JFD's The World According to Modders

It was a thing before I disappeared for two years :p
It's a great project, especially like narcissists such as myself.
That's why I'm responding to every comment. Maybe it's just boredom. Loneliness? I just really like this project.

Maybe i need to come up with a civ design, like other people are.
Something around the lines of sucking so much at lua that i need other people to hold my hand.
 
I'll reiterate my suggestion from the ModCast episode thread:
BTW, I support the following changes to WAtM:
Add Moderators as a civ, give them a UA called "Moderator Action" and make it whoward's current UA. Keep whoward's UA as Pick'n'Mix, but make the new effect, "choose 2 UA effects from a pool of effects compiled from all other active civilizations' UAs. This compound UA may be changed at any time."
Would be unbelievably cool. :D
Also... why capitals for the city-states? Won't that make it hard to tell who exactly they represent?
 
I'll reiterate my suggestion from the ModCast episode thread:

Also... why capitals for the city-states? Won't that make it hard to tell who exactly they represent?

Don't the names of the CS show up in the diplo screen?
 
I wouldn't mind to see a unique great person list made especially for WAtM.
 

Overview
The World According to Modders was an April 1st, 2013 release featuring several of the times most prominent civ modders and the Lord God Whoward as playable civilizations. Although the original mod and an accompanying 'True Start Location' scenario is still available (see below), plans to release each civilization individually and updated have begun. The initial release features Whoward and Gazebo (see below).

H5BtmhT.png

jSOp9f6.png

And so here we have the first release of the World According to Modders, featuring our present overlords: The Lord God Whoward and Pope Gazebo, as well as five of the Ancients as City-States: Thalassicus (Cultural), R8XFT (Maritime), Pazyryk (Religious), Putmalk (Mercantile), and Gedemon (Militaristic).

Each release will come with a pair of civs, complete with full mod support. With each, I will also be disabling two vanilla civs, as eventually these modder civs are meant to be played standalone. There is a user setting file to disable this, otherwise, England and Maya are now disabled. Also, Geneva, Antwerp, Wellington, Almaty, Yerevan are removed; separate user setting for this.
 
Huzzah!! This means I have to skip a lecture this morning, but can't be help - too much awesomeness!

Lol, "Pick 'n' Mix ... (requires CP DLL) ...".
 
And so it begins... I'm extremely excited for this :)

It's also almost as if it's beneficial for the CPP to farm barbarians (Bugs) else they settle silly snow cities. With no bugs, there can be no CPP!
 
Oh yeah! It begins! I'm looking forward to some crazy... things! Also maybe an AI game? Scramble for Africa can't be that far away from completion...

With each, I will also be disabling two vanilla civs, as eventually these modder civs are meant to be played standalone. There is a user setting file to disable this, otherwise, England and Maya are now disabled.

Hold on, considering there's forty-three vanilla civs, doesn't that mean at the current rate we'll be getting forty-three civs? I mean, even if two civs are disabled for every one civ added (assuming the rate won't stay as it is with this update) that's still twenty-four civs... This is going to be interesting.
 
EPIC! Great to see this again! :lol::lol:
 
H Y P E

What are the YnAEMP starts for the civs? Obviously it will normally be based off of civs that have been created by the modder, but G hasn't made any civs, has he?
 
H Y P E

What are the YnAEMP starts for the civs? Obviously it will normally be based off of civs that have been created by the modder, but G hasn't made any civs, has he?

Looked into it, Gazebo begins around New York (I don't know American geography, so this could be wholly wrong) and Whoward's around Brighton.
 
Who else is planned? Are you producing the civs, or do you need people to make them, if it's the latter, I'd better get busy designing a glorious monument to my ego ;)
 
Overview
The World According to Modders was an April 1st, 2013 release featuring several of the times most prominent civ modders and the Lord God Whoward as playable civilizations. Although the original mod and an accompanying 'True Start Location' scenario is still available (see below), plans to release each civilization individually and updated have begun. The initial release features Whoward and Gazebo (see below).



And so here we have the first release of the World According to Modders, featuring our present overlords: The Lord God Whoward and Pope Gazebo, as well as five of the Ancients as City-States: Thalassicus (Cultural), R8XFT (Maritime), Pazyryk (Religious), Putmalk (Mercantile), and Gedemon (Militaristic).

Each release will come with a pair of civs, complete with full mod support. With each, I will also be disabling two vanilla civs, as eventually these modder civs are meant to be played standalone. There is a user setting file to disable this, otherwise, England and Maya are now disabled. Also, Geneva, Antwerp, Wellington, Almaty, Yerevan are removed; separate user setting for this.

This gave me a wonderful chuckle. Thanks for all your hard work, JFD and co.!

I assume this is all build up for a modders-only battle royale, yes?

G
 
Found some database errors relating to WAtM:

Code:
[29898.792] near "(": syntax error

Correlates to:

Code:
[29898.792] , 					Update Database - JFD_WatM_UserSettings.sql, 0.014138
[29898.792] , 					Update Database - Shared/Core/Modders_Master.sql, 0.012241

---------------------------------------------------------------------------------

Code:
[29898.808] duplicate column name: JFD_ReligionTheme

Correlates to:

Code:
[29898.808] , 					Update Database - Shared/Core/Modders_Master_ReligionTheme.sql, 0.006702
[29898.824] , 					Update Database - Shared/Core/Modders_ArtDefines.sql, 0.011764

-----------------------------------------------------------------------------------

Code:
[29898.824] near "INSERT": syntax error

Correlates to:

Code:
[29898.824] , 					Update Database - Shared/Core/Modders_ArtDefines.sql, 0.011764
[29898.824] , 					Update Database - Shared/Core/Modders_GameDefines.sql, 0.001730
[29898.824] , 					Update Database - Shared/Core/Modders_GameDefines_ModSupport.sql, 0.001191

-----------------------------------------------------------------------------------

England appears to be a selectable civ even with WAtM enabled, and so the Maya presumably still are too. Probably caused by one of these errors.

--------------------------------------------------------------------------------------

Why do you taunt us by using placeholder text for Natan's civ? I want the sneak previews!
Spoiler :
The leaderscreen is pretty glorious, however
 
I was really sorta, kinda, expecting that Portsmouth Sinfonia music for Whoward...

Didn't strike me as appropriate for the Lord God Whoward. I have something like that planned for someone else.

Who else is planned? Are you producing the civs, or do you need people to make them, if it's the latter, I'd better get busy designing a glorious monument to my ego ;)

I make them, but you're free to propose a design for yourself that I'd implement. Though you can write up your own code - I just prefer to do the SQL in my own way.

I assume this is all build up for a modders-only battle royale, yes?

G

I'd wager so - though that's up to TPangolin, and I'm sure there'll be none until CL is a civ :p

Found some database errors relating to WAtM:

Code:
[29898.792] near "(": syntax error

Correlates to:

Code:
[29898.792] , 					Update Database - JFD_WatM_UserSettings.sql, 0.014138
[29898.792] , 					Update Database - Shared/Core/Modders_Master.sql, 0.012241

---------------------------------------------------------------------------------

Code:
[29898.808] duplicate column name: JFD_ReligionTheme

Correlates to:

Code:
[29898.808] , 					Update Database - Shared/Core/Modders_Master_ReligionTheme.sql, 0.006702
[29898.824] , 					Update Database - Shared/Core/Modders_ArtDefines.sql, 0.011764

-----------------------------------------------------------------------------------

Code:
[29898.824] near "INSERT": syntax error

Correlates to:

Code:
[29898.824] , 					Update Database - Shared/Core/Modders_ArtDefines.sql, 0.011764
[29898.824] , 					Update Database - Shared/Core/Modders_GameDefines.sql, 0.001730
[29898.824] , 					Update Database - Shared/Core/Modders_GameDefines_ModSupport.sql, 0.001191

-----------------------------------------------------------------------------------

England appears to be a selectable civ even with WAtM enabled, and so the Maya presumably still are too. Probably caused by one of these errors.

--------------------------------------------------------------------------------------

Why do you taunt us by using placeholder text for Natan's civ? I want the sneak previews!
Spoiler :
The leaderscreen is pretty glorious, however

The second error is unavoidable when using RtP, but will cause no problems.

Hay, how did you get those correlations? My god that would save me so much time if they're generated by the game.
 
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