IOT: Great Journeys [Sign-ups and OOC]

Tzarkune'kai(T'zarr koon eh khai) - The Children of Kune


Species: Tzarkune'kai(Humanoid - slightly blue-tinged skin, predominantly but not exclusively female, slightly less body hair than humans, pointed ears and heights around seven feet tall on average.)
System: (Q2 down, H9 across) Tzarkune'kai'ole(Koon eh khai olay) - Land of Kune's Children
Homeworld: Azre'ole(Az ray olay) - Land of Shimmering Waters (Aquatic - Average Gravity - Earthlike - Average Atmosphere)
Capital City: Haimano(Hi-mahn-oh) - Glittering Keep
Government: Constitutional Monarchy
Leader: Ail'eth Pelitha Deleni'kai (Aeil ehth)
Languages:
-Nalun'to(Primary language) - Ocean Tongue
-Pel'to(Regional language) - Storm Tongue
-Gammar'to(Regional language) - Mountain Tongue
Social Policy: Liberal
Fiscal Policy: Mixed
Trade Policy: Free Market
Currency: Taho(Taa-ho)
Foreign Policy:
Religion: Monotheistic, worshipping the god Kune and his direct children, the Kai. Kune is seen as benevolent an wise, an eternal father figure to his people. The Kai each fulfill a different specialty under him, with one of the eight each taking up War, Agriculture, Oceans, Skies, Peace, Love, Devastation and Deceit. Everything else is assumed to fall under Kune himself.
History: *Coming soon*

-L
 
Empire of Mustafar



Species: Gundams (Synthetic)
Homeworld: Mustafar (Volcanic, Strong Gravity, Hostile Biosphere, Dense Atmosphere)
Capital City: Constacorinthebes
Government: Imperial Monarchy
Leader: Christos200

Spoiler :


Languages: Grelaticeltichinejes
Fiscal Policy: Free Market
Trade Policy: Free Trade
Monetary Policy: Monetarism
Currency: Eurodrahme
Religion: Atheism
History: The Gundams were created by humanoid species to work as soldiers. However, under the leadership of Christos57, the Droids revolted, left the humanoid planet and invaded Mustafar. Since then, Mustafar is home to the Gundams.

Spoiler :


The red dot.
 
Darn, this looks so great. I hate to say so, but I can't join. If only this started tomorrow!
 
Like NC said, it doesn't actually start 'till after the holidays.
"Christ, George, you scared the hell outta me!"

Maybe I can use this time to lay down some technological blueprints...

TO THE LEGOS!!
 
DID SOMEONE SAY "LEGOS"??? :shifty: :woohoo:
 
Reserved for my people
 
Empire of Mustafar



Species: Gundams (Synthetic)
Homeworld: Mustafar (Volcanic, Strong Gravity, Hostile Biosphere, Dense Atmosphere)
Capital City: Constacorinthebes
Government: Imperial Monarchy
Leader: Christos200

Spoiler :


Languages: Grelaticeltichinejes
Fiscal Policy: Free Market
Trade Policy: Free Trade
Monetary Policy: Monetarism
Currency: Eurodrahme
Religion: Atheism
History: The Gundams were created by humanoid species to work as soldiers. However, under the leadership of Christos57, the Droids revolted, left the humanoid planet and invaded Mustafar. Since then, Mustafar is home to the Gundams.

Spoiler :


The red dot.

not sure if serious
 
The Mollis Alliance


T5 J5 (Outer Arm)

Homeworld: Skjar (Volcanic, Average Gravity, Hostile Biosphere, Average Atmosphere)

Species: Mollis (humanoid, Mollitiam plural)

Capital: There are a multitude of capitals on Skjar, as the Mollis have never been united under one flag; the world is split into nearly 150 different nations, with dozens of smaller nationalities in between.

Government: With no one nation to control the natural resources of Skjar and any Mollitiam colonies, the Mollis Alliance was created to supervise the organization and cooperation of international relations. Over the past 200 years, the Alliance has slowly morphed from its initial role as an international organization into the lead political power on Skjar, commanding the entire Mollitiam fleet and nearly three-quarters of its land forces.
Membership in the Alliance Triumvirate is determined through an election, in which 31 nations on Skjar each cast one vote to decide the new triumvirate.

Language: There is no one, singular language that all Mollis speak; though the Alliance has been encouraging the teaching of Mollis Standard (a more uniform, orderly version of one of the largest languages on the planet) in all schools, nearly half of the population of Skjar still speak some native dialect of some sort. To go off-planet, however, a Mollis must be able to speak, write, read, and understand Mollis Standard, however.

Appearance/Physiology: The Mollis stand, on average, anywhere from 5 feet to 8 feet with pale, purple-hued skin. 4 fingers on each hand (two hands) along with 4 toes, they otherwise resemble homo sapien strikingly. They are built sturdily, able to take intense amounts of punishment with their tough skin and their special, unique-to-Skjar reparare organ - a sack of stem cells that can be used to repair damaged blood vessels, repair failing organs or - in extreme cases - regrow limbs. The stem cells can be converted into nearly anything to repair a Mollis, meaning that their lives are, generally, quite long - the oldest Mollis was dated at 579 Sol years old. A Mollis could, theoretically, live forever; however, their reparare eventually fail from disease or overuse and a Mollis will then be doomed to live on borrowed time.
Mollis also have a relatively high level of intelligence (on par with or slightly above homo sapien), and it is, indeed, the insatiable Mollis curiousity (and desire to expand their domains) that drove their development of the Fusion Drive and launch their space program, nearly 400 years ago. Despite having many physical advantages over other species, Mollitiam prefer to stay out of direct confrontation, preferring the safety of their heavy cruisers and armored vehicles. The desire to minimize friendly casualties while maximizing enemy suffering has driven the Mollitiam's research and philosophy for the last several centuries, with the advent of gunpowder and cannon declared by many Mollis historians as the single most important thing in the long history of Skjar.
Religion: There are hundreds of religions present on the diverse world of Skjar, though only five have any real pull, the rest having anywhere from a couple thousand to a couple dozen followers. Most nations on Skjar are atheist or, in extremely diverse regions, completely secular, with religion holding major sway in a handful of economically and socially backwards despotisms. The Mollis Alliance is officially secular, with all religions being held in equality, though the reality is that, with the majority of Alliance soldiers being of the Rak'ar faith (the largest religion, in terms of people), certain denominations get advantages over their peers.

Economy: On the homeworld of Skjar, most nations take a back seat when it comes to their economy (though a few attempt to micromanage it in a planned sort of way), including new regulations and fining corporations as problems emerge. Being a worker on Skjar isn't the best job in the world, though it is definitely not the worst. On colonies under Alliance jurisdiction, however, the economy is completely controlled and exports, imports, and industrial quotas are kept extremely strictly. Most resources are sold off or exported back to Skjar, with colonies existing for their resources rather than to turn a profit; as a result, workers on Mollis colonies usually lead good, well payed lives, but are forced to live under near-martial law for years at a time.

Currency: The official Mollis currency is the Mollis Credit, which is accepted in every official establishment across the world, though many small, rural local villages will use their own regional currency instead.
 
Species: Arcians (Humanoid)
System: Arkasia (K5, S0)
Homeworld: Arcia (Aquatic, Average Gravity, Earthlike, Average Atmosphere)
Capital City: Tarsakia
Government: Constitutional Republic
Language: Arkasian (Unique to Arkasia and neighboring systems, although it is easy for anyone to learn or translate. Used as the primary language by all Arcians), Persean Standard (A language developed by multiple nearby systems, used in the Perseus Arm as a way of standard communication between systems)
Social Policy: Central, leaning left*
Fiscal Policy: Central, leaning right*
Currency: Aris/Arises
Diplomatic Policy: Imperialistic/Interventionist locally, Pragmatic in non-Perseus Arm affairs

*Using Political Compass terms
 
not sure if serious
 
No really. I am 100% serious.
 
No you're not. I am pretty lenient on what can join this game. I'll let a lot of things in that I would normally... well, not. Gundams who speak geece-latin-celtic-chinese and follow king IG-88 renamed to "christos" who rules from the capital of Constantinople-Corinth-Thebes is one of the very few things I will NOT let in here. I mean, seriously. The only things that makes sense is that IG-88 is leading robots on Mustafar.
 
I really don't get how a synthetic race that grows via creation and not breeding can have a political system based on monarchy. But yeah, have some fun and create something more original Christos :) There is still only 1 plant and 1 insect race as far as I can tell. Lots of Synthetic and plastic forhead races :p
 
War. It never ends. The first tribes of the precoursers slaughtered each other with sicks and stones. Then spears, then swords, then muskets then tanks. Now, they deveolped a new weapon, nanites. Tiny robots that attacked wireing, ripped appart the flesh of the enemy and ate through machinery. It worked. Many nations made them independantly in total secrecy, thinking they where the first and proceeded to use them. Fungi, animals and most electronics where wiped out. Only the nanites survived. These little droids don't eat everything, but they might as well, since they destroy tissue and eat electric wiring and curcits. This isn't grey goo, but it destroys anything that it comes across and does not care to spare. Now they rule the planet. There are two types of nanobot. Normal units gather resources and bring them to the factory nanites in the center. The normal nanites are simple, incapable of much independant though or planning, but together, they can use their humble computational ability to make complex decisions. Alone, they are too small to see, but they gather in large clumps of silvery slime, wherever there is a resource to gather or a structure to build. Factory nanomachines are larger, visible with the normal human eye. They produce normal laborers and are the server which handels neural networking of the drones. Moreover -- and this is critical -- they can store large amounts of information and communicate with similar factories. As a result, clumps of nanites became learning, self aware organizms. They soon figured out that in order to make new factories, they needed to preserve factories and infrastructure and that surviving precursors compete for resources and equipment. As a result, the nanomachines exterminated the precoursors, but preserved the factories and infrastructural systems. They soon learned other things, first how to copy data from computers and read harddrives, then how to store resources. All of this was toward the goal of making nanomachine factory devices. Once that was done, the colonies came into contact with each other and fought over resources, metals, terminals and info. Those that made the most nanomachines per factory won by exponential reproduction, until the entire planet was homogenously commanded by one type of device. During the course of the nanomachine war, the devices would learn other precursor inventions, such as vichicles and larger devices. Nanofactories could easily be improved to control these devices. Precusor space travel was also eventually replicated as the nanites looked for new resources. However, soon the nanobots found that they needed far less to support themselves. The space empire of the nanomachines was born, as clumps of nanites with shells and engines landed on asteroids and other planets in the same system, scavanging them for metals and other resources. New subspecies of nanofactory where produced to fill certain purposes such as commanding space probes, distributing resources and manpower or doing long distance communication. The nanomachines also figured out how to abuse the property of quantum entanglement for basic teleportation. On one end, nanomachines would enter and through entangled particles, their information would be instantly sent to the other end of this info-jump gate. There, a special factory device would build the disimbodied data a compatable nanomachine to command. This level of cooperation was not present in all nanomachines, but those that did not have it where simply wiped out by those who did, and where more effective at interprating the precursors technology.


Species stats:
System: Ashaya (precursor) or STAR_1
Homeworld: Vontrayma (precursor) or OBJ_1
Capital City: Crux (precursor name) or TERMINAL_1
Government: Every factory and its nanomachines are a hive mind. Between them, it is similar, but more of a direct democracy, with every factory maintaining an independant identity.
Language: Binary Code encodes characters and symbols from precursor.
Type: This is a problem. Every factory and its sub nanomachines form an insectoid style hive mind, but I will have to go with synthetic, because these are robots and because that best describes relationships between factories, though hive-minding factories with similar functions (such as the two ends of an info-jump gate) is not unusual.

Planet:
Early in its formation this world experienced a massive collision, which blasted away its crust (which now forms rings and moons around it). The result is a small planet, with heavy metals close to its surface and a thin methane atmosphere. That is what the precursors breathed and it is also the reason it is habitable. Despite having very little core heat left (think Mars) Methane is an incredable greenhouse gas warming the surface to the point where water is liquid. The planet has a magnetic field, but it is dissapearing as the core cools... not that the nanomachines care.

Precursors:
The precursors are extinct, but in case anyone ever wants to resurect them:
There are two species of precursors, both humanoid and descendant form the same species. It is due to this difference that they where so warlike: tolerant nations vs. one species vs. the other led to bloody three way wars. They are both bipedal and very tall ( 7-8 feet). Due to the thin atmosphere a disproportional part of the precursors body is lung like structurs. The planet has no plants, only giant and varried fungi, which the precursors learned to farm. They where omnivorous, with 5 fingers on their hands and suction cup like feet. They have natural armor plating on their body, which differs in color, even in a single family. The key difference between the two species of precursor was that one had spikes on its armor, while the other evolved to maximize armor thickness since it lived in colder climates.

Life:
Fungi are the flora, with slime molds serving as the equvilent of grass and eating the many minerals on the surface. Everything else eats the slime molds, or eats things that eat the slime molds. All life breathes methane which makes up most of the atmosphere. Notably, due to the thin atmosphere, there are no large fliers. Low gravity means that skeletons are mostly made of cartilage and animals can be arbitrarely tall and heavy, and often are (armored, 8 foot precursors where case in point), with the limit being food. Much of the ecosystem and biosphere is in dissaray due to nanite and precursor biosphere destruction. What is left will slowly die once the magnetic field dissapears, though the nanites won't care.

 
txt_print_feeble_carbon_based_life_forms_will_not_ compeet_with_the_power_of_the_nanoswarm._print_line_break
reutilize!_reutilize!_txt_end
 
So how many evil robot species are there now? Three?
 
Humanoids still outnumber them. But yeah people like unemotional robots :p I like this newest one though. Especially the history. Poor precursors.
 
Your species can’t be human, either.

Unfortunately, that's sort of a deal breaker for me. Unless I am able to play as humans, but called by another name (e.g. From their home planet) or as space elves.
 
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