KA01 - A Simple Deity Space Race

Looks to me like there are a lot of nice river sites at RCP6.

...and I'm sure that isn't really an unguarded Settler up North, near the fog, 3 moves from any mililtary units? :twitch:
 
Ok, it's my first SG.

Pre-flight: All good.

IT: :sleep:

1725: Exploring

IT: Ottos complete the Pyramids, Lizzie kicks us out.

1700BC: Madrid: Settler --> Settler

IT: :sleep:

1675BC: Lux raised because Barcelona grew.

IT: :sleep:

1650BC Barcelona: Settler --> Settler

IT: Comeon completed the Oracle sometime here, not sure exactly when.

Mercia founded, starts temple to grab the FP wheat.

1625BC: Seville: warrior --> worker

IT: :sleep:

1600BC: Madrid: settler --> settler Toledo worker --> Temple, I think.

IT: :sleep:

1575BC: Nothing

IT: :sleep:

1550BC: Barcelona: settler --> warrior

Valencia founded

IT: :sleep:

1525BC: Ciudad de la Luna founded. India has Literature. :(

Literature for WM and 54 gold (India)
Iron Working and Masonry for Literature, WM, and 14 gold (Keltoi)
Mysticism, Philosophy and 5 gold for Literature, WM, and 1gpt (Ottos)
HBR and 70 gold for Literature and WM (Zulu)
Mathematics and 10 gold for Literature and WM (France)
Map Making for Literature, 80 gold, and 1gpt (England)

We have tech parity.

1500BC: Madrid: settler --> settler Barcelona: warrior --> settler

Tomoyoton founded. The auto name generater wanted me to name the city Ciudad de la Luna even though it existed. I checked the spelling too.

Find unclaimed Iron.

Notes:

Some border cities are undefended. Defend them.
Whip temples as you see fit.
Both settler factories are up and running.
Unclaimed iron is to the east.
Screenies coming up.

Next better player.

EDIT: Forgot the save.
 
Our area:

KA1_Our_area.jpg


State of the Economy

KA1_SON.jpg


I think RCP 6 is best after all.
 
Nice trading Tomoyo. :goodjob:

Way to jump on LIT as soon as it was available. Haven't looked at the save yet but RCP6 would allow us to move units between cities in the same turn (barring river crossings).
 
Nice trading, Tomoyo! :goodjob: :worship:
What is that, 7 techs for 1 and some cash? So that's why you save your world map!

A few comments:
The incense near Seville isn't hooked up yet.
Can we make a play for the dyes? Options are:
a) settle 2 S of Murcia. Grabs dye and wheat, defensible. But we'll only get 5 squares to work, and it chops a forest with no gain.
b) settle on the dyes. Clears jungle, fairly defensible.
c) settle 1 S of the dyes. Gives us 9 tiles, dyes and wheat. Clears a jungle square. Defense will be difficult, if French want it.
Relations with the French are good, so I'd be tempted to risk c). If we can get those dyes and the furs up North, the lux situation is pretty good.

You're not kidding about the undefended cities! :)
 
About the incense: The only worker in the area was tied up improving the tiles that were necessary for setting up the settler factories. He is done, but he is roading the tile he was on.

I don't know about the dyes, but it is worth a shot. I like c better because it doesn't anger the french as mouch as a or b.
 
Great turns Tomoyo!

One point of contention. You said we are even with everyone in tech...not true we are up math on the Keltoi :lol: I'm glad I did not sell the WM now. Great trading!!! :goodjob:

Quick Dottie for discussion:
Edit: Update on post lower in page
 
I agree with all your dots except F, which should go one tile Northwest, so that the game tile can be in our second ring rather than our third. Some of the western dots might change pending the terrain.

Oh, and
What is that, 7 techs for 1 and some cash?
Actually it was 7 techs for half a tech and some cash, because I bought Literature from India to start the trades. :D
 
Good job Tomoyo :thumbsup:

I remember the Ciudad de la Luna problem from the first time around. It's a typo, with a trailing space character on the end of the name in the game file. You accept the name the first time, and the space is removed from the name of the actual city. When you found the next city the game looks through its list for an unused name and doesn't recognise Ciudad without a space is the same, so it offers it again :hmm:

I had to invent lots of new city names when I played the GOTM. If you want to avoid this I've hex edited the 1500BC save file to remove the space, and it's attached.
 
I noticed the space, but I never thought that it was the problem. I would like to keep Tomoyoton though. :D
 
I haven't changed anything else - just removed the offending space. Your city is safe (well, as safe as anything is at Deity level) ;)
 
Thanks for the dotmap, Mistfit! A few thoughts for the discussion:

How about shifting Avignon a tile N instead of S? That would put it in RCP6, and would settle on a useless desert tile while letting us work the juicy grassland.

Similarly, we could put C one tile N (on desert) and squeeze in another RCP6 city between the two.

I think D would be better on the Dyes tile (clears jungle instead of forest), but Frenchie is kind of in the way. So I dunno.

Cheers,
nikof
 
Good turns, and great trading -I had been itching to see it for a while... :D :goodjob:

I will not be able to play before this evening -and probably not before tomorrow afternoon. I got it, anyway.

A few points:

- Good work with the dotmap. I would agree with moving F towards the Deer, or even squeezing a couple of cities in that area.
Similarily, I think that C could stay where it is and Avignon move 1 tile north.

- But, where should we go first?
I was thinking something like A (galleys!), then:
1. Second luxury: should we go for the dyes or for the furs 2N of Valencia?
2. Expansion: do we want to complete the second ring first, or connect that eastern Iron?

- Techs. Aiming at Republic, should we stop research until we can buy CoL or not?

P.S. Tomoyoton is :cool: -just don't jump the palace there right now... ;)
 
I like the new dotmap.

BTW, did we ever set a time when we would compare games?
 
As soon as we reach the Middle Ages. I will check it with the other roster.
I will also note down ouir 1000 BC status.


I am playing in a few hours. Any specific comments, ideas, warnings and similar?
 
We may as well sell math to the Keltoi (they are the only ones with out it) for what little $ they have. If we don't someone else prolly will.

Edit: I'm brewing up a battle plan for our first attck on the French. I know it's down the road a bit but hey...it's a fun excercise.
 
Pre-turn
Good. Let's see what we get from the Celts for Mathematics.
We get their Territory Map + 16 gold. I asked the World Map, but you know...
Since we are here talking about maps, I sell our WM to Joanne for our WM + 11 gold. Still a bit early, but it will be good for Mistfit's war plans ;)

Other than that, everything is running so smooth that the 'Enter' button almost goes down by itself...

Turn 1 - 1475 BC
The unmoved settler starts its journey towards the furs. The dyes is actually quite aggressive a settling, and it is probably better to found that city when we are ready to attack the Frenc. I'll think about it a little, anyway.

IT
Keltoi found Burdigala between our northern wheat fields. Do you folks like Burdigala as our FP city? :D

Turn 2 - 1450 BC
Worker reaches Incense
The very same warrior that discovered Iron tells us that there is a cow 1N1NW of the Iron hill, and Ivory 1S1SE.
This means that we can do without dyes for a while, and better make a dash for that spot

MM Madrid in order to get settler and growth in two turns -we have to steal Seville a tile, so we need one more mined grassland around Madrid, and more workers.
Unbelievably, I realize that Barcelona will riot next turn. Increase lux.
CivAssist says we've got nothing to buy or sell. It also warns us that Barcelona is rioting -hey, I knew that ;)

IT
Seville: Worker - Worker

Turn 3 - 1425 BC
Nothing much to report

IT
Madrid and Barcelona duly produce their settlers.
Ciudad de la Luna: Warrior - Worker
A French settler leaves Marseille, heading west. He is *not* going towards our Ivory, is he?

Turn 4 - 1400 BC
Settler from Barcelona heads east
Settler from Madrid moves towards "A"
Warriors explore
Whip temple in Murcia

IT
Elizabeth demands TM and 23 gold. I say yes, but I note it down for future reference...
Murcia: Temple - Worker

Turn 5 - 1375 BC
MM Santiago to get Barracks one turn earlier
Zaragoza founded on the furs (traded faster access to luxury for placement next to fresh water). Start Worker (vetoable)

CoL is around, and is available for all our gold + some gpt. Construction but we cannot afford it, so no two-fer. Let's wait.

IT
Santiago: Barracks - Warrior (well, we can live with a few swordsmen...)
Incense gets connected

Turn 6 - 1350 BC
France knows Currency, but it isn't on sale. Nor is Construction, so I can as well wait for them to trade techs and buy them cheaper later on.
Hurry Temple in Toledo.

IT
Our exploring warriors have annoyed everyone on the continent... :mischief:
Now it is the Ottomans' turn to demand Territory Map and 24 gold. There you go, second name on the list. We had better spend this money, I guess.

Turn 7 - 1325 BC
Nothing happens. Move warriors, wait for next turn when settlers and workers will come.
No techs movement.

IT
Seville: Worker - Galley (could have been barracks, or anothe worker. Vetoable of course)
Valencia: Worker - Barracks (vetoable, again)

Turn 8 - 1300 BC
Settler from Barcelona moves towards "B"
Settler from Madrid moves towards "C"
Found Pamplona: Galley

Buy a Worker from Ottomans for WM and 15 gold
One more civ has Construction, but they still won't sell it. Only India (and Spain...) is lacking it. Let's see what happens.

IT
Santiago: Warrior - Warrior
Ciudad de la Luna: Worker - Temple (Barracks?)

The French settler is going where we don't want it. Ours is one or two turns behind; a sly spanish warrior will try to slow them down by turning the road signs the wrong way...

Turn 9 - 1275 BC
Yuk. All techs are tradeable. Let's see what I can do...

Buy Currency from France for 149 gp and 14 gpt
Sell Currency to India for TM and 112 gold (all he has)
Sell Currency to Zulu for WM and 155 gold
Sell CoL to Keltoi for WM + 2gold (all they have)

Ottomans would sell Construction for Currency, WM and 166 gp. I hesitate a little, than do the trade. They are the only ones without Currency, so they would most probably get it very soon.

Set research to Republic at min (we can discover it in less than 40 turns for a negative cash flow. I hope we can increase research soon (and build a few libraries too).

IT
The French settler is confused by our warrior's misleading indications and founds a city in the desert, far enough from our target. Of course, there will be oil, uranium, saltpeter, coal and diamonds there -but we're not interested now.

Turn 10 - 1250 BC
Found Aldea de Ribannah: Barracks
Disband now useless exploring warrior.

Notes
I have left Santiago on warriors, and Seville and Pamplona on Galleys. That can be changed, but I would like to try one or two suicide galleys. The temple builds can be vetoed too.
I haven't got a strong opinion about where the eastern city should be -whether closer to the Iron or to the Ivory. There is also some fish that could be grabbed with border expansion, so... up to Nikof :D
Not a lot more to say, right now, I'll wait for some discussions tomorrow


--- THE SAVE ---
silly me, I forgot to rename it...


Sorry, no screenshots -not from this PC.
 
Battle Plans for the Initial Attack of the French:
French_Connection.jpg

Ok, first off I will make a few assumptions:
  • When we attack the French we will be in a more enlightened form of government - Rebublic
  • We will not have a source of iron hooked up
  • We will have a load of chariots ready for upgrade (and the cash to do so)
  • We have a Rax in "City C"
  • We will have a small stack of Archers/Spear. Enough to take 1 city
  • We will have 2 extra settlers available
  • The French will have roaded the insence and iron by the time we attack

Set-up:
  • Encamp our stack of slow movers as close to Marseilles as possible*. This stack would include as many archers/spear as needed to take the city. My guess 4-5 archers and 1-2 spear. Also in the stack would be one settler.
  • Have all of our chariots in "City C" with one settler.

The Attack Plan:
  • Declare on the French (or better yet have them declare on us)
  • Attack and take Marseilles. Keep the city for a few minutes. Move the settler in the stack through the city directly to the Iron Hill. Raze Marseilles and settle on top of the iron. (I know this is out of our ring placement but one city should not hurt to much.
  • Once the city is placed it will be atuo-connected to our core because a razed city still has roads in its place.
  • Upgrade our load of Chariots and move on to take Avignon. Raze it and settle on the spot one tile NE of its current location.

Even Better:
  • If we could put enough cultural pressure on Marseilles to push back there borders on the NW side up to the city. I do not know if a temple alone will do this but IMHO it is worth a try. If we were able to do this my above attack plan could happen within one turn eliminating the possibility of a counter attack from the French in these two cities.

Please look over this plan and let me know what you think. This is somthing I would probably try in my own personal games so I'd like your opinion. Thanks.
Nice Turns Karasu
(btw - I really like the new forum tools :D )
 
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