INES IV: Born Yesterday (Turn Zero)

Nothin' wrong with the Lone Star State, though flyingchicken's Kingdom of God and Terrance888's notion of inverted Dixie get the creativity kudos for now.

***

Welcome to everybody. For those who might be wondering, you can mess around with your stats and traits as you will until around 16:00 EST/21:00 BST Thursday, when I'm going to post the main thread. That's also the hard deadline for making an original country. Turns out I go on a trip this weekend.

Am I right in assuming that one ASP is the "point" you invest into technology? Assuming so, I've updated my stats to make some industrial research, and also switched from Creative to Industrious.

ASP are the points you invest in technology, soldiers, ships, planes, spy networks, economic growth (the serpent eats its own tail), UU creation, and whatever else you can think of. You get to spend points equal to you ASP number every turn.

Economy in this NES is divided into two elements, (1) economy tech, and (2) ASP reinvestment. Economy tech determines the number of spending points you will have to reinvest to grow base ASP. With an economy tech of 0, non-Industrious nations have to spend three ASP to increase their base ASP by one. With the same tech level, Industrious nations may only have to spend two ASP, depending on the turn number. If you look at the scale in the rules, being Industrious essentially means you start one reinvestment efficiency stage higher than non-Industrious countries.

Incidentally, this means that being Industrious is worth exactly 10 spending points.

Imago's Trait Strategy Guide

Aero, Grounder, and Naval all increase purchase efficiency for the obvious associated military branch. This effect lasts forever, and is fairly gargantuan from a percentage viewpoint. Aero and Grounder nations produce 40% more planes or divisions per buck, while Naval nations produce 60% more ships.

Creative is essentially a more customizable military branch trait than the ones above. Instead of being stuck with one UU, you get to create six, and if you set their special advantages just right, you can rack up force bonuses in excess of the more 'safe' military traits.

Patriotic and Diplomatic are traits that effect hidden variables. Patriotic reduces the effects of domestic unrest by a step (major riots turn into minor ones, open rebellion turns into major riots, etc.) in addition to providing a draft bonus. A Patriotic nation is very tough to break, even in times of war or hardship, and its citizens are more amenable to strange government policies. Diplomatic is the more offensive of the two hidden variable traits, and it boosts your relations with all NPC factions by a step. This includes foreign sub-national factions in addition to Non-Player Countries. If a Diplomatic and a non-Diplomatic nation compete for the heart of an NPC, the Diplomatic country will be automatically favored unless it represents a hostile ideology or has otherwise squandered its goodwill with the NPC.

Industrious is the trait that embodies opportunity costs. It accelerates the growth curve, which theoretically allows Industrious countries to outmuscle their brethren with more fancy abilities, but once Industrious and non-Industrious countries alike start hitting max growth efficiency, Industrious countries are essentially down a trait in the late game.

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If anything above makes you reconsider your country's purpose in life, you can change traits up until the Thursday deadline. Lots of you should also add in your turn 0 spending.

Updated map later today.

For New Signups: South America and Australasia are still barren of PCs, and someone filling Central Asia would be helpful geopolitically. West Coast US, Canada, Dixie, E. Europe, and Africa sans the Niger and the lower Nile are free too.
 
Go ahead. I'll leave the Caribbean up on the map, but a new player can go over it, if he/she wants.
 
Disclaimer: All Chinese names below are placeholders, mainly from various books, due to my lack of knowledge of the Chinese language, and may/will change in the coming days.

Xingguo (兴国)/SouthernKing (Grounder, Creative)
Government: Federal Republic (55%)
ASP: 3
GenTech: G0.N0.A0.B0.E0
SpecTech: None
Army: 10 divisions
Navy: 10 squadrons
Air Force: 10 groups
Background: Xingguo, or "new country," is a nation of Chinese settlers who crossed the Pacific and settled in the east. The current state is a political union of a number of colonies that originated in the 18th century.
Color: Sky blue

History:
Spoiler :
In 1424, Zheng He's treasure fleet sailed east with the goal of reaching the western end of the Islamic world or Europe. However, instead of reaching Europe, his fleet sighted a great continent, which was soon named Yinzhou. Zheng He himself made landfall in (OTL Marin County) and sailing south discovered a great bay, and the native people there. One ship and its crew stayed behind to establish a camp there. This was the founding of the city of Tongjing, which would eventually become the new nation's capital.

Zheng He himself continued sailing south, and made contact with the people of Mesoamerica, including Tenochtitlan. Eventually, he returned to China, hoping to present his discoveries to the Yongle Emperor (Zhu Di). However, when he returned, the Yongle Emperor had already died. His successor, the Hongxi Emperor, was less impressed, and ordered the end to the treasure ship voyages, and forbade anyone from crossing the Pacific to Yinzhou. The Emperors for the most part forgot about Yinzhou.

Nevertheless, people settled in the new land anyways, eventually condensing from several hundred settlements into around twenty independent republics by 1700, each with its own policies of settlement and dealing with natives. Several major cities, including Tongjing, sprung up up and down the coast, while inland large farming communities developed, exploiting the vast amount of empty land available. Some Buddhist monasteries were even established high up in the (Rocky Mountains), far away from civilization.

In 1740, after one tyrant attempted to seize control and establish a new dynasty in Yinzhou out of (OTL Portland, Oregon), an alliance of seven republics, led by Tongjing, fought back, and in 1747 after a long and devastating war, the seven agreed to unite politically. The new nation would be led by a council, with one representative elected from each republic, with the council electing a head of state from among its members. Each republic would in turn have its own local legislature and laws.

In 1900, Xingguo is mainly a progressive republic, made up of a total of twenty-seven republics. Despite its origins, it has worked to distance itself from the main Chinese state, although with the liberalization in recent decades that may change.


Neighbor Suggestions: Other than Texas, a native state up in the Canadian Prairies, New Mexico, a surviving Aztec state (under Chinese or Xingguo domination)
Capital: Tongjing (OTL San Francisco)
Core Lands: OTL Western North American east to the Rockies/Continental Divide
Reach Lands: OTL Baja California, coast of Alaska, Hawaii, east up to the Mississippi
 
United States of Russia/Lighthearter (Industrious, Aero)
Government: Federalist Republic (55%)
ASP: 3
GenTech: G0.N0.A0.B0.E0
SpecTech: None
Army: 10 divisions
Navy: 10 squadrons
Air Force: 10 groups
Background: Following the military defeat to the forces of Sweden in the Great Northern War, Russia has reemerged as a democratic state - an example of representative democracy, and a foil to the Combined Syndicalists of America and their such ilk. Led by a President and a senate of elected Representatives and Senators, the US seeks to spread democracy and protect the sovereign rights of its many states. They do not hate the Swedes and their new Baltic Council, but still press for the return of Finland, the Baltic States, and other traditionally Russian-sphere lands into the US.

History: Later or never
Neighbor Suggestions: Perhaps a militant Polish-German combined state, plus a Persian Empire?
Capital: Moscow
Core Lands: Russia from the Caucasus to St. Petersburg(or as close as possible) to the Urals and as far north as possible.
Reach Lands: Siberia, Ukraine, Belarus, the Baltic States, Finland, Kazakhstan

Invest 3ASP into eco tech.

-L
 
In fact, I'll use the Flower, Sickle, and Stripes as my flag. But it would have to be a more Epic flower...
 
NIEUW HOLLAND/Shadowbound (Naval, Industrious)
Government: Republic (55%)
ASP: 4
GenTech: G0.N0.A0.B0.E0
SpecTech: None
Army: 10 divisions
Navy: 10 squadrons
Air Force: 10 groups
Background: When the going got tough, the Dutch got going - to Australia. There they established the greatest nation the Earth has ever known: Nieuw Holland. Just ask any Nieuw Hollander. And with a four hundred year history of consensual government, frugality, and diversity, they come pretty close.

History: At the height of the Franco-Dutch wars of the 17th century, the Dutch prepared a plan whereby they would transport their entire population to their Batavian colonies if the French were successful in their invasion. When the English allied with the Sun King, William of Orange knew the jig was up and destroyed the levees, drowning the Anglo-French armies while the Dutch sailed merrily away. In Batavia, of course, the Dutch ran into the inconvenient problem that there were already a lot of inhabitants, and the equally unforeseen problem that a lot of the new migrants happened to be Dutch, who don't necessarily get along when they're not killing the French.

A group of migrants continued onwards, finding their way to a great continent at the edge of the world. Here they set down roots, well away from the other crazy Dutch people, and centuries later they're still going strong, still speaking Dutch, and still leaving really horrible tips.
Neighbor Suggestions: The entire population of the Netherlands set sail. Floating republics would have boosted the populations of South Africa and Argentina, in addition to Indonesia.
Capital: Frederikstad (Adelaide)
Core Lands: Australia.
Reach Lands: Australia. Seriously, no one else wants it.

3 ASP increasing my ASP by 1
 
Turn 0 is an even year, which means that anybody Industrial who wants to grow ASP with 2 points in the pregame won’t get the fruit of their labor until they reach 1902 spending. Look over my exciting, wonderful growth chart in the first post.

Anyhoo, current built nations:

North America –
Combined Syndicalists of America/MoreEpicThanYou (centered on Chicago)
The Republic of Texas/germanicus12
Xingguo/SouthernKing (centered on Canadian/US Pacific)

South America –
…cold….so cold…

Africa –
The Empire of Egypt/<nuke>
Malinke Empire/Terrance888

Europe &#8211;
Angevin Empire/Omega124
The Napoleonic Communes of France/TheLizardKing
The Union of Britain/ZeletDude
Baltic Council/Agent 89
United States of Russia/Lighthearter

Asia &#8211;
Republic of Greater China/Lord of Elves
Kingdom of God/flyingchicken (centered on Israel)
India/Optical (in need of stats)

And Australia is Nieuw Holland is Shadowbound

Latest map:

Spoiler :
editmapiv.png


There&#8217;s room for more players in all the places the city dots aren&#8217;t.
 
I'm afraid you might have posted the wrong map, unless I'm missing something. :)
 
You've got your most of mainland France, North Africa, northern Italy, the Lowlands, and nearby parts of Germany. Yeah, I could have dotted Koln and something in Illyria to give a better sense of where the Communes reach, but I'm going to assume you were complaining about not having borders. Almost no one has borders yet. So there.
 
Ah, I understand. Sorry, I saw the stray lines, and the blue blob, and it seemed like it might be a WiP map.

Here is a more fleshed out history.

The Napoleonic Communes of France/ TheLizardKing (Patriotic, Diplomatic)
Government: Marxist Democracy (X%)
ASP: 3
GenTech: G0.N0.A0.B0.E0
SpecTech: None
Army: 10 divisions
Navy: 10 squadrons
Air Force: 10 groups
Background: After Napoleons victories in the Napoleonic Wars, his empire survived far into the 19th century. Yet, his early death, and the ensuing 'decade of revolutions' in the German states, Britain and French territories allowed for his successors to craft the previously Imperialistic France, into a Marxist Empire. Marxism itself (if it could actually be called that) is more of an idea taken by the French government to rule and oppress the citizenry is the rather large French Empire.

History: After victory in a very different style of the Napoleonic Wars, the French Empire maintained a grip on Western Europe, and set about countering other imperial nations, through diplomacy, trade and outright conquest. The French colonies regained in Haiti(?) and India(?) along with the new colonies in Africa(?) and Indochina(?) made France a regional player across the world. Yet, that didn't save it from the Liberal revolutions in Europe that occured throughout the 1830's and 40's. Seeing the threat that this Marxism, and Proletarianism might have against the growing French Empire, many members of the bureacracy in Paris began forging their own 'Marxist' ideology that appeased the egalitarian ideals of the people, but at the same time allowed for the Empire, and remnants of the old government to remain intact. While the 'elected' leaders of France usually have no relation to Napoleon, it is common for the Bonaparte family to adopt them, in an incredibly odd manner. That way all leaders are elected, yet Bonapartes.

Most of those in a position to be elected and already involved in the state aristocracy, and as such it isn't unusual for a Bonaparte to find himself in a position of power over a commune, or the overall State. The colonies are viewed not as much as an opportunity to subjegate and extract resources from a lesser people, moreover an opportunity to spread Napoleonic Marxism, or 'Lannism' (after one of Napoleon's Marshals and eventual political theorist). The bravado France once had in international affairs has largely changed though, with them more than happy to recede into the background of world affairs, always present, but never over-baring. They are a silent power, respected among the world's nation, yet obviously more concerned with simply advancing the French state.

Neighbor Suggestions: A Holy Roman Empire or sorts, or a collection of various Germanic states. I could never imagine France allowing for a united Germany to form. I'd suppose some of them would have a similar kind of government approved Marxism, which by extension allows for Totalitarianism. Italy would be a vassal or a puppet, if not a rival and enemy. The conquoring of Padania would either mean subjegation for the Italians, or an intense rivalry and hatred. Since it's a global empire, I imagine it has a variety of people's near it, so I couldn't say much else.
Capital: Parisian Commune
Core Lands: France, the Lowlands and parts of Rhineland, Illryia
Reach Lands: North Africa, Haiti, Indochina, part of Eastern India.

SPENDING: 3 ASP

-3 ASP to improve the economy. Build a modern rail-system in Europe.
 
My time commitment may fluctuate, but for now I'm in.

United States of Greater India/Tambien (Diplomatic, Patriotic)
Government: (I assume you mess with this) Large Republic
ASP: 3
GenTech: G0.N0.A0.B0.E0
SpecTech: None
Army: 10 divisions
Navy: 10 squadrons
Air Force: 10 groups
Background: When the Napoleonic Wars swept Europe and Britain fell to revolution, India was left to its own devices. It has since unified all of the British colonies under one banner, a feat of diplomacy and patriotism unparalleled in recent times.

Ever since, a tradition of toleration and understanding has developed among the populace, and internal problems have all but disappeared. Recent government programs have managed to educate the populace and remove the caste system.

India is ready to soar.

Core Lands: Present day India and Pakistan
Reach Lands: Nepal, Kashmir, Bhutan, Bangladesh, Sri Lanka
Capital: Mumbai, Capital District (CD)
 
Welcome! That's overlap with Optical's claim, and he already got forced out of China, but hopefully Optical can fit somewhere in the north. Or he can always go back to the Song idea. I was on the verge of suggesting that Sichuan and the area south of the Yangtze get separated from Lord of Elves' huge core when Optical decided to move.
 
Holy Empire of New Deseret/ Kinich-Ahau (Patriotic, Industrious)
Government: Mormon Theocracy
ASP: 3
GenTech: G0.N0.A0.B0.E0
SpecTech: None
Army: 10 divisions
Navy: 10 squadrons
Air Force: 10 groups

History: The expansive efforts of Mormon missionaries resulted in thousands upon thousands of converts from all nations & all walks of life; given that the official church policy at the time was that converts were expected to immigrate to the Mormon heartland, this resulted in the population of Deseret exploding. The deserts & mountains that made up much of the country were poorly suited to any kind of habitation; with the flood of converts pouring into them, they were soon packed in unnaturally tight, with ethnic & economic tensions constantly threatening to plunge the overpopulated nation into Civil War. In 1867, seeking to alleviate these tensions, Aaron Naegle, a wealthy European immigrant, funded an expedition into one of the last unclaimed parts of the Americas- the dark heart of the Amazon Rainforest. Establishing the port of Amazon City in 1868, Mormon colonists would over the next several years settle along the banks of the great river, establishing numerous trading posts & missions among the native tribes that dominated the surrounding lands. The missionaries found great success in their attempts to convert the tribal peoples, and over the next several years, the shared Mormon religion, along with the close trading relationship & need for mutual defense, led to the major tribes of the region uniting with the Mormons settlers in the Treaty of Amazon City of 1881. This unification facilitated the spread of European science & medicine to the natives & knowledge of the finman dugukolo (terra preta/black earth) to the Mormon settlers. These advances & others led the population of New Deseret exploding in 1898, with new expeditions being led deeper into the untamed heart of the Amazon Rainforest by the day; only time can tell what the future of this nation nestled deep in the wild jungles & marshes of South America will bring...
Neighbor Suggestions: Native Tribes that chose not to sign the treay of Amazon City would likely be scattered around me; a Neo-Incan Empire in the Andes would be interesting.
Capital: Amazon City
Core Lands: Amazon Drainage Basin
Reach Lands: What remains of the Amazon Rainforest, as well as Pantanal & possibly the Rupununi River
Spending: 3 ASP into the Economy
 
Welcome! Cool concept.

You're probably going to be size Medium when I finalize the turn one stats. Large is for China or India-sized nations.
 
YAY INES!

Aleutian Empire/ Eltain (Creative, Naval)
Government: Presidential Dictatorship (55%)
ASP: 3
GenTech: G0.N0.A0.B0.E0
SpecTech: None
Army: 10 divisions
Navy: 10 squadrons
Air Force: 10 groups
Background: Tired of the curbstomping it annually received by American political entity de jur and Far Eastern political entity de jur, the Aleut Company (a company founded by Xingguo colonists) decided it had enough, revolted, and founded its own country. Thus, Aleuts are mainly Chinese in origin, and identify as Cantonese-Aleutians. This is true for major Mainland Alaskan settlements as well.

History: GO INTO MORE BACKGROUND DETAIL IF YOU WISH.
Neighbor Suggestions: Eastern Conglomorate (siberia?), Canadian Empire
Capital: Song [Junea]
Core Lands: Alaskan coast, Russian+American Aleutian Isles, Kamchatka
Reach Lands: Sakhlin and Sapporo < Vancouver > interior of Alaska

Oop, forgot spending:

3 ASP: Purchase extra naval units. I will create some UUs when the game starts huzzah!
 
I'm going to be posting my history later today, but I just want to say one thing.

When the English allied with the Sun King,

Why would we do this? I'm just baffled about how out of character this would be for the Angevin Empire. Since we reconize ourselves as the sole and legitimite King of France, and the Sun King is obviously one of those types of monarchs who would do anything in power to strengthen his country of orgin (IE France), the two of us would be natural enemies. We would loathe each other. There would be no chance whatsoever we would ever want to ally with each other to support France's ambitions in the Netherlands. None.

I'm willing to cede Australia to the Dutch colonization efforts, even though that is like the one place besides the Eastern Seaboard I planned to colonize in my history. But that part is just too much.
 
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