K8: MONSTER MAP - 362x362 map with 24 civs

Just a note for future players- putting the name of the year and bc/ad in the title of your zip file, or at least your save, helps.

1060 AD (0): Diplo check:
Civs in the Industrial Age (N denotes Nationalism): England, Greece(N), Carthage(N), Egypt, Korea(N).

Everyone Else: Babylon, Rome, Scandinavia, France, Persia, Zululand, Ottomans, Arabs, Celts, Russia, Iroquois, China, Aztecs, Japan(in Ancient), America, India, Mongolia.

I finish building embassies with everyone, as this improves international goodwill and saves $$$ later in case we need to incite a war.

Smith's in Madrid is delayed by MM for a few turns to give Murcia a better chance to catch Newton's in the inevitable cascade. I give Osman Chemistry, Economics, Spices, and our WM for Iron, as we will need to build factories soon, and I want to get something to boost him into Industrial to bring down the price on Nationalism. I also suck up Persia and Russia's extra gold and sell them tech- as this is 1.14, they will all get Nationalism. Also, this will hopefully speed the tech rate up, as it's currently slower than molasses. None of these civs are in the race for Newton's, and getting them up will only help us as Alex and Hannibal are the tech leaders. As it is, even at 7th civ prices, it takes Saltpeter, Spices, WM, and ~4K gold to buy Nationalism from Cathy. However, we still have ~5K gold left in the bank, and given tech costs this is actually worth it. (We are currently making almost 900gpt when researching at the fastest rate.)

I sell Spices to England for a significant amount of gpt, and trade Spices + Banking to Rome for Wines.

Cities appear fine, as they should be with all the luxuries, and our last unconnected city will be hooked up in one more turn when it builds a harbor. We still have unimproved jungle out there, but once we get SP rails for our core will be the priority. Any cities producing military are swapped to build rifles.

1070 AD (1): General focus on commerce and science in build queue.Palace expansion.

1080 AD (2): :sleep: (aka 'went through build queue and nothing happened)

(IT): Zululand and Persia sign MPP. India and Greece sign MPP. Our Golden Age ends, but we're still making 629gpt when researching ASAP.

1090 AD (3): Madrid builds Smith's. The AI cascades to Newton's and builds it in Pusan. I wish we could have grabbed both, but I couldn't slow down the build in Madrid to match the one in Murcia. Murcia is swapped to Palace, due in 19 turns, and hopefully will grab Suffrage with it if we can get Industrialization in time. Since SP is due in 4, we might have a chance- if it looks like we don't, sell something expensive, and use the shields for that.

(IT): Rome tries to threaten us, and we call Caesar's bluff.

1100 AD (4): :sleep:

1110 AD (5): Caesar has Printing Press, which I buy for Spices and Horses. Hopefully this means that someone will soon have Democracy for us to buy. Allowing the AI to research optional tech for us is the best way, and now that we're in Industrial we need to beeline for ToE.

1120 AD (6): :sleep:

1130 AD (7): We discover Steam Power, and start Industrialization, due in 8 turns, which is enough for Murcia to keep prebuilding for Suffrage. :D I see no coal in our resource box, but a terrain reveal shows Coal near New Hamburg, unconnected. However, I only see one source- we'd better hope it doesn't run out! All that jungle and no coal in it. :confused:

1140 AD (8): :sleep:

1150 AD (9): Korea has Communism, but it's not worth getting unless we decide that we want Espionage. Don't trade SP for it as we still have a monopoly.

1160 AD (10): The workers near New Hamburg need to connect the coal there, and then we need to reroute all workers to a) build a rail net connecting all our cities for defensive purposes and b) improve our core.

http://www.civfanatics.net/uploads4/K8-1160ad.zip
 
NOT Domination or conquest. I think Diplo or SS will be it, as cultural is probably out of reach... if we can get Diplo I'd like it, simply for time conservation, but even that will be interesting with so many civs to vote in the UN.
 
Long live game speed! I can play tonight / tomorrow Aggie. My answer to your question (do you want to play a couple of turns after Borealis) is yes. But since you got it, I will wait. Maybe we can finetune things by msn.

Sorry for the 1.zip. It was my intention to play 10 turns. I simply posted the current save...

Nice going miss B. Especially this
Smith's in Madrid is delayed by MM for a few turns to give Murcia a better chance to catch Newton's in the inevitable cascade.
is good. In the one turn I did play half, I was struggling about what wonder to build where and I wasn't satisfied. I didn't think about this option, but I think it is the best. Too bad it didn't work out :( .

The lack of coal is indeed amazing. I guess the jungle is full with rubber.

Several Qs: What about the caravels with settler/spear/worker? Up north there is a wonderful iron/fur spot! You did send them somewhere?

What about a war? Do we plan one? We can afford it! But it needs planning and then we should stick to the planning. So it needs some discussion I think.
I think we have 3 choices:
1. no war (yet)
2. Romans
3. Zulu / Persia.

What about it?
 
Stapel, you're up after me, OK :)

EDIT: my vote goes to diplo win. I don't like the idea of conquest or domination. That would be a tedious mission.

Futhermore I think we can very well trade to get our resources instead of going to war. Trading will be the fastest way to win the game.
 
I lost my original write up due to a computer crash :( (it really was a good write-up :cry:

But a lot happened, all very peaceful though.

-I sold Steam Power to the Ottomans for Medicine and about 200 gpt.
-I got another 300 gpt for selling Medicine to a couple of other civs
-I stole Communism from the Ottomans for 3400 gold
-I bought Democracy from the Ottomans for 3400 gold
-We are now a democracy
-Hooked up the coal
-Building railroads
-I got a silk deal with the Arabs (for two techs)
-We are one turn from industrialization and should switch our Palace pre-build to UnivSuff
-Next we have to beeline for TeO.
-IMVHO war is not necesarry. We can win diplo easily.

1210 AD save

Stapel is up now, since he only had one turn before.

Here's the roster:

Killer
Stapel (up now)
Borealis
Aggie
Swiftsure (on deck)

5 or 10 turns, whatever suits you best ;)
 
Originally posted by Lt. 'Killer' M.
why haven't we been giving Rome hell with our Cavalry???????? :cry:

Well, I had a hard time as it is with the game. Every turn took 45 minutes :(. In between truns I had a lot of time to think and I concluded that we basically can't lose. Our rep is perfect, so a diplo win will be very easy to achieve. Invading another country would only endanger that..... Sorry...
 
:aargh:

Pre turn:

In the one turn I played earlier this week, I did two major things:

1. make some trades.
2. Order workers that do useless things to stop and something usefull.

Last time I found one worker planting a forrest on an irrigated tile. This, quite obviously, was a mistake, just as we all make mistakes.

I also found a worker chopping a jungle outside any city tiles. I stopped it and told it to make a road, as it was needed to connect cities. I just look at the save and see once again a worker is chopping this jungle. At exactly the sam place!!!!!

Why? As I begin to wonder: Am I right and the rest of the world is wrong?

Here is the pic from 20 turns ago:
jungle_chopper.jpg


And her the one from the current:
k8_jungle_worker.jpg
 
Preturn1210 AD.: We stop some workers. We sell communism to carthago for 127gpt. To Persia for 42gpt, to Egypt for 66gpt, to Russia for 82 gpt.

IT: Industrialization is ours.
Turn1. 1220 AD. Electricity in 8 turns at 60% science. Murcia to US, Barcelona prebuilds palace for ToE.
Who put all those ships on automove? Now I do not have a clue what they are doing.
Palma & Elche are building caravels. The rest factories. I am going to build up a fleet to kick some Roman ass. This game will be boring when we click on until UN vic.
Turn 2. 1230 AD. Working on the railroad. We have 46 cavalry. Many are regular…..
Turn 3. 1240 AD. Working on the railroad.
IT: Rome and Korea sign a mpp.
Turn 4. 1250 AD: Some of the AI have industrialization. We sell ind to ottomans for 306 gpt. We sell steampower to egypt for 61 gpt, to the persians for 71 gpt. Joan pays 95 gpt. Ind to greece for 101 gpt. Korea pays 190gpt
IT: Many start building the US
Turn 5. 1255 AD. Working on the railroad. Science to 50. elec still in 4 turns. We rush some factories.
IT: Aztecs and Koreans have a mpp. The ottomans inform us they stop supllying us with iron. For spces a wm and 7000g we get 20 turns of iron and sanitation.
Turn 6. 1260 AD. Joan gives us free artistry for indus and 24gpt. We can hardly trade free artistry. Shakespear in 8 turns in Madrid.
Turn 7. 1265 AD. We send 6 cavs and 2 rifles to Rome. More will come…..
IT: all switch to Shakey as we finish the universal suffrage. We have shakey in 7 turns now.
Turn 8. 1270 AD. Elec in 1 turn science to 30%
Turn 9. 1275 AD. scien tp 40%. Scientific m in 8 turns. More units to Romans :evil:
Turn 10. 1280 AD. Almost all cities are connected by railroad: 4 more to go!
France & Greece know electricity. We sell elec to persia for 71 gpt. 35gpt from Cartago.

Woohaaa :evil: King Stapel declares war to the evil Romans!
 
Da Save: http://www.civfanatics.net/uploads4/K8-1280AD.zip

Swiftsure: you are up now.

Several notes which you may use or not:
1. The Romans have an mpp with Korea. They will declare war, as I moved in our units after war declaration
2. To the east of Almere are 18 workers. Move them all to the tile west or southwest. 16 is enough to bash the jungle and 2 to make a road. It is important to protect this city.
3. It think all cities with factories and hospitals can be used to train soldiers.
4. TO the northeast of our island is a ship with a settler on automove to the spot north of india. It will have to travel romans seas.....
 
That is the challenge I provide you!

Don't worry: I declared war and then moved in my units. We had no trade with the Romans.

We should be at war to avoid a click game. Simply improving until UN is boring. Besides: we don't have those cavalry for nothing. The Romans are evil! They need to be punished.

BTW: I cannot upload for some reason. Probably my provider....
 
I agree with stapel and aggie here:

we want to win soon

we want to DO something for these laod and interturn times. At least I do....

Rome is close, thus easy to attack.....
 
I guess it doesn't hurt to kill Rome. As long as we keep in mind that we will have to be trading happily with all the other civs. We'll be sure to lose the vote of Korea, but I think the other 22 are quite happy with us. What we did to Germany is unknown in the world.

EDIT: No we are able to build railroad and are going to war, I am very interested in how my PC will react. RR's are notorious in making the game even slower. This game may convince me to buy an extra 512 Mb RAM :)
 
Something comes again:

We have 2 kinds of workers: normal workers and german workers. Normally captured workers do half the job of a normal one. In this game, the jerries only do 1/3..... I takes 4 normal workers to make a railroad. 3 normals and 2 jerries won't do. 3 normals and 3 jerries will., just as 2 normals and 6 jerries, and so on.

1. Can anyone explain this?
2. All workers are grouped by combinations of 4-0, 3-3, or 2-6. Make things easy for yourself and keep it as it is ;) .
 
Back
Top Bottom