ITNES I - An Epoch of Change

Kal'thzar said:
:lol:

Ok now i don't feel totally manipulated...or whatever you say you were trying to pull :p

Just giving credit, were credit is due.. ;)

___

das, I sent you a minor pm with questions.
 
das, is there some kind of "Cimbri" vaguely nationalist-type feeling

There is, although the latter part of the sentence isn't entirely wrong neither (though its more an interurban rivalry than ethnic strife thing, most of the times)...

Are EC's also separate? Or what the rules kinda lack them.

They don't exist.
 
mine

The Israfanid Shofetate
Capital: Yamama
Ruler: Wubba360
Government (Efficiency): Absolute Theocracy (Blundering)
Culture: Urielid Judaist Judeo-Arabic (with Mesopatamian and Parhaen influences); very nationalistic and xenophobic, fanatical, united (despite presence of heresies and tribal regionalism); largely set in stone, and thus stagnant; tiny crypto-Hindu and crypto-Zoroastrian minorities.
Tech. Level: Late Empire Age
Army (Quality): 40 thousands (Good)
Navy (Quality): None yet
Economy (Points): Stagnating (2)
Trade: 1
Size (Points Required): Above Medium (3)
Infrastructure: Barely Tolerable
Education: Literate
Prestige: Acceptable
Confidence: Nation Personified
Projects:
Nation Background: Israel/Arabia was often invaded; somewhat more rarely, it was defeated; sometimes, it was even conquered. But it was never destroyed, and neither were its people or their unique culture, which survived also the dark age of the 2nd Century. It was already then that a new, puritan religious revival occured in the deserts, in the city of Yamama; and in the 3rd Century, this movement, "Urielism" or "Urielid Judaism", became the official ideology of Yamama's warlord Israf. He and his heirs had created a theocratic state with a disciplinned, fanatical war machine that gradually overwhelmed all Parhaen garrisons and fellow tribes, uniting Arabia. Though the Israfanid invasions of the greater Middle East had failed, so did the punitive expeditions against them, while all efforts to put an end to their incessant raiding had failed as well. This struggle might go on forever, but perhaps one side or another will finally decide to take the initiative and start the decisive battle...
 
Too late ..
 
Here I be

Hellas
Capital: Thebes
Ruler: ?/emu
Government (Efficiency): Centralized Absolute Monarchy (Competent)
Culture: Hellenic Monotheist; highly-xenophobic and nationalist, all foreign influences and resistant minorities have been exterminated; very united, but stagnant.
Tech. Level: Early Medieval Age
Army (Quality): 40 thousands (Great)
Navy (Quality): 20 ships (Good)
Economy (Points): Stagnant (2)
Trade: 1
Size (Points Required): Medium (2)
Infrastructure: Efficient
Education: Educated
Prestige: Rogue
Confidence: Nation Personified
Projects:
Nation Background: After centuries of foreign rule, Hellas was liberated and united by the new-born state of Macedonia during the chaos of the Fourth Transpoenic War and in the aftermath of the Fall of Byzantium. From the start, under Lord-Hegemon Krichevskoy, Hellas gained notoriety for its ultranationalism and paranoia, and acts of violence against anything that seemed opposed to an united Hellas. Though thwarted in its attempts to liberate the eastern Greeks from the Lucan rule in late 1st Century, Hellas remained fully independent and made no compromises with its enemies. However, it grew increasingly isolated, and in due time ran out of allies, especially after the disappointing 2nd Century alliance with Parhae, which only won Hellas Euboea. Hated by everyone around it, Hellas was mostly forced to sit on the defensive since then; but as a new, chaotic Interesting Time comes, great opportunities might appear...

dont see why all foreign influences are gone, I can imagine punic influence in the country considering.
 
Frankly, that's the one thing I forgot to flesh out properly in the rules... But basically, I reverted to the old, simple system. Might change it later if people protest too much, but probably won't.
!!! Does that mean that 1 eco.point = 1 training level? If so, then HALLELUJAH I love you das :D

And in addition to that, could you come up with some sort of cool name for my leader please?
 
So the ECs are integrated into the economy then?

NO! :p They have no influence on the eco. directly. On the map, there are only the largest trade centers, and control over them (or blockade, or relations with the country holding them) INDIRECTLY affects trade.

!!! Does that mean that 1 eco.point = 1 training level?

Yes.

And in addition to that, could you come up with some sort of cool name for my leader please?

Andash I the Hedgehog-like. :p
 
There still are untaken nations. Some of them are quite nice, actually.
 
Have a look around... But there still are lots of American nations, and in Europe we have Wenedia and Mordvinia out of the more interesting nations; the latter seems particularily promising, though hard to research.
 
is this taken, because i want it:) can i have it?
Mordvin Empire
Capital: Valdakva
Ruler: ?
Government (Efficiency): Militaristic Absolute Monarchy (Competent)
Culture: Heretical Tarunist Ugro-Finnic, with only slight actual Tarunian influences, and also weak Slavic and Hunnish ones; chiefly an independent, united, vibrant culture.
Tech. Level: Early Medieval Age
Army (Quality): 60 thousands (Good)
Navy (Quality): 5 ships (Better)
Economy (Points): Stagnant (2)
Trade: 1
Size (Points Required): Medium (2)
Infrastructure: Improving
Education: Literate
Prestige: Unpopular
Confidence: Admiring
Projects:
Nation Background: The Mordvin Empire is another highly-militarized society; the Mordvin tribes were traditionally involved in never-endign wars with all the other Finno-Ugrians in their area, but achieved little until Vald I, who, in 298, imposed a rigid disciplinne and transformed the tribal armies of the Mordvins into a ruthlessly-efficient fighting machine, which proceeded to defeat all other nearby Ugro-Finns, and, not stopping at that, went on to fight Slavs and Huns as well. By the late 4th Century, Mordivinia, now firmly in hands of the military aristocracy, had become a key regional power. It is unique in that adaptation of Tarunism resulted in WORSENING of relations with Tarunia, as the Mordvin Tarunism had little at all to do with the original version, while the Mordvins outright refused to acknowledge any sanctity in the Holy Emperor of Tarunia. A demonstration of force had prevented a Tarunian crusade, but the two Finnish empires remain hostile, and a war seems inevitable in the long run. Whoever wins will rule all the Finno-Ugric lands...
 
Thanks tossi, that's a real help. I saved the map now. This should help with my invasion pla....err library construction.
 
to: Empire of Aztlan
From: Ryusakid Nihon
Greetings, we come from across the Great Ocean. We wish to learn more about you, allow us to send an ambassador to your capital to establish contacts with your leader.
 
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