huerfanista
Emperor
- Joined
- Dec 25, 2006
- Messages
- 1,276
Too bad Peri had that settler there. Volgodonsk would have been better razed and resettled 2N1W (it's where I always put Moscow when I have the chance - an absolute powerhouse production site, especially with watermills and workshops in the late game), but obviously you'd have lost it to the Greeks if you had. Still, it'll be a decent city and helps to stake your claim to Russia. I bet Peri settles 2E (typical 1 off the coast) or 1SE of his chariot. 
As for your settler, there are some very juicy grasslands with hills and rivers N of Volgodonsk. It'd be a shame to let Jules have them. The isthmus copper-deer city does little more than claim resources for you, but if you're worried about someone settling there (who?)...
Adopting Judaism should be a no-brainer, at this point. Long-term, you've got to have a plan for dealing with Rome (xbows/maces/trebs or rifles/cannon?). With currency in 8 turns your economy will become uncrashable. I think you should try to crash it anyway.
Land is power, after all (if you live long enough to develop it). War with Greece? You just gave them iron, so you can kiss the usefulness of immortals goodbye in any war with Peri. And as for military, I'd be trying to crank out a bunch of shock axes in case Jules decides to get frisky. Not sure giving him IW was the best move. Once he takes Peri out, who's the closest target? (And he will declare at pleased).
As for techs, calendar or monarchy would be nice to raise the happy cap. You've got multiple dye and incense for trading, but maybe you can get calendar in trade after Qin builds the MoM.
Cats would be nice as well, but they're not usually too hard to trade for. I'd say go CS, MC, machinery (move the cap to Babylon, which will make a great bureaucracy capital - there's no
in Persepolis and Babylon has decent
). Jules is probably heading to construction
so an alternative might be HBR/math/construction for wellies). I think he'll make mincemeat of Peri, who's not much of a warrior. With the Jewish shrine in his hands his tech rate will go through the roof, he builds a lot of units, and his aggression level is high. Try to get him friendly and see if you can get him to go after Han or Wang to keep him busy.
Good luck, and great job so far!
You really lucked out on the CoL slingshot.

As for your settler, there are some very juicy grasslands with hills and rivers N of Volgodonsk. It'd be a shame to let Jules have them. The isthmus copper-deer city does little more than claim resources for you, but if you're worried about someone settling there (who?)...
Adopting Judaism should be a no-brainer, at this point. Long-term, you've got to have a plan for dealing with Rome (xbows/maces/trebs or rifles/cannon?). With currency in 8 turns your economy will become uncrashable. I think you should try to crash it anyway.

As for techs, calendar or monarchy would be nice to raise the happy cap. You've got multiple dye and incense for trading, but maybe you can get calendar in trade after Qin builds the MoM.




Good luck, and great job so far!
