OK I ended up playing 15 turns, just too much RL at home. Here is what happened:
Preturn: Trade around Code of Laws -> 220 gp + WM to China, CoL + 260 to Greece for construction, CoL -> 120 gold to Celts. I want some good infrastructure to build so I research Currency at max (10 turns at -6gpt). I think this is worth it even though we would eventually get it from the GL, we will gain much income before the AI gets to Currency. Changed many cities to aquaduct and a couple to Colosseum. Changed Sardis (one of the cities on our Southern Island) to worker.
230 AD - Rome starts GW as a market prebuild. Cumae temple -> aquaduct. Sardis worker -> temple. Persia calls up give them nada. Get galley in position for suicide run (to land that meldor noticed - good pickup meldor).
250 AD - Galley survives and meets india who had a galley waiting for us. I trade WM for WM + 10 gold. They are on a large island with England and the Zulu, the mongols are on a smallish island nearby. The zulu are pretty large and have Lit.
260 AD - Meet the English, trade WM for WM + contact with the mongols. Mongols are very weak.
270 AD - India now has philosophy and we get it from the GL. One of our Galleys in the North East meets America. They are on a pretty crappy island by themselves (tundra and a ton of Silk), don't have MM, and haven't met anyone. They are way behind in techs. Trade them CoL for their treasury (170 gp) and their WM.
280 AD - I hurry a harbor on Tyre (on our Southern Island) to get a lux down there. Persia declares war on the Greeks. I think they had a Galley in Greek territory, most likely right next to a city.
290 AD - nada
300 AD - Celts have a Galley out exploring near America.
310 AD - Currency comes in, I shut off research. Time to start saving cash for troops and upgrades! We enter the middle ages and start building markets everywhere.
320 AD - waiting for our persia deal to expire.
330 AD - Zulu establish an embassy w/us.
340 AD - Celts and Greece make peace. England delares war on Zulu. Income increasing as we build markets and our cities grow (reducing military support costs).
350 AD - China signs on in war with Greece against Persia. I found a new island south east of the American island. It is pretty good. I also find a small island well off our north coast, accessable with a small patch of sea in the ocean.
360 AD - Finally our trade deal with Persia ends. I dial up the Greeks and get a MA against Persia with them, they give us their treasury (only 30 gold) and incense.
370 AD - Ottomans are destroyed (hey we wanted to do that). Zulu complete GW. Sell around a couple techs for cash, may as well empty out the AI treasuries. Zulu and China have enough to offer, no one else has squat. Also it seems no one wants to trade gpt with us? We net 720 gp. I finish off Persia and our incense is gone too.
380 AD - 2 settlers moving near rome, destination island near America. Either wait for Galley to come down from the south or build one in Cumae.
Thoughts: We could have had the GW but I actually didn't want the GA just yet. Cash is starting to roll in (100 gpt or so) and we have a nice treasury already. The tech pace is very slow. There have been intra-island squables on both island. It is unknown what is happening out in the fog, but given that the Ottomans are gone already, and they civ to land ratio, I am guessing they are going pretty slow too. I didn't check the wonder page to see if anyone is building AoW. We can either just wait and build infrastructure and save cash, or do a bit of research ourselves and get invention (and our zerks) well before anyone even has pikes. We should deffinitely research invension ourselves if nothing else. We can also gain some more cash by occasionally selling a tech around. I consolidated our military somewhat.
Here is the save:
http://www.civfanatics.net/uploads3/berzerk-380ad.zip
Sorry no map, I just forgot.
JR your up...