TODO list
Assets:
Import improved graphics mod.
Python:
Spawn of indi cities (like Magadascar)
Set 1700AD goals failed
Thai spawn
DLL:
historical maps (Thai, France)
update to latest SVN
find a way so that it isn't SVN depedent
Map:
Marsh in Europe
March in Newfoundland
Forest in Brazil
Move resources to city spots.
Add Polynesia.
Merge India with the rest map
Map/Python:
Late bonus check (1700AD scenario, 1700AD resources) (1800AD rerources and later)
Cotton spawn on 1800AD, Brazilian and carabean sugar at 1600AD
Tea in Anatolia and Morroco
Spicies in Maghreb
Banana in Guatamala
Banana, tea in Ethiopia
Sugar in Europe
Crab 1S in Ireland
Indian bonus rework
Remove Catholicism from Byzantium, Kiev spawn orthodox only
Make the 600AD a 500AD map with collapsing Persia
How to mod:
How to merge other mods:
Make sure to remove from the other mod files that hace the same name with vital files of the current mod. Generally speaking these are python files, C++ files and DLL.
How to edit python:
Open python with a text editor. Notepad++
ISN'T the best option, because python is tab/space sensitive. I propose idle.
How to edit c++/ compile the DLL:
Use
this guide.
How to edit scenario maps:
Minor changes: Find which tile is (press cntrl when you are over it), see what kind of change you want to do. Open the maps with a text editor (notepad++), go to the tile and make the change.
Whole map change: Play as the first civ possible. Open the worldbuilder ASAP without moving anything. Make the whole change. Remove starting units (you have to see python to see which units are created at start, and where they are created). Save it through worldbuilder. Open the save with a text editor (notepad++) and copy the non-tile infos from an original map to the save. This will convert the worldbuilder save into a map.
Combining different maps: Learn a programming language, and how that language handles files and strings. Then make the appropriate programme.
How to add a resource:
*If it should be present from 3000BC put it in any map through a minor map change. Check the resources.py if an other resource is poped in the same tile.
*If it should pop afterwards, open the resources.py and edit it.
*If a resource should be removed afterwards, open the resources.py and edit it.
How to edit something else/where to find help:
If you need help,
ask me, ask Leoreth or investigate the code.
Good modmodmoding!