LK154 - CCM - Bablyon

A question about Elephants in CCM. To find the civilopedia entry on elephants I look under Strategic Resources but the write up refers to elephants as a Luxury Resource and says they provide happiness. However, when I look at a city screen, elephants are shown as a Strategic Resource and are not in the list of Luxury Resources.:confused: Do elephants provide happiness?

Lee. I like the black roads shown in your screenshot. Can you tell me the name of the mod? Also if you use a similar mod for railroads I would like to use that one also.
 
Lee. I like the black roads shown in your screenshot. Can you tell me the name of the mod? Also if you use a similar mod for railroads I would like to use that one also.
It isn't a mod. I took the time to do it myself.
 
Greebley, you usually wait until the middle rounds of the game to do this ;), but--could you post the save?
 
Lurker:

lol, I saw he had not posted the save, when I read his report. I did not say any thing as he was still on the forum. Guess I should have.
 
I'm still having this problem when I try to load a CCM 1.8 save:Unfortunately this does not seem to be a simple issue with the PediaIcons text file; the Angkor Wat icon is numbered 136 as Civinator said (back in 2014, at the end of the Rat45 thread) it should be, and is in the same format (regarding hyphens, etc.) as various other icons that aren't causing trouble.So, I'd be glad of any advice from this knowledgeable team. Is it possible to uninstall and then reinstall CCM? Might a new installation over the existing installation help? I have folders designated PediaIcons and PediaIcons 1.4, but no PediaIcons 1.8--is this relevant?


My guess was and is, that you have a very old version of CCM - that had this bug - still on your pc and the Virtual Store of windows plays havoc on your textfile by always overwriting it with an old buggy version of the pediaicons file. As long as this "ruin" of an old pediaicons file exists in your virtual store of windows it always overwrites your newer version of the pediaicons file and replaces it with the file that holds that old bug.

May be it can also be a problem of your path in windows how you open your save-files that leads to your problem. Unfortunately I´m not a specialist of windows.

The file that C3C is looking for, is always called PediaIcons. C3C would ignore a file called PediaIcons 1.4. When looking in my old CCM archives, there was a very old version of CCM when I updated the CCM text files and named the old version of the PediaIcons file from 12.06.2010 "PediaIcons-v1.4" and the -at that time new - PediaIcons file was from 20.05.2012. Both pediaIcon files are now completely outdated. At that time I hold both versions in the text folder to compare if I have all files updated for the new version of the pediaIcons file.

So a complete deinstallation of your CCM-files and especially a cleaning of your virtual store in windows from fragments of the old pediaIcons text file should be the first step and than a new installation of the current CCM files the second step of curing that problem.


A question about Elephants in CCM. To find the civilopedia entry on elephants I look under Strategic Resources but the write up refers to elephants as a Luxury Resource and says they provide happiness. However, when I look at a city screen, elephants are shown as a Strategic Resource and are not in the list of Luxury Resources.:confused: Do elephants provide happiness?

Jersey Joe, welcome in playing CCM. :) Your observation is correct. Elephants are a strategic resource in CCM and no more a luxury resource as it is in standard C3C.

There are several reasons for it: In CCM (caused by the cummulative religious buildings) there are much more buildings providing happiness than there are existing in standard C3C. So the change of a resource from luxury to strategic had to be done. Additionally luxury resources appear in clusters while strategic resources are not clustered on the maps. Therefore elephants as a strategic resource opens the option that more civs have access to elephant units.

The civilopedia of the next version of CCM will fix this this problem.
 
Civinator, thanks as always for your quick and thorough response. :clap: Learning about the Virtual Store problem was very helpful, and let me make some progress. Regrettably, I ran into another problem at the last minute: the CCM 1.8 rar file wouldn't unzip properly into Conquests/Scenarios, and went in as a completely disorganized mass of files not collected into their respective folders. There was some message, on the screen too briefly for me really to read it, about a limit being exceeded. I'm working on that.

So, LK, please drop me to the bottom of the batting order, and whenever Greebley checks in and posts the save Joe and Tusker can play before me.
 
LKendter
Greebley (waiting to post save)
Jersey Joe (up)
Elephantium (on deck)
Northern Pike


WinZip handled the .rar file fine for me. Not sure which decompress tool you are using.
 
Lurker:

WinRar worked for me. It was a down load from a year ago, so it complained that it was a trial. It worked anyway. You can get a free version from CNET.

Edit: This is Win 10 btw.
 
Regrettably, I ran into another problem at the last minute: the CCM 1.8 rar file wouldn't unzip properly into Conquests/Scenarios, and went in as a completely disorganized mass of files not organized into their respective folders. There was some message, on the screen too briefly for me really to read it, about a limit being exceeded. I'm working on that.

Northern Pike, I hope you will achieve to install CCM well. With my version of WinrRar I had no problems to do the test-unzips of CCM 1.8 (so this was a longer time ago) and until now no such problems were reported. If you still have problems with the installing, may be you should install CCM to a folder on your desktop and than if all is looking properly, transfer it to your Conquests/Scenarios folder.
 
Could Civinator or someone please clarify for me how clearing a forest works. By that I mean, the civilopedia says clearing a forest yields 10 shields to the city. In a few quick tests, I see 15 shields go to the city when I chop into a normal building but zero (0) shields when I chop into a Great Wonder. I am not sure about a small wonder since I did not chop into one.

Also, do shields that result from chopping benefit from any production enhancing buildings the city might have? For example, if the city has Slavery which increases production by 25% will that increase a chop from 10 to 12 or 15 to 18 (used both numbers since I do not know what a chop actually yields).
 
It's time to cut back to ten, I think.

Chops never contribute to a Great Wonder. The absolutely crucial thing is not to chop into a pre-build, because then it'll have tainted shields and the planned switch to a Great Wonder won't be allowed.
 
Could Civinator or someone please clarify for me how clearing a forest works. By that I mean, the civilopedia says clearing a forest yields 10 shields to the city. In a few quick tests, I see 15 shields go to the city when I chop into a normal building but zero (0) shields when I chop into a Great Wonder. I am not sure about a small wonder since I did not chop into one.

Also, do shields that result from chopping benefit from any production enhancing buildings the city might have? For example, if the city has Slavery which increases production by 25% will that increase a chop from 10 to 12 or 15 to 18 (used both numbers since I do not know what a chop actually yields).

Clearing a forest gives 15 shields in CCM. As far as I remember this is not affected by buildings inside the city that boost production. As it was said in this thread, if you have shields provided by chopping, you cannot switch to a wonder. When engineers are available, they can be used to speed up wonders (what will have more influence in the next version of CCM).

The Golden Age in CCM lasts 25 turns.

If you will have a look in these or other settings via the editor (here in the general settings), please use editor 1.00 that came with vanilla C3C and not the editor coming with the last update of C3C, as otherwise your bic will loose the option to produce scientific leaders (that´s another error done in the programming by Firaxis).
 
Good luck guys. Good to see another CCM game :goodjob:


Could Civinator or someone please clarify for me how clearing a forest works. By that I mean, the civilopedia says clearing a forest yields 10 shields to the city. In a few quick tests, I see 15 shields go to the city when I chop into a normal building but zero (0) shields when I chop into a Great Wonder. I am not sure about a small wonder since I did not chop into one.


Chops in CCM yield 15 shields compared to 10 of the original game.

Also, they do contribute to the production of Small Wonders (only in CCM), but not of Great Wonders.



Also, do shields that result from chopping benefit from any production enhancing buildings the city might have?


No, they don't.
 
It's time to cut back to ten, I think.

Chops never contribute to a Great Wonder. The absolutely crucial thing is not to chop into a pre-build, because then it'll have tainted shields and the planned switch to a Great Wonder won't be allowed.
Okay, 10 turns is a good stopping point. We should get our next settler then.

I am vetoing my idea of trying for the Oracle. If the AIs we know cooperate a little, I should be able to trade for 2 techs (so who needs the oracle). If we get the Wheel in trade, Babylon should immediately start building the Royal Stables so that leaves Nineveh or Assur to build the Oracle. Of course trading Mysticism means we would be in a race to finish the Oracle. Even with a 5 turn start I do not think we currently have the infrastructure to beat the AI.
 
Does Royal Stables act as a barracks? If so, we want a different town. I know I put workers house in Nineveh to get the bonus of a second barracks there.
 
World religion looked like a separate build than the Oracle - I thought we were heading for Islam? I assume that is something we need to build first.

There are other civs that can build it right? There are not 31 religions, so we could be beaten too it? I think it was a great wonder.
 
Does Royal Stables act as a barracks? If so, we want a different town. I know I put workers house in Nineveh to get the bonus of a second barracks there.

The Royal Stables need the palace as perequisites and therefore only can been built in the capital. They don´t work as barracks themselves. This job does the palace in that city. In my eyes the Royal stables are one of the strongest buildings of CCM in era 1.


World religion looked like a separate build than the Oracle - I thought we were heading for Islam? I assume that is something we need to build first. There are other civs that can build it right? There are not 31 religions, so we could be beaten too it? I think it was a great wonder.

To build a worldreligion always is a great idea in CCM. The worldreligions are great wonders. Of course there are many other civs in CCM that favour the Islam, too - so, yes you can be beaten in building it.
 
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