Preturn: Looks ok
IBT: We lose a Caravel that I moved to the Frigate I didn't see. Our Musket holds off a Cavalry. Zulu demand a small tribute which we pay.
1210 AD: Kill the Cavalry
IBT: Sioux are building TOE.
1220 AD: No Chinese to fight.
IBT: Again single attacks on our two reachable cities. Lose a Musket and a Cavalry retreats.
TOE Completed by Sioux
1230 AD: Two elite victories vs a redlined Cav and redlined (after bombardment) Rifle.
IBT: Aztecs and Mongols ally vs China pulling Mongols back into the war.
1240 AD: Pillaged the square that allows China to attack both towns. Get a Leader from the Elite Cav after losing one Cav vs a Rifle. Create a 3 unit Army and move it forward. I want to block China from free attacks vs our city.
Make some Minor trades to balance the budget. Songhai gets Magnetism for free due to a misclick.
IBT: Aztec get Universal Sufferage.
1250 AD: More units killed but no leader.
IBT: Sioux destroy the French.
1255 AD: Two stupid Cav on Plains take our Army to 1 hp. I started the Mil Academy.
IBT: Lose a Musket on the Iron.
1260 AD: China is finally quiet. We are prepping for an attack, but army has to heal.
1265 AD: Units move toward Chinese city of Banjarmasan. Kill off a landed MDI.
1270 AD: Units and Army move next to Banjarmasan.
IBT: Landing of a Cavalry. No sign of China
1275 AD: Kill Cav landing. Capture Banjaramasan. We have a radius expansion for this city from when we owned it. I am able to pillage the ways in except for under the Army.
Notes:
I would definitely starve Banjarmasin to size 1 as the first unit is Indonesian so we can completely remove the Chinese citizens and have no chance to flip. Note that we are now next to Persia as well as China. I think we want to continue the war with China though. I would remove all but one Musket out next turn in case of flip as we starve it down. It can't be attacked unless we moved the army -after Samarinda is gone, then it will be safe even with an army move, as the hill with the army will be in its borders.
Army is really helping us advance carefully. Its ability to pillage has been a real boon but soon it will be too open to really be able to advance. We need Rifles.
New Bekasi can still be attacked by China, but they haven't with its 3 Muskets with one Elite. Until we get Macaco, it should keep this defense.
Pillaged the Mountain with the Army to make Banjarmasin safe. Also had to pillage where 2 Muskets and Cavalry are. The Chinese shouldn't have enough Cav to take them out - maybe an attack or two.
I think we should abandon Samarinda (sell improvements). Its really too close to Banjarmasin. We can move the Cannon/Trebs under the army the next turn, then bombard and capture the next. I am making more Cannon to make bombardment better.
After Samarinda, I would go for Macaco. I think we should continue the war.
We don't have enough units to make towns happy enough, but I thought we should wait for draftable rifles.
For Islands, I have tried to leave Cavalry on some. We can also set up boat relays to move Cavalry to where an attack is. Any 2 cities within 6 can carry a Cav to a new island without using the Cav's movement - but this only works if there is a Caravel in the city when its needed. If this was planned out it would help get 2-3 Cav where its needed.
Ships that don't stop in a town are usually attacked. I was doing town jumping as much as possible.
