Jet
No, no, please. Please.
- Joined
- Mar 16, 2006
- Messages
- 2,431
@mushyman - I forted the Gold before we had Iron Working. Quotey started the Work Boat to explore Japan, but we couldn't get open borders. The Monastery you started on turn 4 won't help stability, since it's in the capital. Inflation has nothing to do with the slider. It's going to top 200% and there's nothing we can do about it.
170 790
* Turn research to 100% and proceed with Feudalism. Spend the turnset gleefully spending the
that mushyman saved up.
* -17 (3, -8, -31, 10, 1)
171 800
* Asoka asks us to stop trading with Japan. He is Toku's worst enemy (+1 peace, -8 religion) and Toku is his and Surya's worst enemy (-8 religion from Asoka, -12 from Surya
). From Toku we have +1 peace, +1 resources, +2 trade, a Fish gift, and a Silk for 1 GPT. From Asoka we have +1 peace, +1 resources, +2 OB, and Ivory for Silk + Clam. On the previous turn, Toku was not in war prep. Seeking a harmonious resolution, I refuse Asoka's request, but then cancel the resource deals to Japan voluntarily, so that Asoka and Surya don't have to ask again.
* I turn our Galley around from Indonesia so that it can transport the Spy and then stay in the middle east to maintain contacts.
* India is down to unstable/collapsing for some reason. Barbs, maybe. We're at -16 (3, -8, -30, 10, 1)
172 810
* I'd like to sell Monotheism to Toku for 40, but I think it might offend Asoka and Surya. Asoka has researched Theology, which is pretty useless since he stays in OR and the AP was built for Christianity in 720 AD. We can't see where it was built. For some reason Byzantion is listed by name on the top 5 list, but it's independent and Athens is not on the list, so I think Greece must have collapsed. I also see Rome ("Unknown", size 10, 750 BC, Hagia Sofia.)
* Trade Pig for Cow to Asoka. Cancel Silk+Clam for Ivory and replace it with Horse for Ivory+3. I don't think we need our Horses. On the other hand he's still Unstable/Collapsing and I don't think we want him to collapse, so maybe I should have left the deal alone.
* -18 (2, -8, -31, 10, 1)
173 820
* Notre Dame built in Unknown (Rome).
* Arabia captures Gwandar, the barb city 2S of the Persian start. That's annoying, because now our Galley won't be able to get through to reestablish and maintain contact with Ethiopia.
* Beijing Monastery -> Barracks, to nudge our power rating and because it can be built in 3 turns while growing to the next size.
* Macau grows to size 14 and Confucian Monastery -> Courthouse.
* I notice that Surya is willing to sign OB and do it.
* -17 (3, -8, -31, 10, 1)
174 830
* England spawns.
* The Galley is on the east coast of India, but I realize that the Scout can get across India faster on its own, and despite the risk I guess that's worth it, especially since the Galley won't be able to get through Arabian Persia. I also realize that we could load a Scout on the Galley and pop the huts in Indonesia and Australia, so I send it back east.
* We didn't get any trade routes to the Khmer.
* Stability unchanged.
175 840
* Beijing grows to size 10.
* Foreign stability down 2, overall down 1. -18 (3, -8, -30, 10, -1). Could be the exports to Japan that I canceled. Surya has 0 GPT to spare, but I give him Fish in the hope of recovering some Foreign stability. I don't know if you get any benefit from gifts, though.
176 850
* Germany spawns.
* Toku asks us to cancel deals with Asoka and I refuse.
* Beijing Barracks -> Settler.
* I check the trades and realize I've missed the chance to trade Calendar to Surya for Archery. It's now worth only 10 wealth to him. Well, dang. I sell it for 10.
* -16 (3, -8, -30, 10, -1)
177 860
* Mandalay grows to size 5. Or maybe that was last turn.
* I find out why India is unstable.
* Meanwhile, somewhere "A massive barbarian uprising is occurring. The Vandals strike out against civilization, seeking to claim its prizes with their swords." All I can say to that is
* I beg Asoka for 50 wealth, and he agrees. I'd like to ask for Archery, but I don't think he'd do it.
* -17 (3, -8, -31, 10, -1)
178 870
* Ruissia spawns.
* Hangzhou grows to size 10.
* Hangcheng grows to size 10 and Granary -> Worker.
* Japan is up to Stable. We're at -18 (3, -8, -32, 10, -1)
179 880
* Temple of K BIDA. And yet, the Middle Kingdom is in the house.
* I've been checking on the trade of Currency to Surya for Archery. If he's researching Currency, we might as well get in on the tail end of it. But he has lost contact with Japan and now considers Archery a major state secret.
Toku has also lost contact with Asoka. This could be an opportunity to trade with Japan behind their backs (like by selling Monotheism), but I don't think it works that way. I think we would get the diplo hit after contact was reestablished. Not sure.
* The Galley is almost to Macau, so I put a Scout (1 turn) in front of the Courthouse so that it will be ready just in time.
* I also start moving the extra Axeman in Macau to Beijing to escort the Settler. I should have started moving him earlier.
* Stability unchanged.
180 890
* I find that Gwadar has been retaken from Arabia by barbs, so our Galley could have gotten through after all. Still, I think popping the huts is a very good use of our Galley.
* First contact with a typically grumpy Saladin. He doesn't know anyone we know. We have -3 worst enemies, maybe from Hammurabi or someone. Speaking of whom, Saladin has Sur, but not Babylon. There's not much we can do with him except give him Aesthetics or Calendar, which I do not do. He does have 1 GPT available, but we don't have a trade connection, so for now we can't sell him any resource.
* -19 (3, -8, -33, 10, -1)
* Inflation is at 38% (19 GPT).
A few suggestions:
* Settle a city to get Wheat+Pig+Corn. I posted suggestions earlier.
* Courthouses
* Spread Hinduism to a second city so that Macau is free to build military
* I wonder if we might want to try putting a unit up for hire. I don't know the mechanics, but ours are cheap to build and start level 3. India has cash and conceivably might want to hire a Spearman.
170 790
* Turn research to 100% and proceed with Feudalism. Spend the turnset gleefully spending the

* -17 (3, -8, -31, 10, 1)
171 800
* Asoka asks us to stop trading with Japan. He is Toku's worst enemy (+1 peace, -8 religion) and Toku is his and Surya's worst enemy (-8 religion from Asoka, -12 from Surya

* I turn our Galley around from Indonesia so that it can transport the Spy and then stay in the middle east to maintain contacts.
* India is down to unstable/collapsing for some reason. Barbs, maybe. We're at -16 (3, -8, -30, 10, 1)
172 810
* I'd like to sell Monotheism to Toku for 40, but I think it might offend Asoka and Surya. Asoka has researched Theology, which is pretty useless since he stays in OR and the AP was built for Christianity in 720 AD. We can't see where it was built. For some reason Byzantion is listed by name on the top 5 list, but it's independent and Athens is not on the list, so I think Greece must have collapsed. I also see Rome ("Unknown", size 10, 750 BC, Hagia Sofia.)
* Trade Pig for Cow to Asoka. Cancel Silk+Clam for Ivory and replace it with Horse for Ivory+3. I don't think we need our Horses. On the other hand he's still Unstable/Collapsing and I don't think we want him to collapse, so maybe I should have left the deal alone.

* -18 (2, -8, -31, 10, 1)
173 820
* Notre Dame built in Unknown (Rome).
* Arabia captures Gwandar, the barb city 2S of the Persian start. That's annoying, because now our Galley won't be able to get through to reestablish and maintain contact with Ethiopia.
* Beijing Monastery -> Barracks, to nudge our power rating and because it can be built in 3 turns while growing to the next size.
* Macau grows to size 14 and Confucian Monastery -> Courthouse.
* I notice that Surya is willing to sign OB and do it.
* -17 (3, -8, -31, 10, 1)
174 830
* England spawns.
* The Galley is on the east coast of India, but I realize that the Scout can get across India faster on its own, and despite the risk I guess that's worth it, especially since the Galley won't be able to get through Arabian Persia. I also realize that we could load a Scout on the Galley and pop the huts in Indonesia and Australia, so I send it back east.
* We didn't get any trade routes to the Khmer.
* Stability unchanged.
175 840
* Beijing grows to size 10.
* Foreign stability down 2, overall down 1. -18 (3, -8, -30, 10, -1). Could be the exports to Japan that I canceled. Surya has 0 GPT to spare, but I give him Fish in the hope of recovering some Foreign stability. I don't know if you get any benefit from gifts, though.
176 850
* Germany spawns.
* Toku asks us to cancel deals with Asoka and I refuse.
* Beijing Barracks -> Settler.
* I check the trades and realize I've missed the chance to trade Calendar to Surya for Archery. It's now worth only 10 wealth to him. Well, dang. I sell it for 10.
* -16 (3, -8, -30, 10, -1)
177 860
* Mandalay grows to size 5. Or maybe that was last turn.
* I find out why India is unstable.

* Meanwhile, somewhere "A massive barbarian uprising is occurring. The Vandals strike out against civilization, seeking to claim its prizes with their swords." All I can say to that is

* I beg Asoka for 50 wealth, and he agrees. I'd like to ask for Archery, but I don't think he'd do it.
* -17 (3, -8, -31, 10, -1)
178 870
* Ruissia spawns.
* Hangzhou grows to size 10.
* Hangcheng grows to size 10 and Granary -> Worker.
* Japan is up to Stable. We're at -18 (3, -8, -32, 10, -1)
179 880
* Temple of K BIDA. And yet, the Middle Kingdom is in the house.

* I've been checking on the trade of Currency to Surya for Archery. If he's researching Currency, we might as well get in on the tail end of it. But he has lost contact with Japan and now considers Archery a major state secret.

Toku has also lost contact with Asoka. This could be an opportunity to trade with Japan behind their backs (like by selling Monotheism), but I don't think it works that way. I think we would get the diplo hit after contact was reestablished. Not sure.
* The Galley is almost to Macau, so I put a Scout (1 turn) in front of the Courthouse so that it will be ready just in time.
* I also start moving the extra Axeman in Macau to Beijing to escort the Settler. I should have started moving him earlier.
* Stability unchanged.
180 890
* I find that Gwadar has been retaken from Arabia by barbs, so our Galley could have gotten through after all. Still, I think popping the huts is a very good use of our Galley.
* First contact with a typically grumpy Saladin. He doesn't know anyone we know. We have -3 worst enemies, maybe from Hammurabi or someone. Speaking of whom, Saladin has Sur, but not Babylon. There's not much we can do with him except give him Aesthetics or Calendar, which I do not do. He does have 1 GPT available, but we don't have a trade connection, so for now we can't sell him any resource.
* -19 (3, -8, -33, 10, -1)
* Inflation is at 38% (19 GPT).
A few suggestions:
* Settle a city to get Wheat+Pig+Corn. I posted suggestions earlier.
* Courthouses
* Spread Hinduism to a second city so that Macau is free to build military
* I wonder if we might want to try putting a unit up for hire. I don't know the mechanics, but ours are cheap to build and start level 3. India has cash and conceivably might want to hire a Spearman.