the coin system? A string of bad luck can have you go from 10 to 0-4 in a short time, reducing your speed. And you often get coins when you lead, leaving you without anything to block incoming shells.

Haha, Mario Kart really gets me going. :lol:
 
@Timsup2nothin have you tried the big No Man's Sky update?

I haven't played it in I think 2 years but I'm going to give it a spin this weekend. I have a billion+ credits in my save file that I'm looking to drop on a new star destroyer cruiser. I do fear that all of my bases are wrecked due to all the updates.

They did say that the major new planetary overhauls were not used on player-base planets as they would have wiped out everything, so they added a ton of new planets with new environments, animals and plants.
 
Been playing a bit of Grim Dawn since I finished the Week from Hell. 'Tis a fun game. I'm playing the Old Gods expansion right now with a character that already beat the main game months and months ago, and it's cool and all but I just don't feel the same connection to this new world as I did to the world of the main game and Ashes of Malmouth expansion. I actually felt attached to (some of) the characters in that storyline, and felt a genuine sense of accomplishment when I defeated the final bosses in Act IV and Act VI.

Now it's just levelling up my character, the only sense of attachment I feel is to UNLIMITED POWER to just destroy my enemies.

Of course, one of the nice things about this game is that there is massive amounts of mindless violence that's not really attached to any main quest. The game world abounds with side levels and extra dungeons full of interesting stuff.
 
I think I found a child predator when I create a new game at AmongUs. I want to messing around with the system when suddenly someone come and asking weird stuff, I have a feeling he up to something bad, I tried to trap him, but I guess he freak out and ran away, because I can't hide my anger and being too obivious.

Spoiler sick :
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Grim Dawn is solid. The last expansion is only really good if you dweeb into the mythos of thier celestial and chaos pantheon. Then it's very good again. You're starting to get big enough to have unintended consequences as you stomp around, but you're definitely still being used.

The item grind at endgame is pretty deep. It's where most of thier effort went. Ultimate difficulty in the last expansion is really nasty.
 
@Timsup2nothin have you tried the big No Man's Sky update?

I haven't played it in I think 2 years but I'm going to give it a spin this weekend. I have a billion+ credits in my save file that I'm looking to drop on a new star destroyer cruiser. I do fear that all of my bases are wrecked due to all the updates.

They did say that the major new planetary overhauls were not used on player-base planets as they would have wiped out everything, so they added a ton of new planets with new environments, animals and plants.

I am playing now. See link in sig.
 
I am playing some freeware AGS game about a black people's riot in LA.


It is pretty cool. You (primarily) play as a black police officer and have to fight against dangerous enemies like the "green jackets" gang (which apparently is mostly teen girls who dance to hip hop).
 
I think I found a child predator when I create a new game at AmongUs. I want to messing around with the system when suddenly someone come and asking weird stuff, I have a feeling he up to something bad, I tried to trap him, but I guess he freak out and ran away, because I can't hide my anger and being too obivious.


I have a hard time judging people but theres little good that can be concluded from that person's conversation.
 
@haroon report the username to the authorities (in-game and/or Indonesian; if it's safe, both)
 
@haroon report the username to the authorities (in-game and/or Indonesian; if it's safe, both)

Every nationality can play in every server, and there's only 3 server (US, Europe and Asia) I play mostly in Europe because it's less toxic in general. You cannot really coined the nationality, and you can changed your in game name easily, however some people exchanging snap-chat and discord in-game.
 
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Yeah I know that mood
 
Playing Third Age: Total War, a Lord of the Rings mod for Medieval II: Total War. Difficulty is VH, battle difficulty is Normal. As the High Elves, I moved my capital from Imladris to Harlond and spent a lot of time just building and growing my cities before finally advancing on Isengard. They have been in a stalemate with Rohan for quite some time.

Saruman himself attacked my army under Glorfindel. The wizard had an unbelievable amount of HP due to all his traits, so I expected a hard battle. But my mix of archers, swordsmen, and cavalry wrecked his army. Saruman died pathetically getting stunlocked by some archers in melee and his army had no survivors, not even his Dunlending and Uruk generals.

That said, my army is far from its recruiting centers and can't easily replace losses. It's not equipped for a siege either, so I may have to march it halfway to Imladris to get artillery and reinforcements. Imladris itself has not been attacked yet, which is disappointing since it's good fun to use its chokepoints against waves of goblins.
 
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