To keep the first CCM V2 game simple, I chose Pangaea, 60% water. The civ was still totally random. As typical, I roll absurd starts before the real game. I had all tundra, massive desert range and 1 grassland surrounded by hills. 4000 BC (0) Our initial tech choice is naval warfare. This is the only second tier tech we can go after. (IT) We have completed worker houses. With the changes in CCM, this is the very first item you build. 3600 BC (8) It seems awful early to find a slow AI unit. We have contact with Rome. We can't pull off any trades. 3050 BC (19) We have another contact - the Inca. We also have contact with Persia. We ship sail to Persia for masonry and $4. We ship sail and $28 to Inca for pottery. We ship sail and $72 to Rome for warrior code. We have $1 left in the bank. It was worth it to get a nice chunk value from a starting tech. 2900 BC (22) We meet the Dutch. No trades are possible. 2850 BC (23) We meet the France. No trades are possible. 2750 BC (25) Barcelona is founded. It doesn't have any food, but we grab that block of dyes very close to Italy. (IT) The Dutch complete the Colossus. I thought scouts were immune to attack per the Civlopedia. It is wrong - I watched a scout die to something invisible.