Marians: Sons of Mars

Dommy doesn't need any bad luck from me - despite what some of our resident players say, I am not biased :p - seeing as how his expansion, military-industrial complex, and the fact all his neighbors have a CB on him will likely end up causing him to curb his power one way or another.

Fortunately, the NPCs would never declare war since they're not below -1 just yet... provided he doesn't do something like switch to another faith and then use the religious casus belli, that should remain unchanged.

Should.

I trust you to be unbiased, but who's gonna attack me anyways, I haven't angered anyone...

I have a big army to crush the revolts that are thorns in my side, that's really it, not really to fight though I can if needed.

If you can tell though, now that I have Egypt under my control, I've been slowing down expansion. I'm confident I can get Israel and Sudan under my control at the slower rate.

Did I actually permanently lose any armies?
 
when will i be able to make claims 10 pixels away

You have six techs. 6 * 5 = 30, so you can claim up to 30 pixels away.

@ Domination:

No, they were just retired for the duration of the turn. I don't have a mechanic for permanently destroyed armies yet.
 
OK good;)

It should be possible (Though unlikely) IMO to lose 'em, but I don't know how you'd do it.

Easy: I'd make it a 10-20% chance of losing the army if you're the loser. Higher if on the offensive due to the fact you don't know the terrain/have less provisions/etc.

Similar to how every time religious rebels conquer a province, there's a 20% chance of conversion. 20% to prevent EU3-esque religious rebel exploitation.
 
When does update 8 occur?

At least another 12-24 hours. Earlier if Omega, Abaddon, Mad Man, and Duke Blackstone all get their orders in - we'll have all the major players' orders and will be set to go.
 
I just want my map as I think it should be, and invest all into Civic... I don't really know what you expect us to do.. the rules are so constrictive!
 
I have to make this quick I don't know how long I have, my Internet is acting up so make my country an NPC until I get back please. somebody can take over japan if they want I wont mind.
 
Just Om and Duke left then!

PLEASE let this be the turn my civic level is correct ;)
 
Claim 3 provinces on my borders this turn please, one connecting to the Pacific ocean in the northern part of the continent.

Please spend 20 on DiplomacyII, and 10 on MilitaryI.
The remainder goes into my treasury.

I offer a trade agreement with the country to my south.

EDIT: I move 1 point towards private ownership.
 
-Japan

Japan moves one point towards centralisation, increasing RR by 1% but increasing income by 5%. Japan finishes Army 3 and moves on to Diplo 1, investing 1 gold in it.

Japan colonises 5 provinces.

-Patagonia

Patagonia accepts the Amazonian trade agreement by merit of the fact they can only benefit from it.
 
Alright, it's time I revamped diplomacy since a lot more of it's gonna come around:

NPC relations -

NPCs opinion meter ranks from -5 to 5 of all nations they know. Negative points reduce successful negotiations by 4%, positive increase it by 2%.

Things that increase it:

Faith - +2 for same state faith or +1 for same state faith group
Alliance, Vassalage, Defense Pact, or Guarantee - +1 for only one of these
Any economic agreement above trade agreement - +1
Royal Marriage/State Ties - +1

These effects are permanent provided they stay constant.

Things that decrease it:

Faith - -1 if not in the same faith group
Wars of aggression - -2 as long as the war is ongoing
Protectionism - -1 as long as protectionism is in effect
Preferential Trading Area - -1 if the NPC isn't in it

Temporary pros:

Everytime your gifts to an NPC amount to 20 gold, you receive +1 for 10 turns.

Temporary cons:

If you declare war on a country using a religious casus belli, every state of the target nation's state faith will gain -2 of you for as long as the war lasts, but will continue to apply it for 20 turns afterward. Wage religious wars with caution.

NPC Behavior

Each diplomatic action has a specific chance of being accepted/offered by the NPC.

War - The most dire of NPC actions, it is rarely invoked. You must be below -1 for an NPC to even consider war. Next, an NPC will evaluate its position - if it and its allies have a) a casus belli and b) enough strength to take you on, they will declare war.

Royal Marriage/State Ties - Base chance of 50%. Can be offered to any NPC.

Vassalage - If you control half a target nation's land at the peace table, you can force vassalage. It has a base 50% chance of acceptance/rejection, and this increases based on how much of their land you control - if you control 90% of the land, 90% chance of acceptance. Peaceful vassalisation requires State Ties and some form of alliance - DP, alliance, or guarantee. The base chance is 60% if you have these, and any bonuses/penalties are then applied. You can only offer it once a turn, however.

Guarantee - Obviously this doesn't require NPC approval.

Defensive Pact - NPCs have a 50% chance of acceptance, and this changes depending on your factors. If you have less than half their power, they won't accept. If you have more than twice their power, they will accept automatically.

Alliance - NPCs have a 30% chance of accepting this. They won't accept it at all if you're 80% or less of their power. As it's a serious commitment, if you're stronger than they are, they will raise the rate to 40%. Alliances are hard to negotiate, but very rewarding due to their offensive and defensive applications.

Military Access - Automatically given during war if you have a DP, Guarantee, or Alliance between you. Peacetime, it's a flat 50% chance, as modified by other factors. +5% for every 20% stronger than them you are. Thus, if you have +5 relations and are twice as strong, you have a chance of 85%.

Annexation - You can force this on a country if you control 100% of their land. Peaceful annexation requires vassalage, and has a 10% chance. Can only be offered once per turn.

NPC breaking vassalage - NPCs can and will break away from their suzerain if possible and desired. If they make half as much income as you, they will see you as weak and consider breaking away. This is before applying their vassal tolls, by the way. If they have a 4 or 5 opinion of you, they will remain loyal even if stronger. NPCs always break vassalage if they are equal to you in income.

Economic Agreements - Flat rate of 50% acceptance. For every 1 gold more profitable it is for them than you, they gain 5%. They'll also look at the profit of alternative trading partners and deduct what they'd gain from what they'd gain from you. Better to let NPCs offer you the agreement instead. NPCs automatically accept trade agreements if there's no alternatives. They'll automatically accept every upgrade to the agreement up to Customs Union. There's a 20% chance of Single Market, 15% chance of Economic Union, 10% of Currency Union, and 5% of Fiscal Union.

Those are the innerworkings of agreements, just so you know how they're done. This will not affect complexity since it's handled by me.
 
Update 8

sonsofmarsmap8.png

sonsofmarsturn8stats.png


Incidents

Poland has revolted against the Germans, desiring a new country.
Ecuador has revolted against the Amazon, desiring a new nation

New nations have joined the fray:

-Turkestan in Central Asia
-Guyana in South America
-Korea in Asia
-Kitara in Africa
-Serbia in Europe
-Hawai'i in the Pacific
-Dahomey in Africa
-Cyrene in Africa

Events

France has experienced an economic crash, and so will collect 11, rather than 12, income.

Caribbean has been hit with a plague, and so can only claim 4 provinces this turn.

Iberia has experienced a settler rush, allowing it to claim up to 6 provinces this turn.

Ormus has experienced an economic crash, and so will collect 8, rather than 9, income.

Religious Events

Hinduism - Lombardia and Carthage (60%), Iberia(50% + 5% = 55%); Rome, Nubia, Germany, Austria and all countries in contact with Carthage are at 50%.

Iberia: N/A
Rome: N/A
Nubia: 1 conversion
Germany: N/A
Austria: N/A
Lombardia: 1
France: 1

Judaism - Kiev has 60%, Novgorod has a 55% chance, everyone else in contact with Kiev(Germany, Austria, Astrakhan, Novgorod, and Rome, Na-Na-Nine) has a 50% chance.

Kiev: 2 provinces converted.
Novgorod: 3 conversions.
Germany: N/A
Austria: N/A
Astrakhan: 1 conversion
Rome: 5 conversions.
Na-Na-Nine: N/A
Nubia (Since Rome is half Jewish, it counts as another Judaism site, and so Judaism can reach Nubia): 1 conversion
 
Iberia

We have 38 income. Our next investment will be towards Civics 5, which will cost 54 due to our closemindedness.

We invest in two armies, costing 9.6.

28 is put towards Civics 5.

We claim 6 provinces, taking advantage of our settler rush. 4 in Africa, 2 in western France.
 
Canadians news and stuff

put all the gold at military 2.

we hereby claim Hawaii, all four islands and some alaskan islands if theres any left.

we are at a loss on how to explain the Revolt Risk increase...
 
Not only is Hawai'i too far away for you to claim, but it's inhabited by one of our newest NPCs. ;) It will certainly be an interesting proxy kingdom. :mischief:

Your base revolt risk is 1.6%. You're 4 provinces over your support limit, and so that adds up to 5.6%. Every new province will add +1% to your RR. To increase your support limit, invest in Civics tech.
 
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