That's a good point. Fishing boats on a reef could get very good yields.We have reefs, which according to the early list, count as 'passable features' to get the culture/faith bonus.
That's a good point. Fishing boats on a reef could get very good yields.We have reefs, which according to the early list, count as 'passable features' to get the culture/faith bonus.
Interesting, to me that implication is you can still say put a district on a deer or cattle as you aren't "harvesting" them (and getting any benefit).
That's a good point. Fishing boats on a reef could get very good yields.
That was my reaction!A Classical unit with effectively 45 Combat Strength is insane. And it can build super-forts that heal it. Insanity.
I haven't though the whole thing through, but I think the district will be helpful for culture generation but not necessarily as potent for a CV. The thing is with having a "similar cultural output to a few great works" is, that you actually have to build the theatre square and ampitheatre then recruit a limited supply of ever increasing in cost great writers. With the Māori, they just spam theatre districts and arrive at the same result.I also don't think the Marae is OP if Maori can't recruit great writers then this building may just have a similar cultural output to a few great works. The faith output is also not going to help much as most religions are established before amphitheatres are researched.
If they now allow jungle to spawn on grassland, that seems like a big boost to Maori. Sail over to grassy jungle. Settle. Reap the endless 3 food, 1 production tiles. Pedro rage quitsYeah, either they changed the criteria so that they can go on grass, or it's a world-buildered game they're playing.
I think he's referring to the five forms of renewable energy.From that article:
So, the new resources are probably tied to the new future era?
and varu can't get +8 from oligarchy.
The Oligarchy bonus is for melee units, and the Varu is cavalry.Can't they?
cavalry can't, no.Can't they?
It only applies to land melee line (warriors+) anticav and naval melee as of R&FCan't they?
If only this happened:The Maori are going to have a very skewed impression of what makes a good start:
"Look at all these beautiful reefs!"
If only this happened:
"Forget New Zealand, take a right and head towards Australia. I heard there is a great big one there."
Hydroelectric, geothermal, solar, wind and what? Fusion?I think he's referring to the five forms of renewable energy.
I'm calling that the Inca will get Irrigation at the beginning and can build their terrace farms from the start.
This is why i think the toa is potentially problematic:
Consider Toa vs Shaka's impi corps, generally considered medieval bruisers
40
+10 vs anticav
+5 from haka alpha dominance dance
+8 from oligarchy and legacy
=63.
Impi corps with oligarchy
41
+10 from corps
+5 from shaka's loincloth (zulu corps bonus)
+8 from oligarchy and legacy
=64.
An impi corps costs ~250 production.
Even without using pikes here, Toa can outhit knights by 5 (53 v 48), Black Army as seen so far by 3, only losing to samurai (by just 3) in the middle ages. And the toa can get tortoise to fend off crossbows (and battlecry to be cruel.)
They got some teeth on them jade clubs!
Oh boy, that'd be totally awesome. Having the terrace farm in Civ VI would be sweet, but Irrigation for free would be the icing on the cake. Being able to improve your plantations immediately would also be a bonus.