March 18th (3/18) Hotfix

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Are the Rialto District votes meant to scale based on Map Size or Speed? I have 6 votes from Gold per Turn reporting on mouseover in the World Congress UI, but only actually getting 5 (10 total, 1 member, 1 host, 3 embassies)

That's just a tooltip bug, 5 is proper. It'll scale later, though.

Can chip in with the same experience. Siam (my friend) bribed Monte to DOW me, and now Monte's two City State allies are new members of the British Empire along with 4 of his 6 cities, including his capital. My War Score is +100 against him and he won't even come to the negotiating table. I'm wondering whether the small land force he still has is keeping him from making peace but honestly, given the state of our two forces, that shouldn't be preventing peace.

I'll take a look.

G
 
I was playing with Korea, when I bought a Merchant with faith appears to me the Venice Merchant... And the strange thing is that I had previously purchased a merchant with faith. (3/18)

Spoiler :
HSi3Jr4.jpg


With Rome the Fragate start w/ new Venice promotion +10% +1 move. (3/17)


Taking the cue...

I'll just comment on something I'm thinking abnormal that is the cost of social policies to build wonders in / after atomic era. For example in this game that posted the SS Korea I was 6 tradition, 6 statecraft, 6 rationalism and 10 order but still had 6 policies to build the Huble, 6 for Firewall, and 8 for the Cern being scientifically I had the released long ago. There was more useful policy in order, and there was only 4 to close the tree, and no other branch was interesting at that point of the game.

And I think this has to do with game speed. The impression I have is that they are setting based test in Marathon or Epic, because these speeds seems to flow and synergy. Normal and Fast seems to happen something very strange. For example, if I make more than two cities I can no longer keep up with AI culture to build wonder even prioritizing cultural buildings.
 
I'll take a look.

G

Got some more followup information if that helps.

In the same game, I ended up at war with the Shoshane, Siam and Aztecs. In each case, they wouldn't consider peace until they reached the point where they could capitulate, in which case each capitulated immediately. So it seems that something is preventing the AI from making peace, but not from capitulating.
 
I can't confirm that.

I had multiple wars that ended in white peace in my games.
 
Yeah, I've had one war in 3/17 and two in 3/18 that ended in white peace, and another that ended well before capitulation, in the 40s for war score. All four had actual fighting, they weren't these meaningless cross continent wars, maybe that's a key difference.
 
I have, with Venice, some building with investment in my puppets. But the puppet want to build "wealth" or "science" instead. And so, these building are never constructed.

I saw this last version, not with Venice. They snapped out of it eventually. Might have been from unhappiness, trying to offset boredom by making culture? Not sure.

Won't surrender
In previous version I found this with Denmark. 2000 year long war, I had 90 war score or so. However this was just from "winning", he still had an "immense" army and "robust" economy. Peace was "impossible" the whole time, however.
 
Loving the Authority changes. Flipping the two starting policies is just what it needed to get enough gold to be sustainable until you get Markets, and allowing you to go expansionist.
 
Hello! I am really enjoying this patch; it's really breathed new life into the game. However, I've hit a CTD. Throughout the game, I've gotten occasional CTDs during the AI's turn. However, they didn't repeat, so I could just reload the autosave and keep going. Now, however, I've hit one that happens over and over. Every time, during Spain's turn, the game crashes. I looked into the XML log, and it seems as though the issue might be this:

[830294.500] Validating UnitGameplay2DScripts
[830294.500] Missing Entry for UNIT_BARBARIAN_HORSEMAN
[830294.500] **** VALIDATION FAILED *****

Spain is the last AI to move, so maybe the issue is with the barbarians?

I've been using the additional ethnic unit skins mod, but the crash still happens with it disabled. What's the best way to get the save file to you?

I would really appreciate your help!
 
Hello! I am really enjoying this patch; it's really breathed new life into the game. However, I've hit a CTD. Throughout the game, I've gotten occasional CTDs during the AI's turn. However, they didn't repeat, so I could just reload the autosave and keep going. Now, however, I've hit one that happens over and over. Every time, during Spain's turn, the game crashes. I looked into the XML log, and it seems as though the issue might be this:



Spain is the last AI to move, so maybe the issue is with the barbarians?

I've been using the additional ethnic unit skins mod, but the crash still happens with it disabled. What's the best way to get the save file to you?

I would really appreciate your help!

That's not the problem.

If you have a minidump file in your civ install directory, zip it and post it to the bug reports thread.

G
 
Really enjoying this version, a very realistic and reasonable response to actions for the most part.

The one odd thing is Egypt declared war on me for not much reason (I think they were bribed?) and stayed at war with me for 200 turns. I wasn't going to take one of their cities because I was absolutely fine and didn't want the diplomatic hit to take a city with other leaders.

Then the peace accords came in, and I really didn't want to take a city for a diplo hit. There was nothing I could do but repeatedly kill all their units for years and years. They were at 0 war score or at most -3 -5 war score the entire time, and it just became them randomly stealing my workers, and me killing all their units.

I finally just took their city down to red, and they asked for peace, but when you don't want to fight someone, you have to really just almost take their city to get them to stop the war.
 
Gazebo, how do you feel about some sort of decay for spying on another civ that is faster in the ancient era and lower in the modern like warmongering? I've played a couple games with the new England and the starter spy is great, but it can very quickly obliterate your relationship with another civ for a long time in an era where you don't have many trade routes, ideologies, or other means of repairing the damage? Really using it right now is basically declaring war on a neighbor (or several if you move it around).

Obviously, using it should not be free of consequence, but -60 in the ancient/classical era might be steep. If that decayed fairly quickly, maybe half the speed of tile buying (so 100 turns on std speed) it would still be a risk, but not something that will create a lifelong enemy.
 
Rome's UB, the Colosseum, is giving Great Admiral points for enemy units killed. The tooltip states only Great General points (and GAP), and I'm pretty sure that's all it used to give. Are the GA points intentional?
 
Rome's UB, the Colosseum, is giving Great Admiral points for enemy units killed. The tooltip states only Great General points (and GAP), and I'm pretty sure that's all it used to give. Are the GA points intentional?

It used to give general points for landunits and admiral points for naval units, not sure if that was intended either, but that's how it used to work.
 
It used to give general points for landunits and admiral points for naval units, not sure if that was intended either, but that's how it used to work.

Don't remember noticing that in earlier versions, but bonus yields were a lot easier to miss before the new notifications (a nice addition, btw). Regardless, currently a kill of any unit gets you GAP, GG and GA points.
 
Has there been made any core changes to Mausoleum Of Halicarnassus? After building it, I didn't get the usual 100 Gold from expending a GP, but 100 Gold for each era or something like that, which means that in Renaissance, I get 400 Gold from each GP expended, which seems downright overpowered.
 
Couple of odd things I've noticed with this beta.
After failing a CS protection check with 6 or 7 CSes, despite fielding an increasing army and battling against barbarians, I now find it impossible to again pledge protection. The tooltip for all of them was saying: "must wait another X turns before etc." but after waiting the allotted period the tooltips then changed to say: "must wait another -X turns before etc." and the number keeps increasing(decreasing?)
Then there was the AI claiming I lied regarding the settlement promise. I'm on one continent, where about 8 cities could be founded, and the Ottomans are on another similar sized one to the south. They planted a city on a peninsula to the south on my continent so I plopped one just to north to stop them progressing. They took offence and that's when the promise to stop was made. 20 or 30 turns later I founded another north of my capital and far from them which apparently triggered the response that I broke my promise. All this time their continent remains unclaimed and barbarians are spawning all over the place, which I gladly remove to claim the rewards, but they get upset about the land on my continent being claimed!

Attached are the last save and the logs.

EDIT:
The CS error must be a Lua thing as after reloading this save it is gone. All the CSes are now as they should be.
 

Attachments

I founded the only religion on my continent, and converted everyone, got 5 extra votes from religious authority. Then i enhanced the religion with that "+happiness per followers on foreign cities" bonus and my happiness went from -1 to +150. Didn't expected so much, now i'm rolling a permanent golden age. Kinda op though, the other enhancers were nowhere as good.
 
Has there been made any core changes to Mausoleum Of Halicarnassus? After building it, I didn't get the usual 100 Gold from expending a GP, but 100 Gold for each era or something like that, which means that in Renaissance, I get 400 Gold from each GP expended, which seems downright overpowered.

It should be giving culture in the CBP, not gold. If just using the CP, it probably still scales the gold to game speed but I doubt it does it per era. Only G would know.


As an aside, can we get positive bonuses for liberating? Current it just removes negatives, and it seems silly to me that I have to do some conquering to get a significant portion of the rewards from liberating. Could call it "Weakened Tyrants" or something.
 
Just received a city state quest to build the Murano Glassworks. Problem is, I'm not Venice, nor is anyone else in my game.

Edit: Received another for the Arsenale di Venezia, so looks like all of the new Venice wonders aren't flagged right.
 
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