Map Trix

Map Trix 3.1.0

beezany updated Map Trix with a new update entry:

new lens layers

new lens layers​

five new decoration layers with configurable shortcut keys:
  • borders: optionally turn off borders for a more scenic map
  • city limits: outline each settlement instead of whole empires
  • discoveries: mark the location of goody huts and dig sites
  • fortifications: show which tiles are fortified and who controls them
  • religion: see exactly which tiles to visit with your missionaries
plus: French translation by trixie

[ATTACH...

Read the rest of this update entry...
 
I have another idea for a lens, I have been using map tacks to mark all the vegetated hexes as I constantly deploy ranged units only to find out they cannot target anything because of trees that are NOT being rendered obviously enough. It seems to me if you build an urban upgrade that all or most of the trees would be removed right? The graphics clearly show them gone but my archer cannot shoot through them.
My work around is before every battle to throw a custom district tack on every vegetated hex to remind me I cannot shoot through it. So annoying and time consuming. A lens could potentially solve this, not sure.
 
I have another idea for a lens, I have been using map tacks to mark all the vegetated hexes as I constantly deploy ranged units only to find out they cannot target anything because of trees that are NOT being rendered obviously enough. It seems to me if you build an urban upgrade that all or most of the trees would be removed right? The graphics clearly show them gone but my archer cannot shoot through them.
My work around is before every battle to throw a custom district tack on every vegetated hex to remind me I cannot shoot through it. So annoying and time consuming. A lens could potentially solve this, not sure.
That's why the tooltips highlight hills, vegetation, and swamps, so that you can see which tiles are obstacles to movement even when you build over them. not sure whether i can turn that into a lens layer, because layer sprites can only use built-in icons, and none of those things have icons yet. color highlighting might work though, as long as i can represent all of the terrain in a single color.

1754593847419.png
 
That's why the tooltips highlight hills, vegetation, and swamps, so that you can see which tiles are obstacles to movement even when you build over them. not sure whether i can turn that into a lens layer, because layer sprites can only use built-in icons, and none of those things have icons yet. color highlighting might work though, as long as i can represent all of the terrain in a single color.

View attachment 739491
I use the tool tips after I have deployed my ranged unit and find out it cannot fire on my target. When I see buildings I think I can shoot or walk through them but NO, the hidden forests or rough stops me, so frustrating. I quick save all the time before battles as I constantly have to reload because even though the map looks beautiful I cannot see these cleared forests. Even some rural forests have pathetic little shrub looking things that block my fire and progress.
 
I had some difficulty getting version 3.1 to load. I had to unsubscribe from Steam and use the mod tool, maybe Steam takes a while to go live with updates. Anyway, at first glance it looks like it's working as I see water, vegetation, and fortifications being highlighted. That last one should come in handy as well, as I have struggled to find that last fortification that needs conquering many times.
I will need to play with it for a while now to get used to it. Any reason you didn't include rough with the water as both hinder movement. Maybe because roads are not part of your available data? Roads will let you travers rough and wet I think but if you cannot see that flag then it would be hard to warn about.
 
I had some difficulty getting version 3.1 to load. I had to unsubscribe from Steam and use the mod tool, maybe Steam takes a while to go live with updates. Anyway, at first glance it looks like it's working as I see water, vegetation, and fortifications being highlighted. That last one should come in handy as well, as I have struggled to find that last fortification that needs conquering many times.
I will need to play with it for a while now to get used to it. Any reason you didn't include rough with the water as both hinder movement. Maybe because roads are not part of your available data? Roads will let you travers rough and wet I think but if you cannot see that flag then it would be hard to warn about.
the layer does highlight rough terrain (hills). they have a red-brown overlay.

i also tried to include roads in the terrain layers, but i haven't found a good way to represent them in a lens overlay yet. i tried a variety of overlays and borders, but they just made it harder to read the map. i can't use an icon because sprite layers can only use built-in icons, and the game doesn't have one for roads. anyway, the tooltip does show roads, so you can use that for now to check for them.
 
i've seen a couple more reports of Steam Workshop being slow to update, but you can force it by unsubscribing and re-subscribing to the mod.
I went back to Steam and it grabbed the latest version. I can see the tan rough highlights now, not sure if they were there before and I missed them.
 
Back
Top Bottom