thecrazyscot
Spiffy
- Joined
- Dec 27, 2012
- Messages
- 3,114
More They Are Billions:
The imaginatively-named Colony Twelve was established in the Frozen Wastelands to cleanse this inhospitable terrain from the infected. Several infected towns were razed, and some expeditions to the north were made to eliminate some high-threat targets before they could assault the city walls.
After expanding to a comfortable size and getting some breathing room, the lands to the south and east were mostly left untouched for the time being as scouts reported a vast horde approaching. The colonists sprang into action, building outer walls with multiple layers of defenses, and sectioning the city interior with walls to slow the spread of possible infection.
Exploratory probes by smaller infected groups tested the walls, revealing areas which needed more extensive defenses.
They broke through the narrows!!! Rushing all available Titans and flame troops managed to stamp out the infection before it spread beyond the immediate district.
When the final wave is triggered, every infected on the map joins the hordes to rush your walls. Clearing operations throughout the game will thus reduce the number of enemies you have to face in the Last Stand. I was confident in my southern defenses as they were quite in-depth, so I didn't bother to clear that side of the map. I'm glad I cleared the north for the most part, though, because my defenses in the narrows were not enough to stop a breakthrough. I thought that the natural funnel would keep them at bay with fewer defenses needed, but I was wrong! Every flank except for that one weathered the assault with minimal surprises, but I had to rush every mobile soldier up in the middle of the assault to prevent a mass infection getting into my city.
This was also my first game building every single wonder because I had cleared an enormous open area to my west and managed to secure it relatively early. I would say that 3 of the 6 wonders are essential (huge food bonus, huge energy bonus, and huge veterancy bonus), and the other 3 are either nice-to-have or more situational.
This was a fun map, but it was a hard scrabble for food in the frozen ground. On to the Desolate Wastelands!
The imaginatively-named Colony Twelve was established in the Frozen Wastelands to cleanse this inhospitable terrain from the infected. Several infected towns were razed, and some expeditions to the north were made to eliminate some high-threat targets before they could assault the city walls.
Spoiler Hunting giants :
Only six brave soldiers lost their lives in this engagement.
After expanding to a comfortable size and getting some breathing room, the lands to the south and east were mostly left untouched for the time being as scouts reported a vast horde approaching. The colonists sprang into action, building outer walls with multiple layers of defenses, and sectioning the city interior with walls to slow the spread of possible infection.
Spoiler Heavily fortified City Hall :
Exploratory probes by smaller infected groups tested the walls, revealing areas which needed more extensive defenses.
Spoiler Southern Wall: during and after a moderate assault :
Spoiler The reinforced Southern Wall :
Spoiler The West Wall, plus some monuments to my own greatness :
Spoiler Eastern Wall :
Spoiler Northern Narrows: before and after Last Stand :
They broke through the narrows!!! Rushing all available Titans and flame troops managed to stamp out the infection before it spread beyond the immediate district.
Spoiler Victory is sweet :
When the final wave is triggered, every infected on the map joins the hordes to rush your walls. Clearing operations throughout the game will thus reduce the number of enemies you have to face in the Last Stand. I was confident in my southern defenses as they were quite in-depth, so I didn't bother to clear that side of the map. I'm glad I cleared the north for the most part, though, because my defenses in the narrows were not enough to stop a breakthrough. I thought that the natural funnel would keep them at bay with fewer defenses needed, but I was wrong! Every flank except for that one weathered the assault with minimal surprises, but I had to rush every mobile soldier up in the middle of the assault to prevent a mass infection getting into my city.
This was also my first game building every single wonder because I had cleared an enormous open area to my west and managed to secure it relatively early. I would say that 3 of the 6 wonders are essential (huge food bonus, huge energy bonus, and huge veterancy bonus), and the other 3 are either nice-to-have or more situational.
This was a fun map, but it was a hard scrabble for food in the frozen ground. On to the Desolate Wastelands!