Master Map Change Thread

Skyrim is 7/10 without the right mods, 9/10 with them. I liked the whole civil war setup, though, in particular how both sides are sympathetic and obnoxious in equal measure.

Morrowind had the best main quest in the series and the proper surrealist atmosphere (with Dragonborn DLC, Bethesda seemed to have finally realized the necessity of surrealism). The rest of it is over-idealized by the community, IMO - the guilds' quests, especially the Morag Tong and the Mages Guild after (half of which was one big 'fetch me this book') were very lackluster. Ranis Athrys' tasks were fine, though.

EU has many good things, but Paradox was never able to fix the "nothing to do in peace" problem, so I stopped playing it.
 
EU has many good things, but Paradox was never able to fix the "nothing to do in peace" problem, so I stopped playing it.

Get Crusader Kings II then. Half the game is war, the other half murdering and assassinating people to get in line for succession. I would say it's more fun than EUIV
 
Skyrim is 7/10 without the right mods, 9/10 with them. I liked the whole civil war setup, though, in particular how both sides are sympathetic and obnoxious in equal measure.

Morrowind had the best main quest in the series and the proper surrealist atmosphere (with Dragonborn DLC, Bethesda seemed to have finally realized the necessity of surrealism). The rest of it is over-idealized by the community, IMO - the guilds' quests, especially the Morag Tong and the Mages Guild after (half of which was one big 'fetch me this book') were very lackluster. Ranis Athrys' tasks were fine, though. .

Agreed on both points.

Skyrim is a wonderful game, but I feel so handheld through it. Quest markers, etc. If I could just turn them off... (Well, I can, but should I really need a mod to do it?)

Morrowind had a very immersive atmosphere, but the combat and many of the quests are unmentionable when speaking of the game's high points. I would kill for a game with Morrowind feel and quality, and Skyrim combat and looks.
 
That's the best thing about games in general, IMO. Learning a game and playing it for the first time creates a kind of magic that subsequent playthroughs just don't hold.
That's true, but the game design paradigm of most games is to hold your hand as much as possible to avoid this situation.
 
Alright guys lets please end the non-map discussion and move it to merijn's off topic thread.

EDIT: Wait, it isn't there. Sonofabeach.
 
^It's there. It's in the Dawn of Civilization Social Group, not the forum.

Also, I disagree about quest-markers. The more open-world the game is, the more it's needed.
And as for manuals, in-game tutorials have largely replaced them now except in a few games like Vita games,
where the manuals are digital and on the game card itself.
 
^It's there. It's in the Dawn of Civilization Social Group, not the forum.

Also, I disagree about quest-markers. The more open-world the game is, the more it's needed.
And as for manuals, in-game tutorials have largely replaced them now except in a few games like Vita games,
where the manuals are digital and on the game card itself.

Oh, of course some kind of direction is needed, but I much preferred Morrowind's (and yes, I know I sound like a Morrowind fanboy right now, I promise I'm not) system of giving you directions in a text form, and letting you figure it out.
 
have you ever played Baldurs Gate I? There's huge amount of quests, maps and stuff going on, and all you got is a moderately reliable diary. Trust me, after something like that you're happy for a game with more "handrails". Sure some exagerate and I agree, that Morrowind did this pretty well, but in the end both kinds have their raison d'être. The best games are always those were you have some helping lines to orient by, but where you can also just go and forget about the main plot and lose yourself in sub- and sidequests :)
 
Thank all of you for the comments. Royal Tenenbaum and I will try to see if your proposals can be included in the map :p
 
Let's try to drift this thread back ashore to the original, map-changing idea.
So... to say, should I re-post my suggestion for Polynesian islands here? Should we include Palau (near Philippines), Nauru, Pitcairn and Line Is. (Kiribati)? :p
 
I still think that Hawai'i should be enlarged, the mountain changed to a hill, and more resources.
 
Nah, looks like we're back to the track. Here, I better post the map I suggest again so it'll be easier to discuss here.



I don't think Hawaii can be more enlarged, because it is already off-aligned with the islands to the South.

It will be great if Leoreth can expand the map 1 or 2 column vertically, but probably it doesn't worth the work I guess.
 
Nah, looks like we're back to the track. Here, I better post the map I suggest again so it'll be easier to discuss here.



I don't think Hawaii can be more enlarged, because it is already off-aligned with the islands to the South.

It will be great if Leoreth can expand the map 1 or 2 column vertically, but probably it doesn't worth the work I guess.

Probably wouldnt be that hard. Just add 2 more columns on the east side of the map, and expand all the settler and city name maps by 2 columns. Should be pretty easy, considering most of the new columns will be water.
 
I did not add all the Micronesian islands for a reason. Although, alignment I never looked into.

I actually prefer the way it is, as you have to keep in mind the BFC. Too many islands so close doesn't represent the area well enough in this map, nor does it add to gameplay.
 
I've played that SVN, and none of the map changed seem to have been implemented yett. Is there any time frame for when they will be?
 
Right now citis has released it as a modmodmod. Look at his signature
 
I did not add all the Micronesian islands for a reason.

Micronesian island is largely un-important until late where it become bounty between German (New Guinea) and US. There was Yap Empire too, however, that is famous with it's large, gigantic rock coin. Anyway, Micronesian islands are mostly atoll, can't be added to the map.

Although, alignment I never looked into.

You should when you created a map, lest the map could look awkward in one end and beautiful in other end.

I actually prefer the way it is, as you have to keep in mind the BFC.

What does BFC stands for? I often sees that in forum, but never understand. Ahaha.

Too many islands so close doesn't represent the area well enough in this map, nor does it add to gameplay.

In this case, I use some of the adjacent islands as resource island, where the Western Samoa and Niue acts as resource sources for Manu'a, and Bora-Bora for Tahiti. It is done so not all of Polynesian resources are fishes or crabs. Probably we should put jungles there to indicate it isn't meant to be settled down there.

Manu'a and Tahiti is an important island in Polynesian history, especially Manu'a.
 
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