IglooDude said:
The shooting down of an airliner (I assume you mean the Iranian one by USS Vincennes) was an issue of target identification and I haven't seen an account that puts any blame on maneuvering.
I remember reading the official (!) NAVY report - the classified one probably is different. IIRC, it said that the manouvering significantly influenced the target identification, as the update time of the radar systems was too long (takes to long to do one sweep) to clearly show the object as significantly too fast ad far away. Also, the heeling of the ship made the contact not apparent as an air contact (they thought the radar was pointing ~horizontally due to the heel when in fact it wasn't - the pics was from BEFORE the heel started due to the turn).
No idea if this is true, and I may err in my memory of the report.
What I definately remember correctly is the conclusion that the desparate tries to engage the little speedboat contributed to the confusion that led to the accident.
I think you're underestimating the speed of aiming and firing 5"54cal guns. Also, CIWS has (at least in its variants of a few years ago) an optical targeting mode. And, virtually all US Navy ships now have a few .50cal mounts or the like mounted at various points on the ship. Aside from which, RPGs aren't going to do "serious damage to the hull" unless they're in substantial quantity. Wasn't there a recent report of RPG-armed pirates facing off against a destroyer in OT?
first, the speed of aiming: I do not know if that has changed, but it used to be that on mayn ships the guns could not fire at targets below -1° or so. Essentially, if the ship has a high board you get a blind spot. And that blind spot can extend fairly far from the ship if the target is small. Remember, CIWS is an AIR defence system at heart!
as for the RPGs: you do not want to tell me that a few RPGs can't tear a (small) hole into a hull?
If said hole is near the bow this can get a ship into enough trouble to make it unworthy for further combat without repairs. Reduced speed, water in the bow, significantly higher sonar sig. No thank you!
Certainly it will be near-impossible to sink a modern warship, but to take it out of action isn't that hard. And then there's the (scant) possibility of a 'mobility hit' - a 'good' thit at the stern may damage the screw/drivetrain/ruder enough to slow the ship down a lot (depends on what type and how deep it is in the water).
Also, how about simply going alongside and blow up a ton of TNT? Think USS Cole.....