JohannaK
Heroically Clueless
@DoubleA: In case you don't have a reference map both political and physical, I made this for an English class PP presentation
Spoiler :

I don't think the third way of expansion (random events) is a sound idea.
I actually like this idea. I'm not sure if it should be limited from 0-9 for development, but the city provinces sound like an interesting idea.
Huh?
This is worded strangely. Trade doesn't seem like it will be a giant factor, but that's alright.
Formatting is awful. First thought was "giant wall of text! Not joining".
Does it cost money to turn them into marines or paratroopers?
Why would militants have best defense? Trained infantry would do better on defense than mere militants. Especially homeland infantry. The offensive penalties seem sound.
The rest of the land and sea units seem more or less ok.
I'm of the opinion that copters should not be considered air units, but "land" units in terms of function.
Nothing wrong. Just sounds very silly and over-the-top, even for the setting.
Espionage looks alright, except for stealing nuclear weapons. Atomic bombs are gigantic and bulky. Even newer ones aren't exactly "stealable".
Finally, I do not think that roleplaying should warrant anything more than minor rewards.
What JoanKey said.
How did you create the hexes?
Time for Kingdom of China to return!