Just another Mod Chooser

I never used that tool but you should try finding ur reg entries. (see my post above) and fake the default civ reg entry. When looking for the reg keys you'll see which one you need to fake. Probably INSTALLPATH or something.
 
If you include Colonization support and an option to choose manually the path, it will be awesome!
 
Works awesomely for me, always did.
Once again, youve helped me out bucketloads by shortening the annoying old method of starting the game twice by loading a mod.
 
quite a handy program - congratulation and thanks.

Which language/tool did you use to create the .exe? I'm looking for some environment to create small programs for win32.

Greeting:


Makarius
 
Nice tool, thanks! :)

I have a question though. Is it possible to add ability to rename that CvGameCoreDLL.dll file? I use BUG + BULL mods for most forum games, which require another CvGameCoreDLL.dll. So I keep in my Steam\SteamApps\common\sid meier's civilization iv beyond the sword\Assets folder both original CvGameCoreDLL.dll renamed as CvGameCoreDLL.dll.original and BULL's dll. And every time when I run HOF compatible game I need manually rename these dlls. Kind of annoying. I've made a batch for it, but would be nice to have it all in 1 mod chooser. Like yours.

Thanks again and good job!
 
Nice tool, thanks! :)

I have a question though. Is it possible to add ability to rename that CvGameCoreDLL.dll file? I use BUG + BULL mods for most forum games, which require another CvGameCoreDLL.dll. So I keep in my Steam\SteamApps\common\sid meier's civilization iv beyond the sword\Assets folder both original CvGameCoreDLL.dll renamed as CvGameCoreDLL.dll.original and BULL's dll. And every time when I run HOF compatible game I need manually rename these dlls. Kind of annoying. I've made a batch for it, but would be nice to have it all in 1 mod chooser. Like yours.

Thanks again and good job!

EDIT: Oops, I didn't quite get what you're saying.

It is possible to add that to a mod launcher. The simple, no-real-coding required method would be to make your batch file:

-Prompt you to rename/not rename
-Do that action
-Run this mod launcher program
 
Thanks! That's what my batch actually does.
However I've met some people here with same need and suspect there are many others who still rename these dll's manually. Was wondering why such a simple operation could not be included in any of existing mod choosers.
 
Hey guys,
as I wrote at page 2:
Please PM me if you run into any problems.

If you include Colonization support and an option to choose manually the path, it will be awesome!
If you could compare the structure of Col to normal Civ I will be able to do something for you (if I find the code...) ;)
quite a handy program - congratulation and thanks.

Which language/tool did you use to create the .exe? I'm looking for some environment to create small programs for win32.

Greeting:


Makarius
Hi Makarius,
I wrote it with Visual Basic 6, just because not everyone got a .NET installation at his PC, but I think nearly all got a vb runtime ;)
Nice tool, thanks! :)

I have a question though. Is it possible to add ability to rename that CvGameCoreDLL.dll file? I use BUG + BULL mods for most forum games, which require another CvGameCoreDLL.dll. So I keep in my Steam\SteamApps\common\sid meier's civilization iv beyond the sword\Assets folder both original CvGameCoreDLL.dll renamed as CvGameCoreDLL.dll.original and BULL's dll. And every time when I run HOF compatible game I need manually rename these dlls. Kind of annoying. I've made a batch for it, but would be nice to have it all in 1 mod chooser. Like yours.

Thanks again and good job!
Mhh, I'm not quite sure how to handle that. As far as I understand you I'd need a configuration for each installed mod with different paths. I need to store that somewhere and load it. A bit too much overload if you ask me. But if you find - let's say - a dozen people who need that also...;)
 
Colonization works exactly the same as normal Civ does (Colonization.exe mod=\modname).

It just uses a different registry key- Sid Meier's Civilization IV Colonization\INSTALLDIR (in the same place as the other registry keys).
 
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