I don't remember if I included the forests. I had to import the vegitation from original maps, so it may be lost. You just have to find which tiles are (well this is the difficult part) and then edit with a text editor the maps. Well here is a TODO list:
Assets:
Import improved graphics mod.
Python:
Spawn of indi cities (like Magadascar)
Set 1700AD goals failed
Thai spawn
DLL:
historical maps (Thai, France)
update to SVN 621
Map:
Marsh in Europe
March in Newfoundland
Forest in Brazil
Move resources to city spots.
Add Polynesia.
Map/Python:
Late bonus check (1700AD scenario, 1700AD resources) (1800AD rerources and later)
Cotton spawn on 1800AD, Brazilian and carabean sugar at 1600AD
Tea in Anatolia and Morroco
Spicies in Maghreb
Banana in Guatamala
Banana, tea in Ethiopia
Sugar in Europe
Crab 1S in Ireland
Remove Catholicism from Byzantium, Kiev spawn orthodox only
Make the 600AD a 500AD map with collapsing Persia
Note: Do NOT edit the maps through worldbuilder. It is better to edit them with a text editor, else you will have a save instead of a map.
If anyone wants to proceed, they is welcome

.