Northern Pike
Deity
- Joined
- Jul 29, 2003
- Messages
- 6,673
Sure, I know those builds and settings made sense until the Russians were eliminated [referring back to Joe's post #178].
It may be a while yet until we revolt to monarchy. The right moment will probably be when we've added nine or ten cities to our empire by eliminating the Vikings, and we can finally do it without getting crushed by unit costs.
If anyone is thinking that unit costs during our early offensives in CCM didn't used to be such a problem, you're right. Civinator didn't increase the penalty for units over the limit until Rat 44, and in that one the desperate early tactical situation (with the AI allowed to build settlers) kept our troop levels down. Then in Rat 45 Solomon's Temple gave us an early GA, again letting us evade the issue. So this is the first time we've had the problem in its pure form, so to speak.
It may be a while yet until we revolt to monarchy. The right moment will probably be when we've added nine or ten cities to our empire by eliminating the Vikings, and we can finally do it without getting crushed by unit costs.
If anyone is thinking that unit costs during our early offensives in CCM didn't used to be such a problem, you're right. Civinator didn't increase the penalty for units over the limit until Rat 44, and in that one the desperate early tactical situation (with the AI allowed to build settlers) kept our troop levels down. Then in Rat 45 Solomon's Temple gave us an early GA, again letting us evade the issue. So this is the first time we've had the problem in its pure form, so to speak.

--it looks as though CCM 1.8 is going to involve much bloodier wars than earlier iterations. In 1.7 and before, once we emerged from the Ancient Age, we had to endure a long period in which our basic attack was 4-4 (knight versus arquebus); but then we'd fairly quickly reach the 12-8 era of early tanks versus infantry, when we'd win without difficulty. Now that early tanks are numerically insignificant autoproduced units (quite rightly, on historical grounds), and better tanks are a long way further ahead on the tech tree, the game will involve a whole era of 9-8 attacks (armoured cars versus infantry), with much heavier casualties than we've come to expect. This doesn't seem like the situation in which to experiment with a war-weariness government.