Thank you for the tutorial. Here's my attempt at Empire of Brazil:
(original flag)
Just noticed these posts re: portrait icons.
Download sukritact's PSD template ("with alpha and starburst effect") here. I know Gimp doesn't support all aspects of PSD, so you may have to reinvent the wheel a bit.
I just played around with it for the first time last week after being inspired by post #6 in this thread. (My result is in post #9).
Starting with a vector program like Adobe Illustrator or Inkscape (free) would be better per the short how-to by sukitract that Putmalk linked. However, I couldn't find a good vector starburst, and I didn't want to make one from scratch. Anyway, vector's not my forte; doing it in Photoshop took me long enough!
I hadn't noticed that pattern, thanks.Looks good, but remember icons are only 2 colours, not 3
I'll work on it, but what do you mean by cutouts exactly? I imagine the drop shadow is used to give that perception?We should only be using 3 colours if we aim for firaxis-level work. You also should use cutouts to give the perception of depth in your monochrome logo. I might post an example of this later. Remember, go hard or go home. You want your work to approach perfection.
The biggest problem I have with making Civ V icons is the colors.
I can tell you that I rarely ever diverge from an image's original colors. There's not much I can help you with other than suggesting practice. I've come a long way myself, going from this to thisThe biggest problem I have with making Civ V icons is the colors. I'm assuming the icon artists are using images from google as a template, but getting them to look like this from this is impossible for me with GIMP, especially with more complex images like this being made into this.
GIMP does have alpha and starburst, but color manipulation is the problem (for me, at least). Is there anyone here who provide insight on that?
You can use a smart blur filter if you really want to, I suggest following it with inner and outer glows. Civ V icons do not feature black edges.In general, you use some combination of posterization to flatten out the picture by reducing the number of colors, and edge detection to make black edges between elements. And of course color balance, brightness, and contrast.
You can use a smart blur filter if you really want to, I suggest following it with inner and outer glows. Civ V icons do not feature black edges.
I hadn't noticed that pattern, thanks.
I'll work on it, but what do you mean by cutouts exactly? I imagine the drop shadow is used to give that perception?
This was such a great tutorial, thanks for the help!
If anyone has played the game from where these logos come from, you can guess which civilizations/scenario/kind of era mod my team are working on right now.
This was such a great tutorial, thanks for the help!
If anyone has played the game from where these logos come from, you can guess which civilizations/scenario/kind of era mod my team are working on right now.
@Jinzor:
Those are from Battlefield 2142, aren't they?
Yep, gonna be making some 2142 factions to fit a future era mod I'm working on. Before I make a thread about it, I just need to plan out each Civ and the tech tree. I also need to learn how to add my 3D models into the game (I've got them all prepared (Future upgrade versions of every modern unit type, including the mech) and, potentially, a few leaders as well... but I doubt the leader will ever work, so I'm just going to put them in poses in 3DS Max and Photoshop them onto a fitting background for the leader screens).
Yep, gonna be making some 2142 factions to fit a future era mod I'm working on. Before I make a thread about it, I just need to plan out each Civ and the tech tree. I also need to learn how to add my 3D models into the game (I've got them all prepared (Future upgrade versions of every modern unit type, including the mech) and, potentially, a few leaders as well... but I doubt the leader will ever work, so I'm just going to put them in poses in 3DS Max and Photoshop them onto a fitting background for the leader screens).
I'm having a bit of difficulty sizing these icons to show up properly in the game. I've been trying to get the 256x256 atlas working so I can just scale it down for the smaller atlases. But it seems like no matter what I resize the icon to from the 600x600 version, it's always off by a pixel or two inside the icon frame, when compared directly with the existing Civ icons. What size do you use to go from the 600x600 image from the tutorial to an icon you can put into an atlas? (192x192 is the closest I've gotten to perfect, but it's still shifted off center a bit compared to any default icons.)