LK154 - CCM - Bablyon

Preturn change Babylon to scout; Nineveh to warrior; Ellipi to Islam community

Between turn: Babylon scout→slavery

1700bc Our northern ship makes contact with the Inca. Our southern ship finds Scandinavian territory.

Between turn: Nineveh warrior→warrior; Assur warrior→Slavery; Ellipe Islam→National Symbol

1660bc & 1620bc :sleep:

Between turn: Nineveh warrior→Slavery

1580bc :sleep:

Between turn: Mysticism learned start on Writing (16 turns) Babylon Slavery→??

1540bc Mysticism→Greece for Iron Working+12g; Mysticism+15g→China for The Wheel; Iron Working+Mysticism→Nubia for Writing+3g; Mysticism→Inca for Spices+70g; Mysticism→Scandinavia for Furs+30g;
Research Math (16 turns); Babylon starts Royal Stables;

between turn: Ellipi Nat Symbol->Granary

1500bc Northern ship contacts the French.

1460bc :sleep:

1420bc Our enslaver fails to capture Inca and kills the warrior.

Between turn: Babylon Royal Stables->Warrior

1380bc Make contact with Russians; Make contact with Israel;

Between turn: Babylon clan produced & warrior→Warrior; Assur Slavery->Academy;

1340bc Enslaver sent in pursuit of Russian scout.

Notes: I left a worker/warrior pair unmoved to allow for the next player to road to new city.
I started to mine the bonus grass next to Babylon a second worker (on the deer) can join the mining effort next turn.

:D I think we have 2 potential sites for building our next city. The following picture shows the site I prefer (marked as IC). Pro: it will get us Iron and Horses. Con: It is close to the Russians.
Also, there is a circled spot marked as Alternate. Alternate needs some exploration to determine best build.

Spoiler :


Here is the save:
 

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The picture above isn't working. :(


ROSTER:

LKendter
Greebley
Jersey Joe
Elephantium (up)
Northern Pike (on deck)
 
Lee, when I saw your post about 1 hour ago (9:30pm mdt) , I found that photobucket was down for maintenance. I did not see the picture; instead a message about wrong url was beging displayed. Photobucket (s809.photobucket.com/) is now up and I can once again see the picture.

Please let me know if the problem continues and I will find a different host for the picture.
 
I see the picture now.

I wouldn't bother with any more scouts. They tend to be slaver targets. With us having 2 defense warriors, we are better off sending out slow warriors to deal with exploring.
 
So are we building the world religion then for islam? That is why we put off building granaries and went for the temples instead.
We need to learn Polytheism before we can build World religion-Islam. When I looked at Mysticism and saw a World religion symbol I though it applied to all religions not just Hindu. :blush: At least we have the prerequisite 3 Islamic communities.

In a CCM game I do not think that building a temple before a granary hurts.

Using Ellipi as an example the difference between going (a) Granary->Temple vs (b) Temple->Granary is (a) produces 1 more shield (after adjusting for overflow losses) and 6 more gold. However, that recognizes that we are getting 2 happy faces from furs and spices. Without those happy faces the luxury slider would be at 20% not 10% and cost us some gold.
 
ROSTER:

LKendter
Greebley
Jersey Joe
Elephantium (up) Overdue for got it.
Northern Pike (on deck) Do you have CCM working yet?
 
I've got it.

The plan:

Build the new city at the IC site.
Don't bother with any more scouts due to Enslavers.
Finish Mathematics and start researching Polytheism Philosophy.
Start the build for World Religion: Islam.
Keep alert for trading opportunities.

Anything else? I'll play later today.

Elephantium (up) Overdue for got it.

Sorry about that. I didn't have time to play last night, so I didn't post :(
 
Agree on the scouts - our one scout vanished without warning. The new scout should stay away from cities/road networks. Moving next to a road and any slaver within 6 squares will kill it.
I agree that we should not build any more scouts, but if an AI (like the Russians) move a scout to where we have a chance to enslave it, I think we should try to covert it to the Babylonian cause.
 
I've got it.

The plan:

Build the new city at the IC site.
Don't bother with any more scouts due to Enslavers.
Learn Polytheism.
Start the build for World Religion: Islam.
Keep alert for trading opportunities.

Anything else? I'll play later today.
I was playing with "show food" turned off and forgot to turn it on when I saved the game.
Tusker, you probably know this, Babylon and Nineveh have barracks so the Siege Workshop should be built in Ellipi, Assur or the new city.
 
Babylon is building an Enkidu Warrior. No sign of Gilgamesh. Does anyone have thoughts on switching to an Academy for more science vs. building more EWs for military strength? We're getting 10 beakers per turn in Babylon, we're 3 units shy of the support limit, and Assur is set to start building an Academy.

We're a little thin on guards for Workers, so it's probably best to build a few more before switching production.

Trading:

I can buy Riding for 32gpt from Greece.
I can buy Mathematics for 18gpt from Israel, Greece, or Russia.
I can't buy Trade or Seafaring for anything.

I can sell Iron Working to France and China for a total of 67 gold, no gpt.
I could sell Riding to Israel and Nubia for a total of 45 gold.

I might be able to get Mathematics this turn if I buy Riding (Russia has Math but no gold).

Picking up Seafaring or Trade would cost yet more gold. I'm inclined to hold off on trading. Although we could get started on Philosophy this turn with the right trades, we wouldn't have much gold available to fund our research.
 
Babylon is building an Enkidu Warrior. No sign of Gilgamesh. Does anyone have thoughts on switching to an Academy for more science vs. building more EWs for military strength? We're getting 10 beakers per turn in Babylon, we're 3 units shy of the support limit, and Assur is set to start building an Academy.

We're a little thin on guards for Workers, so it's probably best to build a few more before switching production.

Trading:

I can buy Riding for 32gpt from Greece.
I can buy Mathematics for 18gpt from Israel, Greece, or Russia.
I can't buy Trade or Seafaring for anything.

I can sell Iron Working to France and China for a total of 67 gold, no gpt.
I could sell Riding to Israel and Nubia for a total of 45 gold.

I might be able to get Mathematics this turn if I buy Riding (Russia has Math but no gold).

Picking up Seafaring or Trade would cost yet more gold. I'm inclined to hold off on trading. Although we could get started on Philosophy this turn with the right trades, we wouldn't have much gold available to fund our research.
I intended the warrior being built in Babylon to be part of a 2 warrior escort for the settler.
Next turn when Nineveh completes Slavery it will be producing 10 shields per turn so you could build a few warriors units there.
Maybe we should build a few bowmen instead of warriors. I wonder if the AI gives more weight to our 2 defense warriors than it does to a normal warrior. In addition to the units you build, you will also get a worker, a chariot, and an enslaver.
 
Well, the AI definitely gives more weight to offense points than defense points. I'm not sure about the Warrior vs. Spearman weighting, though.
 
Does anyone have thoughts on switching to an Academy for more science?

Absolutely not. I can only comment in general terms when I still can't load the save (to answer LK's question), but we don't normally waste resources on self-research early in CCM. It's even more futile than at comparable difficulty levels in C3C. Given the number of early contacts we make in CCM, staying in an acceptable position in the tech race by brokering and minimum research should be simple for good players.

There are still a few things I can try to get CCM 1.8 working, but I may not have the time until Saturday. So, Tusker, you needn't hurry to finish on Thursday.
 
Absolutely not. I can only comment in general terms when I still can't load the save (to answer LK's question), but we don't normally waste resources on self-research early in CCM. It's even more futile than at comparable difficulty levels in C3C. Given the number of early contacts we make in CCM, staying in an acceptable position in the tech race by brokering and minimum research should be simple for good players.

There are still a few things I can try to get CCM 1.8 working, but I may not have the time until Saturday. So, Tusker, you needn't hurry to finish on Thursday.


NP, your problem is unzipping the files right?

I use power archiver which worked for me. I have liked this program and have bought it, but I think you can download a trial version.

http://www.powerarchiver.com/

if you want to try it.
 
Greebley, thank you, and my thanks also to the gentlemen who recommended WinRar upthread. I'll try all those possibilities tonight or tomorrow.
 
Now Greece and Inca have Code of Laws, and Scandinavia has Seafaring. I'm considering this trade:

Buy Riding from Greece for 32gpt
Trade Riding for Math with Russia
Buy Trade from Nubia for Riding+Math
Buy Seafaring from Scandinavia for the other techs

I'm a little hesitant on buying Riding, though -- this chain doesn't give us our gpt back, only techs + some leftover gold from midrange civs.

Thoughts?
 
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