MarbleStart Turnset T105 - 115
Attacking Justin. Getting Alphabet. Ending the Early Game.
T108 I get
Math
T110 Darius gets Alphabet
Math (~1350) is not enough to get
Alpha(~1650) in trade.
My original plan was to get Poly (for ~600). Or I often wait for another AI to get Alpha. Possibly use Sailing, etc. But this game, I had to adapt to this evil plan:
Justin is the Hindu founder...ergo, he has
Poly. So I'm going to beat on him until he offers it to me free for 10 turns of Peace
But I can't get Poly for Peace until I have Alpha, so I put the 600 beakers I was going to use for Poly right into Alphabet.
Here's what happened to
Justin:
I roaded NE to Willy. Left him alone so I could get trade rt income.
Hindu Holy city, had 1 defender which the AI tends to do on a hill city.
Capital had 2 defenders.
Back at the homefront. Notice I gave
Munich and Orleans to
Washington-purple (killing Fred). While Fred had Orleans, I parked a Q on the Pig for a while, but then I let him work Pig a few turns--keeping the city just short of growing to size 2 and at the same time just short of building an archer.
Oporto and Hamburg both have about 5 turns left before they're gifted away too. They'll each get whipped twice more.
I'm probably done with the Q-whip overflow trick after these two. I need some cash to transition to the new economy and get Priesthood.
So the extra gold trick (as mentioned earlier) is to chain the Axe and Q whips:
Hamburg:
whip Q (overflow into Axe)
whip Q (overflow same Axe)
start another Q, then to finish up in the next 5 turns the city will
whip Axe
whip Q (plus Axe overflow)
Then I'll build one last Q with the overflow and gift the city to erase whip anger
T114 I trade Math for
Alpha
I get peace with Justinian for
Poly.
to get Poly, you need enough WarSuccess or else he might not offer any tech or only offer Hunting.
With the Aggressive AI game option, you should also
threaten a city which is what I did to get the extra boost needed for Poly.
In the tech overview above, Justin is off the bottom (can this screen be configured for more rows?). He is the only AI with
Priesthood)
I should attack him again when peace wears off in 10 turns and get free Priesthood.
So I'll do 0% research while I transition my empire to the new economy system.
- As usual, Mansa is the only source of Masonry.
I revealed most of the mainland several turns ago:
War Plans:
In the past, I might have just sat around for 10 turns, then hit Justin again. But this game I want to keep moving.
I'll send some new troops for Justin and pick a new target. Fortunately, it looks like Lincoln, Suleiman, and Roosevelt will still have only archers.
Sule is the closest and has double gold in
Edirne. This is also why I gave Nicaea to Sule as his 4th city. I can re-take that.
Sule actually has horses, but doesn't have AnimalHusbandry yet. Nor Mining! so he doesn't even use those golds
I like to leave the jungle AI for last anyway, so even tho I could have denied metal to Willy, I didn't. And Vicky has a ton of axes already.
I still have
Vicky and Darius in war prep with
Darius aiming for me for sure. I'm monitoring troops which I assume will now go for Justin's old cities.
Darius has only horses, no metal, so I'll need a couple spears (need Hunting yet). I should have hunting as soon as I decide how to tech trade.
one option is to gift Darius a city, then capture it and get a peace deal before he can get his units to me. That should cancel his plans, but he'd be annoyed with me for a while. A better idea might be to let him DoW me (no -3 diplo penalty) as long as I have my spears, etc.
Looks like
Darius could be about 6 turns from a DoW on me. He has something like 4 Immortals and 2 archers thinking about coming my way. Not sure yet how they will stack up. It's currently only
2Immortals+1archer in the lead stack. I can get 3-5 spears ready in time, but I might want
2 spear/1 Axe so I can attack the archer first, then the horse units.