Let's Play: Deity BC Space: Strategies from a 10 year veteran

I thought he said in this thread he was going Sushi, but i could be wrong.
 
Yeah, I think we've been teased enough. ;)
 
Anyway, the ideal plan would have the GLH, galley and at least 1 settler all ready at the same time. I guess it's time to stop playing and make all these plans. The WB Economy now is in full effect in my planning, so I will have to (finally) explain that when I post my plan for the next 20 turns.

Yes, take is slow. Measure once, cut twice and all that... or did I get that backwards? Anyway, I'm glad that you're taking the time to plan this stuff out similar to an SGOTM game. When I play solo games, I tend to just keep playing turn after turn and by the time I realize I should be doing something, it's already too late. :lol:

Speaking of the galley, wouldn't it be better to get that bad boy finished and out exploring sooner rather than later? I've done what you're suggested (i.e. galley and settler done at the same time) only to have my galley sail around aimlessly looking for a good place to settle.

As far as timing, I would think you would want a galley ASAP to find one or two great spots, a settler (or two) ready to board just as the galley returns from exploring, a flotilla including the galley and one (or two) workboats heading out and the GLH completing on the turn the city(s) is settled.

That's a lot of hammers and a big investment for sure but I assume that fairly soon, Quechuas run out of steam and it's time to expand peacefully and fill in the holes. Is that not the plan? Do you keep on keeping on with your Checkers and/or pedal to the medal with axes or mounted units?

Oh yea, you still have to build the Oracle too. Does your WB Economy also include a way to generate 100s of brown hammers? :D
 
One question: is Sushi really THAT broken in space games? I rate Mining Inc. very high with all those hammer multipliers and whatnot, but Sushi - while still good - somehow doesn't appear as abusable when not going for a score victory.

I struggle with this as well. My best space games have always involved getting Mining first and Sushi second but I have never done an all out space race on an island-heavy, sushi-laden map. With Mining, it's so easy to crank out executives (both Mining and Sushi) with the extra hammers.

I guess when going Sushi first, food is converted into hammers via the whip and cities grow so fast it's not an issue. I've never really abused this method before.

I know that there have been debates about which method is better but I'm not sure what the current meta is on this.
 
been planning...Settlers are going to come out of Lisbon (crab, crab, corn, oasis, lake, copper)

Berlin (Deer, cow) will do GLH with 3 forest chops. Should be T144 if the AI lets me go that late or T138 if they make me rush it. If it goes earlier than that, I'll just go capture it.

update: Berlin needs to do forge/Aqu/HangingG for a pure GE. Munich can't handle GLH, so NewYork will do GLH. It's OK to mix GM points in with GS for this one city.
 
The plot thickens...

One question: is Sushi really THAT broken in space games? I rate Mining Inc. very high with all those hammer multipliers and whatnot, but Sushi - while still good - somehow doesn't appear as abusable when not going for a score victory.

I'm currently 99% in the camp that believes Mining Inc first. I used to debate this a lot. The final straw was that Mining pays for itself instantly where sushi takes a long time to grow cities on Marathon. It's also a lot easier to collect 20 mining resources out in the ocean than it is to gather 40-50 seafood. That's a lot more cities and a lot more workboats.

I know I talk about rush to sushi in my 10M point game, but I think I've been careful to say 'rush to corps' this game. If all goes well....:mischief: I'll get them both, almost simultaneously!. Sushi just a few turns after Mining.
 
I'm assuming that you plan for an early(ish) 100% GE, right? I usually try to have my 4th or 5th great person be a pure GE even if he has to sit in a cryogenic vault for a few hundred years. Wasteful but better than trying for several less than pure GEs and failing thus ruining an otherwise great game.
 
Speaking of the galley, wouldn't it be better to get that bad boy finished and out exploring sooner rather than later? I've done what you're suggested (i.e. galley and settler done at the same time) only to have my galley sail around aimlessly looking for a good place to settle.

As far as timing, I would think you would want a galley ASAP to find one or two great spots, a settler (or two) ready to board just as the galley returns from exploring, a flotilla including the galley and one (or two) workboats heading out and the GLH completing on the turn the city(s) is settled.

That's a lot of hammers and a big investment for sure but I assume that fairly soon, Quechuas run out of steam and it's time to expand peacefully and fill in the holes. Is that not the plan? Do you keep on keeping on with your Checkers and/or pedal to the medal with axes or mounted units?

Fortunately, I already can see a 2-seafood spot by Paris, so it's not that important to explore ASAP. If I hadn't beat on Washington, he'd probably have settled an island by now...but I'm happier owning his cities. I don't think there are any other AI island opportunities. btw, Wash's last city is settled on Fur. I want that! But it's at size 1 (autoraze). I wonder if I should have played 'no city razing' :think:

Unless the AI gets and hooks up Iron quickly, I think my Q's have a lot of targets still. Justin, Ottomans, Lincoln, Roosevelt are archer only.
Leaving only Willy, Vicky, Mansa, Darius
plus Liz and Peter...:think: almost forgot about them. They could cause a problem with Oracle and/or GLH. I don't know what they're up to. There's a good reason to get out and explore.
 
I'm assuming that you plan for an early(ish) 100% GE, right? I usually try to have my 4th or 5th great person be a pure GE even if he has to sit in a cryogenic vault for a few hundred years. Wasteful but better than trying for several less than pure GEs and failing thus ruining an otherwise great game.

Yea, in past, I usually did one GP for a golden age, then 1 GS for bulbing Edu, then GE.

This time, I'm thinking of skipping the Edu bulb and just get a GE as #2. I really don't want to build the Mids myself tho. Unless Roosevelt (who has stone) starts it soon, I can't imagine the AI will build it fast enough for me to capture and then get a forge + Aqueduct + Hanging Gardens for 7 GE points.

GP #2 is 600 gpp! :eek:

thinking out loud: Can I get a GE without Mids? -- only forge + HG = 5 gpp

Let's assume that with massive whip/chopping I can do forge+HG by T160.
By T210, it would have 250gpp.
Then, let's say I get Parthenon, Pacifism and a golden age. Now it's 17 gpp
GE is born T231. I like the sound of that, but I may need to do some tuning. Not sure I can go 21 turns of the golden age waiting for one GE, but that's enough on this for now.

Now, Which city would do this?...Berlin is out (planned GLH) Lisbon has too much food. The GE city only needs to run 1 specialist. I'm planning Paris for Oracle+library scientists to produce random GP #1.
Maybe Munich (cow, 2 floodplains, 6 forests) can do it. I capture it (again) T119.
There are a couple Justin cities that could do it too, but those are probably better suited for military based on their northern location.

update: Munich needs 1 more forest. 2 chops for Terrace ASAP. It can get to size 4 on T150. 2pop whip a forge. 2 chops(post-forge) into Aqueduct should put it around 299/300. 1 pop whip that and the last 2 chops only get 750/900 on HangingGardens. And on top of that, Munich is down to size 1 so it can't work a GE anyway. :think: let me try to swap GLH and HG....

update 2: Berlin is now the GE city. Munich can't handle GLH either. New York will be good. It's size 3, has a Terrace and a good start on lighthouse already. It's a little low on forests. One forest is off-continent so I'll need an early Galley to get a worker there.
 
Meta-comment: Your thinking out loud in the above post is probably very useful for a lot of readers.

Absolutely. Being able to follow somebody's thought / decision making process is probably the best way to learn.
 
Last high-level question to allow us into your head: What's your plan for Oxford this game? I know you talked about possibly skipping cottages in Cuzco so I'm wondering whether or not OU will even pay off in a game that finishes so early...

I lied, one last question: What is your high-level GP plan? How many? What flavors? How many bulbs? How many GAs? Etc. Launching in the BCs means you'll have WAY less great people than a typical game that lasts into the 1500s.
 
Last high-level question to allow us into your head: What's your plan for Oxford this game? I know you talked about possibly skipping cottages in Cuzco so I'm wondering whether or not OU will even pay off in a game that finishes so early...

I lied, one last question: What is your high-level GP plan? How many? What flavors? How many bulbs? How many GAs? Etc. Launching in the BCs means you'll have WAY less great people than a typical game that lasts into the 1500s.

I'm pretty sure I'm skipping OU...but I said that in my hi-score game and I ended up doing it anyway. When I get to the point in the game where I would normally plan for library/universities, I'll revisit this decision. If I didn't need all the Uni's, I'd do Ox for sure.
Here's the main issue: in the 10M game, I was targeting T299 sushi. This game, I'd like to see T275 (or 260's?) To do that, I'm gonna need some early GP farms for bulbing. That means it will be hard to whip libs/universities and grow back in time.
With Edu around T210, I'd be whipping universities around T215. Oxford around T220. Not many turns for Oxford to pay off.

I'll wait on discussing the GP plan any more than that right now.
 
Forum was down, and now has the silly "likes" like most others /sigh

i know, but i need answers;
also now is hard to me to read this forum i was subjected to retinal surgery recently and the backgrounds bright/contrast hurts
 
Forum was down, and now has the silly "likes" like most others /sigh

Not to derail, but I find it high irony that people are liking this post.
 
Time to release some balloons and celebrate being 1/3 done! Around T115 should be 1/3. That would make T345 the finish. [party]

here are we now on MarbleStart?
I obtained Alphabet T114. Traded for AnimalH. Since Mansa was also researching Alpha, I waited 1 turn so I could trade him Alpha for Masonry, Sailing and Hunting instead of giving him Math yet. I've halted research and unit-overflow-wealth (whipping Q's). That short-term technique along with working poor tiles like coast and farmed-Wine..or even unfarmed-Wine was necessary to get to this point ASAP. Now cities can whip away coastal tiles and set up long term plans. My empire is breaking even at 0% research, but will start to bleed when I re-capture the cities the AI has been holding for me.

onder what's the plan for getting to corps in Phase II?
I'm gonna let the dust settle on this new forum migration. I want my :devil: smiley back. Then I can update ya'all on the plans and progress I've made while the forums were down.
 
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What the...give that man his smiley back already, I want to know about WB economy!

I'm also starting to believe it has to do with strike and building Research in cities. WB = Wastin' Beakers?
 
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