I *think* it is possible to give extra yield on terrain, not commerce type. So, giving one commerce (coin) is possible but gold is not. Haven't check the code, though.
But Illians already have +1 food from Snow. Otherwise, they can't settle on snow.
A bug, fixed in the next version.First bug (is that the correct topic ?) : Religion does not spread when you begin in classical era (not ancient).
Before, it automatiquely spreaded at turn 2 after the settling.
A bug, fixed in the next version.Were the Dural supposed to get an Archery unit? I can't seem to find the tech that would allow them access to one.
Bug : I confirm that Aristarkrh cannot build any Tomb Lord even with Chants of Unlife magical tech, and 15 souls.
In the same ligne, their local legend does not arise as Tomb lord, as it did before. It arise as an adventurer. ^^
What was happening?it looks like some maps (mom erebus & mom erebus temperate) cannot be used
mom works; I did not try the other ones
Jotnar capital can only build Noble District but other cities will be able to build any type of district. It's always been that way. You'll need the culture for better city growth, anyway.Bug : Jotnar cannot build Sage district or Merchant district. Only Noble district.
Illians are still top three in my tests, though (Lakes, 9 civs, all run by AI).Yes I know, but 1 food just makes snow slightly less terrible, it's still significantly worse than everything else.
Hmm too bad that faith is impossible, then.
Illians are still top three in my tests, though (Lakes, 9 civs, all run by AI).
Also, just checked the code and yes, only yield can be affected by civilization. I can make it Illians' pagan temple give faith through python but again, AI won't understand that.
Will check on this.
What was happening? I am particularly interested in "declaring war without your will". That's first time I heard about this.
is it normal not to be able to build camp as Ljosalfar because you don't have any tundra or ice in short distance of your initial city?
Yes. Portals stay but no Devil units will spawn on them when Sheaim completed their rituals. The oversight was, I forgot to put the new, cleansed portal model into the map.Durals Explorer is able to cast a special Spell on portals, giving him +100exp, +1000faith. The Portal is still usable after that. Intended?
Will be fixed in the next version. For now, enjoy the unlimited Death Cloud and Bomb!Unstable Brew is not removed after usage.
EDIT: Same for Death Cloud from Poison Master
Will be fixed in the next version.School of Lungus got the gold from School of Kilmorph
Some maps require loong loading time. That's one of the reasons I don't play with those maps.the loading does not go further than "initializing". It looks like those 2 are the only ones I have problem with.
Yes, you are correct. I forgot to put the combatauras into their unitinfos. Will be fixed in the next version.It seems that the armageddon riders do not have a hostile aura (i think only Stephanos has), and, if i am not mistaken, 1 of them lacks the hero promotion.
On my games, lairs definitely send groups to harrass your city, especially when they are furious with you. Necromancers building Tomb over your improvement is the worst, imho, because you need to rebuild the improvement with higher cost.Now, when I clear a lair the area stays cleared, and if I kill 2 monsters on a lair, the single monster stays alone, rather than repopulating one at at time to three.