[Extension] Jarcast's Hidden Wonders for VP

Horyu-ji in previous game as Arabia did grant culture when buying missionaires, but in new game as Sweden doesn't. What has changed?
I did install a newest version of modmod.
 
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Horyu-ji in previous game as Arabia did grant culture when buying missionaires, but in new game as Sweden doesn't. What has changed?
I did install a newest version of modmod.
Nothing changed. Provide Lua.log so I can check if something went wrong.
 
This is first time I use Continental Drift Map Script
Found the culprit.
Code:
Runtime Error: C:\Users\user\Documents\My Games\Sid Meier's Civilization 5\MODS\!Jarcast's Hidden Wonders (VP) (v 2)\!Jarcast's Hidden Wonders (VP) (v 2)\Lua/WWonders_Functions.lua:26: table index is nil
Basically I added compatibility to modded civs having unique improvements that replace base improvements.
However if you haven't enabled the civ (pdan's Timurids in this case that has a unique village) the code gives error and the rest of file won't load.

I will post a fix asap.
 
Update online in the first page.
For those in the middle of the game do replace the lua file inside the mod folder with the one in the attachment.
 

Attachments

How does the requirement for Old New Synagogue work? Cause I was able to build it in a city where only my religion has followers, and no other.
 
How does the requirement for Old New Synagogue work? Cause I was able to build it in a city where only my religion has followers, and no other.
Download the update.
 
1754484500012.png

Excuse me. I am getting an error that CHANGDEOKGUNG_splash.dds cannot be found. And I found the file named CHAANGDEOKGUNG_splash.dds.

I think it need to delete one A from CHAANGDEOKGUNG_splash.dds.
 
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Fixed.
Update online.
 
Little update inbound.
Ndongo's Kilombo now replaces only the Village so I adjusted compatibility that considered it also a Fort (f.e. Keshgarh Qila wonder).
 
Nipisat + Pineappledan's Inuit civ + God of Open Skies = yields so high I feel guilty about it. Welcome to the Frozen North, apparently the most lush and rich biome on the planet
 
I'm seeing Changi being buildable in non-Capital cities.
Was already fixed in the August 10 update, so redownload the mod.
 
Update v3 online. Download in the first post.

Changelog:
- added new wonder: Johns Hopkins Hospital;
- fixed text on wonder popup to discard requirements;
- new icon for Muzibu Azaala Mpanga.

Spoiler :
screenshot_30-png.743060
 
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Nice addition with JHH! Ironically, even though you made it have a Flat restriction, it was built on the tallest hill in Baltimore, Loudenschlager’s Hill. Flat restriction is probably better for balance, though.
 
Update inbound.
Fixed an error in the lua function of Johns Hopkins Hospital that messed up the whole file.
 
The tooltip for the wonder whoring penalties is inconsistent with the actual values (40/35/30/0 v. 50/30/20/10, respectively). The increased penalties also probably deserve a mention in the OP, as it may be an unexpected/unwelcome balance change for those who don't play with the More Wonders mod.

EDIT: This also breaks the help text during the cut-in for vanilla wonders. Likely due to a faulty check in line 88 in WonderPopup.lua, as an empty text key seems to return itself, not nil.

It also replaces the wonder name from the line above the help text with a generic "WONDERS NAME".
 
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Thanks for your report.
I play with More Wonders active so I don't notice differences wrt it's not enabled.
I will post a fix asap.
 
Hi, i noticed some Wonders have zero requirements, I checked the code and indeed they copy the condition of n policies unlocked from wonders requiring completed tree (Alhambra, Forbidden Palace, Louvre and Broadway).
 
Several random thoughts after having played with this mod:
  • Horyu-ji activates when capturing enemy missionaries, which isn't mentioned in its description.
  • Shaolin Temple should use Building_DomainFreeExperiencesGlobal like Brandenburg Gate, instead of dummy buildings with Building_DomainFreeExperiences, for UI consistency if nothing else. It's easy to mistake it as bugged because of the extra experience not showing up in the UI.
  • The alternate archaeologists from the Capitoline Museums don't trigger the 5 turn civilian purchase cooldown despite being a civilian unit. They also highlight hidden antiquity sites even when Artistry isn't unlocked. Neither of these features are mentioned in its description.
  • In general, the wonders in this mod feel more powerful compared to base VP.
 
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