Preturn 130 - 50AD
looks good
IBT - FRA LB retreats one of our knights / AMR & JPN still battling /
Turn 131 - 70AD
Madrid Knight => knight
Avignon temple => cat
Valencia knight => knight
Ciudad de la Luna knight => knight
Tomoyoton knight => knight
healing troops
IBT - FRA LB kills our MDS / KELT spear changes mind and starts back towards Kelt lands
Turn 132 - 90AD
WW is starting around 15-30% - handle by hiring clowns
IBT - ENG & ZUL sign a peace treaty /
Turn 133 - 110AD
Barcelona knight => knight
Bamrapido cat => cat
Mistfitzia knight => knight
WW holding steady - no new clowns needed
finish positioning troops - have 6 knights & 2 cats ready for Tours and 10 knights by Paris (crossed river with 5 of the knights)
IBT - 2nd turn in a row with no counterattack from FRA / AMR complete Sun Tzu
Turn 134 - 130AD
Pamplona barracks => knight
Casa del Nikofa courthouse => barracks
Battle for Tours
2 cat shots miss
vKnight takes damage from a cat, then dies vrs rPike only inflicting 1hp of damage
vKnight vrs rPike - we win down 1hp - no promo
4/5 eKnight vrs 2/3 rPike - we win down 1hp - no promo & capture Tours with a worker and cat & barracks - set to temple
Battle for Paris
vKnight vrs rPike - we win down 1hp - promos to elite
vKnight vrs rPike - we die inflicting 1hp of damage
vKnight vrs rSpear - we win flawlessly - no promo
eKnight vrs rSpear - we die after redlining spear
vKnight vrs 2/3 rPike - we die after redlining pike who promos to vet 2/4
vKnight vrs 2/4 vPike - we die after redlining pike who promos to elite 2/5
vKnight vrs 2/5 ePike - we WIN down 1hp no promo
eKnight vrs 1/3 rSpear - we win flawlessly no promo & capture Paris with 2 workers and a barracks - set to temple
Chartes is only defended by spears - move troops towards it
The Fool on the Hill is a single OTTO warrior in the middle of FRA lands
Turn 135 - 150AD
Seville knight => knight
Aldea de Ribannah knight => knight
Avignon culturally expands and grabs the dyes - able to put 2 citizens back to work and 2 other clowns become taxmen
Battle for Chartes
vKnight vrs rSpear - we win down 1hp - no promo
eKnight vrs rSpear - we win flawlessly - no promo
strange there is a redline archer there that did not shoot at us - oops been playing too much GOTMs archer does not have bombardment in this game
3/5 eKnight vrs 1/4 vArcher - we win no additional damage taken - no promo & capture Chartes
IBT - FRA asks for peace but will not give up ASTRONOMY - they will give us 1 of 2 cities that is about to be ours anyway - so I say no for now
Turn 136 - 170AD
move troops towards Orleans for two reasons: 1) our flip chance for Paris is above 5% & 2) their wines will be quicker to hook up than the KELT's wine
IBT - OTTO moving knights towards Orleans / OTTOs build Sistine
Turn 137 - 190AD
Madrid knight => knight
Tomoyoton knight => library
Dajormagator knight => library
WW holding steady
Battle for Orleans
vKnight vrs ePike - we win down 2 hp - promos to elite
vKnight vrs vPike - we win down 1 hp - no promo
eKnight vrs vPike - we redline but win - no promo
vKnight vrs rPike - we win down 1 hp - no promo & capture Orleans with barracks - set to temple
(Otto had 3 knights outside of Orleans)
FRA still will not give up Astronomy & with Otto bearing down on them I decide to push for their last 2 cities
IBT - FRA LB attacks the OTTO fool / OTTO move 2 knights towards Rheims & attacks Rouen with a knight
Turn 138 - 210AD
Murcia knight => library
Battle for Rheims
3/4 vKnight takes a cat shot then retreats inflicting no damage on a rPike
3/4 vKnight vrs rPike - we win - no additional damage promos to elite
eKnight vrs rPike - we win no promo & capture Rheims with a cat, barracks & harbor - set to temple
FRA till refues to give up ASTRONOMY so no peace / Otto only have a single 2/4 knight next to Rouen
IBT - OTTO & FRA sign peace treaty / KELT & FRA sign peace treaty / IND completes Leo's Workshop
Turn 9 - 230AD
Barcelona knight => library
apparently FRA paid gold for peace
Last chance for FRA but they still refuse to give us Astronomy
All of my knights near Rouen have 3 hps (4 elites and 2 vets) - so I lead off with the elites
That was quick there was only 1 rPike there and we won - no promo
Cycle thru cities after the war - lux down to 10% sci stays at 50% Gunpowder in 3 at +29 gpt
IBT - OTTO troops head home, same for ENG troops / JPN & AZT are battling (havent seen AMR do anything in awhile over there so they must be at peace)
Turn 10 - 250AD
Casa del Nikofa barracks => library
add 2 sections to our Palace
hurry worker in Orleans to hook up the Wines
Orleans has our largest flip chance at 1.461% now that FRA is gone
We are at tech parity with everyone except the KELT who are down Education - no one got Astronomy from the FRA
Notes to next player
1) I have a bunch of knights healing in the former FRA lands, once healed they can start moving towards KELT/ENG - leave some of the Vets down there but move all the elites
2) I've positioned 4 of our 5 cats in Dajormagator along with some knights to start the KELT assault, there are also 6 knights in Vitoria
3) We need to hook up the wines outside of Orleans - I rushed a worker there and have more moving towards that area
250AD Save