Master Map Change Thread

Uranium was already set in stone and settled. Only uranium in India should be near Calcutta.
 
Citis just said where to get it
 
Here is a TODO list:

Assets:
Import improved graphics mod.

Python:
Spawn of indi cities (like Magadascar)
Set 1700AD goals failed
Thai spawn

DLL:
historical maps (Thai, France)
update to latest SVN
find a way so that it isn't SVN depedent

Map:
Marsh in Europe
March in Newfoundland
Forest in Brazil
Move resources to city spots.
Add Polynesia.
Merge India with the rest map

Map/Python:
Late bonus check (1700AD scenario, 1700AD resources) (1800AD rerources and later)
Cotton spawn on 1800AD, Brazilian and carabean sugar at 1600AD
Tea in Anatolia and Morroco
Spicies in Maghreb
Banana in Guatamala
Banana, tea in Ethiopia
Sugar in Europe
Crab 1S in Ireland
Indian bonus rework

Remove Catholicism from Byzantium, Kiev spawn orthodox only

Make the 600AD a 500AD map with collapsing Persia

Note: Do NOT edit the maps through worldbuilder. It is better to edit them with a text editor, else you will have a save instead of a map.

If anyone wants to proceed, they is welcome :D.
 
Could you please update to latest SVN so I could overlook it?
 
Up to date. Note: No Rhyes.cpp or DLL updated. Unfortunately my compiler has expired. :(

Old version: here

Updated version below.

How to install:
*Make a backup of maps and python files.
*Replace the files in the rar with their counterparts.

If you want to modmodmod see below:
Spoiler :
TODO list

Assets:
Import improved graphics mod.

Python:
Spawn of indi cities (like Magadascar)
Set 1700AD goals failed
Thai spawn

DLL:
historical maps (Thai, France)
update to latest SVN
find a way so that it isn't SVN depedent

Map:
Marsh in Europe
March in Newfoundland
Forest in Brazil
Move resources to city spots.
Add Polynesia.
Merge India with the rest map

Map/Python:
Late bonus check (1700AD scenario, 1700AD resources) (1800AD rerources and later)
Cotton spawn on 1800AD, Brazilian and carabean sugar at 1600AD
Tea in Anatolia and Morroco
Spicies in Maghreb
Banana in Guatamala
Banana, tea in Ethiopia
Sugar in Europe
Crab 1S in Ireland
Indian bonus rework

Remove Catholicism from Byzantium, Kiev spawn orthodox only

Make the 600AD a 500AD map with collapsing Persia

How to mod:

How to merge other mods:
Make sure to remove from the other mod files that hace the same name with vital files of the current mod. Generally speaking these are python files, C++ files and DLL.

How to edit python:
Open python with a text editor. Notepad++ ISN'T the best option, because python is tab/space sensitive. I propose idle.

How to edit c++/ compile the DLL:
Use this guide.

How to edit scenario maps:
Minor changes: Find which tile is (press cntrl when you are over it), see what kind of change you want to do. Open the maps with a text editor (notepad++), go to the tile and make the change.
Whole map change: Play as the first civ possible. Open the worldbuilder ASAP without moving anything. Make the whole change. Remove starting units (you have to see python to see which units are created at start, and where they are created). Save it through worldbuilder. Open the save with a text editor (notepad++) and copy the non-tile infos from an original map to the save. This will convert the worldbuilder save into a map.
Combining different maps: Learn a programming language, and how that language handles files and strings. Then make the appropriate programme.

How to add a resource:
*If it should be present from 3000BC put it in any map through a minor map change. Check the resources.py if an other resource is poped in the same tile.
*If it should pop afterwards, open the resources.py and edit it.
*If a resource should be removed afterwards, open the resources.py and edit it.

How to edit something else/where to find help:
If you need help, ask me, ask Leoreth or investigate the code.

Good modmodmoding!
 

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Selamat Ulang Tahun ! (Happy Birthday)
 
Happy birthday, Royal!
 
Buon compleanno, Royal Tenenbaum!
 
З днём нараджэння!
Z dniom naradžennia!
 
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