JH-1: Restless Indians

Turn 170 (400 AD)
Teotihuacan grows: 4
Teotihuacan finishes: Library
Jaguar loses to: Barbarian Archer (1.38/3)
User Comment: Before turns started, I took down the signs where we already had cities, hope no one minds.

Turn 171 (410 AD)
Teotihuacan begins: Jaguar
Khoisan begins: Obelisk
Archer defeats (1.86/3): Barbarian Archer
User Comment: That'll teach ya!

Turn 172 (420 AD)
Teotihuacan finishes: Jaguar

Turn 173 (430 AD)
Teotihuacan begins: Chariot
Teotihuacan finishes: Chariot
User Comment: And axe barbarian came out of the fog north of our capital. So I'm moving our new jaguar that way, and pulling our warrior sentry near there back to our terrirory. No sense in giving that axe easy xp.

Turn 174 (440 AD)
Teotihuacan begins: Axeman
Tlatelolco's borders expand
User comment: Moving new chariot west towards barb city Muaryan.

Turn 175 (450 AD)
Tenochtitlan finishes: Settler
Texcoco finishes: Obelisk

Turn 176 (460 AD)
Tenochtitlan begins: Chariot
Texcoco begins: Barracks
Jaguar promoted: Shock
Jaguar defeats (4.10/5): Barbarian Axeman

Turn 177 (470 AD)
Tlaxcala founded
Tlaxcala begins: Granary
Teotihuacan finishes: Axeman
Tlatelolco finishes: Axeman
User Comment: I started off w/ a granary in Tlaxcala w/ a granary cause it doesnt need border expansion to graby any resources atm.

Turn 178 (480 AD)
Teotihuacan begins: Jaguar
Tlatelolco begins: Barracks
Teotihuacan grows: 5
Tlatelolco grows: 3

Turn 179 (490 AD)
Tenochtitlan finishes: Chariot

Turn 180 (500 AD)
Tenochtitlan begins: Archer
User Comment: I started an archer in Teno w/ the intent of moving it up to Tlaxcala for garrison, freeing up the Jaguar currently there.
Also, there is a worker wandering around between Tlat and Texcoco that should go to the cow near tlat.

One think I'm confused about is why we are farming up all our grasslands? With our variant, I dont see the rush to populate. Or is it just my own personal bias to cottage every grassland on a river?

 
Good turns. I think we've farming because Great People are going to be very important for our run later on. I'll have to look at the save file and figure out how much we can cottage, but we should build some.
 
My apologies for my sudden disappearance fellow Warriors, but my computer broke down so I couldn't get on for the past 2 weeks. Apparently I'm out of this SG?, in that case I would like to sign up again as an alternate. Good luck with the game:)
 
Damn, apparently the patching has screwed with the dates on the game. When I load the save, it starts at 200 AD (it should be 500 AD, and the save itself still says this). I didn't notice the date until I was quite some way into the game, and I don't know if I should continue as it could have some effects on the game

Technology isn't really favoring this 'nature'-SG is it?:crazyeye:
 
Turn 180 (200 AD)
Buddhism has spread: Teotihuacan

Turn 181 (215 AD)

Turn 182 (230 AD)
Axeman loses to: Barbarian Archer (0.60/3)
Axeman defeats (1.60/5): Barbarian Archer
Chariot defeats (2.64/4): Barbarian Archer
Razed Mauryan

Turn 183 (245 AD)
Chariot promoted: Combat I
Chariot promoted: Combat II

Turn 184 (260 AD)
Tenochtitlan finishes: Archer
Teotihuacan finishes: Jaguar

Turn 185 (275 AD)
Tenochtitlan begins: Jaguar
Teotihuacan begins: Settler
Chariot promoted: Combat I
Texcoco grows: 2

Turn 186 (290 AD)
Axeman defeats (3.30/5): Barbarian Archer

Turn 187 (305 AD)
Tlaxcala grows: 2

Turn 188 (320 AD)
Texcoco finishes: Barracks

Turn 189 (335 AD)
Texcoco begins: Axeman
Jaguar promoted: Shock
Tlatelolco finishes: Barracks

Turn 190 (350 AD)
Research begun: Sailing
Tlatelolco begins: Courthouse
Chariot defeats (3.16/4): Barbarian Archer
Razed Anasazi
Axeman promoted: Combat II
Tenochtitlan finishes: Jaguar
Teotihuacan's borders expand
Texcoco's borders expand

Turn 191 (365 AD)
Tenochtitlan begins: Axeman
Chariot promoted: Medic I
Tlatelolco grows: 4

Turn 192 (380 AD)

Turn 193 (395 AD)
Axeman defeats (5.00/5): Barbarian Warrior
Khoisan finishes: Obelisk

Turn 194 (410 AD)
Khoisan begins: Granary
Axeman promoted: Combat III

Turn 195 (425 AD)
Tenochtitlan's borders expand
Jaguar defeats (4.40/5): Barbarian Archer

Turn 196 (440 AD)
Research begun: Mathematics
Jaguar promoted: Medic I
Axeman defeats (5.00/5): Barbarian Axeman

Turn 197 (455 AD)
Axeman defeats (4.45/5): Barbarian Warrior
Tenochtitlan finishes: Axeman
Tlaxcala finishes: Granary

Turn 198 (470 AD)
Tenochtitlan begins: Lighthouse
Tlaxcala begins: Barracks
Texcoco finishes: Axeman

Turn 199 (485 AD)
Texcoco begins: Galley
Tlaxcala grows: 3

Turn 200 (500 AD)

And so we end where we began:crazyeye:

Anyway, an okay set of turns, except I made one mistake in cottaging a farmed tile north of our capital which turned out to be a bad move...

BTW, we need to get a worker down to Khoisan asap to develop it. This way it's only costing us gold without adding anything

Our empire:
 
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