Preturn - 650AD
turn sci down to 80% still in 4 turns at +439gpt (vrs 292gpt)
IBT - trade Wmap with Japan / OTTO attacks London losing 3 knights before razing it to the ground / ZULU troops appear to be headed south / ENG galley moving south between Canterbury & Camulodunum
Turn 1 - 660AD
switch Mohacs from marketplace to settler & rush to claim former London spot
settler near Tours - not really sure where he was heading so I send him NE so the galley can pick him up and move into ENG terr
switch Tours from settler to aqueduct (and rush it) city at +6fpt
IBT - ZULU continue south / OTTO moves in settler towards former London site - oops not a settler its was workers (turn animations back on) / ENG galley still south possibly to an indefended Eboracum
Turn 2 - 670AD
capture Coventry - killing 4 while losing 1 cav
capture Hastings - killing 3 losing 0
stagglers - kill 2 cavs lose 1 cav
IBT - IND wants RPO and MA vrs ZULU - I decline for now - trade Wmaps instead / ENG galley unloads a knight north of Eboracum
Turn 3 - 680AD
switch Paris from settler to marketplace (WW at 18% there)
knight kills the ENG knight
capture Newcastle - killing 2 losing 1 knight capture 2 cannons and
switch Hastings to settler and rush it - need to fill in ENG lands
rush another settler in Mohacs
IBT - ENG & IND sign a peace treaty / spy the first OTTO sipahi
Turn 4 - 690AD
Learn Steam Power set to Medicine (est cost 4000) in 4 turns [Electricity (est 5600) says 6 turns then Sci Method (est 4000) est 4 turns] - est 14 turns until sci method - we are generating 1055 beakers a turn with GA
Paris riots was OK last turn - WW at 18%
we have 3 source of coal one S of Grenoble, one SW SW of Paris & one S of Entremont none are currently hooked up - NOTE: none of these are in our original lands
OTTO still refuses to trade Nationalism even though we are up 2 techs and +441gpt
Sell Steam Power around the horn
JPN give Wmap, 40 gold & 192gpt
AZT give Wmap, 2 gold & 97gpt
OTTO give Wmap, 80 gold & 44 gpt
AMR give Wmap, 40 gold & 62gpt
IRQ deal of the century Wmap, 20 gold & 8gpt - figure they will buy it from either AMR, JPN or AZT
ZUL & IND have no gpt available to trade
Gift IND some saltpetter to slow down the ZULU - IND is down to only 5 cities
Barcelona has 293 shields in production box already, need 307 more for TOE estimated 14 turns to Sci Method and currently at 24spt w/o any RR 14x24=336 / at this rate it will complete 2 turns before we learn sci method, but our palace prebuild will allow us to go over the 600 shields needed
IBT - AZT have a frigate and galleon heading towards ENGs last 2 cities / MA w/ZUL vrs ENG expires do not renew it (sell them Steam Power for Wmap, 2 gold & 20gpt before they buy it from someone else) / MA w/OTTO vrs ENG expires do not renew it / ZUL razes an IND town that has a coal source
Turn 5 - 700AD
2 Dumb moves -#1 Paris rush a courthouse (only making 1 spt out of 20spt) - forgot that Palace is in Entremont now (we only gained 1 spt from this buy, 2spt by turn 10 though)
#2 rush another settler from Mohacs to try and claim the former IND coal - decide I don't need it (already have enough settlers) and change back to marketplace (no harm since I change it before it reduced the pop)
capture Oxford - kill 2 loss 1 cav
capture Warwick - kill 2 lose 0
The Queen is Dead - ENG gone bye-bye
IBT - OTTO forces start moving south
Turn 6 - 710AD
drop sci to 70% medicine still in 2 turns at +937gpt
With our gold influx I start rushing some builds to claim territory and to get cities growing again
found Palma (near where London was)
found Cordoba (in former ENG lands)
IBT - AZT land some troops next to Canterbury (ZUL) because the AZT & ZUL are still at war / IND down to 3 cities
Turn 7 - 720AD
all the rushed items complete - start most of former ENG cities on courthouse
our coal is hooked up - can finally start RR
takes 6 regular workers to RR grass tile
IBT - AZT knights die attacking Canterbury / OTTO troops continue back home / OTTO learned Economics
Turn 8 - 730AD
learn Medicine set to Electricity in 4 at 100%
OTTO still will not trade Nationalism
Barcelona at 391 shields (now at 28spt )
IBT - trade Wmaps with AMR / OTTOs continue home / lost our silks, spices & gems deals
Turn 9 - 740AD
TRADE:
wines, coal, furs & incense to AZT for spices
furs, saltpeter, dyes, Wmap & 25gold to JPN for silks
iron, Wmap & 80 gold to IRQ for gems
Got all three back w/o giving up Medicine - want to keep our head start on TOE
IBT - trade Tmaps with AZT / an Impi & a cannon head North out of Canterbury - why?? watch them
Turn 10 - 750AD
workers RR
Notes to Next Player
1) I've got 2 settlers heading towards the jungle north of Madras & east of Bombay to claim the other coal source there
2) We are not at war with anyone - keep an eye on the Impi & cannon by Canterbury
3) I've got five 6 worker turn crews RR - we need more workers, we have a lot of land to RR
4) Electricity is due in 2 turns, set to Sci Method and you should be able to lower the sci rate back to around 70 or 80% and maintain the 4-turn research rate
5) The prebuild in Barcelona for TOE should have the 600 shields the same turn we learn the Sci Method, you can use "Big Picture" then F1 to change the prebuild before selecting the next tech or just build it the next turn with a shield overage
6) Don't research Nationalism, after the TOE slingshot we should be able to trade for it
7) I did not have anything to start a prebuild for Hoover Dam with since Barcelona is already pre-building for TOE
The 750AD Save