Oh no Arkipeller, and you are last in the turn order! I actually agree with you as far as a preference that the game move a little faster. Maybe a better compromise is to have the timeframe go 24-72, giving one extra day to play the game, and we can actually start enforcing it so that turns get skipped if they are not played on time without an explanation. If you can't play your turn in the given timeframe, just let us know and we can be flexible. Better yet, trade turns with someone who is ready to play, and then you can get your turnset when the person you traded with would have been up. Ultimately, I'm trying to find a good solution that the majority of the team finds best. I definitely don't blame any of us who have already played and exceeded the original timeframe. So let me know what the rest of you guys think.