sungchiahao
Chieftain
- Joined
- Apr 17, 2013
- Messages
- 48
Take care! What map script do people play?
I mostly use MoM mapscript.
I recocnized Kuriates causing most of my crashs by conquering citys after they reached their number of citys cap. Is there a way to simply block the kuriates civilisation so it cant be picked randomly by the a.i.?
Please try the climate lakes mapscript and give feedback if you have the time.
Kuriotes had a bonus on the number of units they could have from palace which made them very powerful so they were likely to take many cities. I could not get them to trigger a crash in my testgames, although there was a crash when cities was razed that I fixed. Not sure what is in the current version since that was esvath thing, I just lived in svn version.
Anyway, will be back in mid December from long holiday with wife and kid
I tested a few games with malakim, and starting place is in desert every time. Looks like the script is working in placing the civ in their flavor environment. One suggestion would be to smooth out the region transition more? When I look at it from the world builder, the terrain looks like blocks.
normaly in civ4unitInfos.xml,
under the high priest of winter, you should have a <iMinLevel> </iMinLevel> tag.
At least it is the tag that is triggered for upgrades to mages and vampires at 4, to archmages and immortals at 6.
if there is not such tag for High Priest of Winter... there is a serious issue.
/Regards
Why can't i load savegames or go back to the main menu from ingame? I always get a crash. I can however load the savegame after the crash.
I once somewhere read why and fixed it but i can't remember anymore.