Thanks for all the comments
2. Love the graphics. But I have an issue with the Civs Colors. Why France has to be Pink, Byzantines be light pink and Germany yellow? France ir more acurated to be Dark Blue, Byzantines to "normal" pink. Same thing with the Moors and the Abbasyds; bright green isn´t good. Have you try Rhye´s team color? The are
HERE.
Yes if you look again we're using a custom colour scheme that gets rid of some shades of pink/violet e.g. Portugal uses Rhye`s azure blue, and Rus uses my cream-white. But you can't get rid of the Pink altogether without making some civs indistinguishable (though I won't complain if someone proves me wrong here
)
Germany's national colour scheme since the middle ages is yellow(gold)-black (I could agree to changing Germany to black and Khazars to yellow, if that makes more sense?). Of course France needs dark blue, but so does Sweden, and I really don't want pink vikings! I don't see why Byzantines should be pink, lavender is bad enough
As far as Arabs and Moors go, Green is the symbolic colour of Islam (from the colour of Muhammad's banner), and Islamic kingdoms are usually green on maps etc.
3. I found a Bug: I can´t see the amount of polution in a City. Is that intended?
Not a bug - it's intended. There's no pollution
You'll notice that that space is taken by additional luxuries. As far as the disease goes, you're not supposed to see it, but it's rather easy to figure out.
4. I love what you did with the units so far, but I think that Archers and Crosssbows were defensive units (a la Civ 4) Spears were all around and Swords were ofensive units. I don´t now if you are planing to re-do this or stays like that.
Unfortunately all around units have no real point from the stupid AI's perspective in Civ3, so we went with the Civ3 model. Archers/Crossbows are also "support" defensive units because of Defensive bombard ability, which works fine.
5. Hard to chose which Civs are going to get in, but I´m happy with the result. But I reather see Armenia gone, the Turks moved more to the E, and use that spot to get The Papal States or Moscovia in. Also you dont make a difference between Eastern Ortodox and Roman Catholic, that I think adds more flavor.
Armenia is too important to be gone, it existed through nearly all of Middle Ages as a Christian stronghold in the Muslim Middle-East. Grand Duchy of Moscow is way too late - it's a 14th century creation. My 11th century scenario includes Vladimir-Suzdal Rus though. Also Papal States have no real way to exist in the mod proper - there's no space on the map, and not much point of them being in. For the most part the Pope's actual territorial control was little or none, while spiritual and political influence stretched through all of Europe, which can't be portrayed in Civ3.
There will be, however, custom mod/scenario BIQ variants added with different maps and civs. Those include: Papal States, Wallachia, Vladimir-Suzdal, Georgia, Outremer/Jerusalem and Teutonic Order. And maybe something else I can't remember!
Also, the way religions work, which is at least seamless and easy for the player, allow only 2 full religions (+3rd that's a mix of the two). There are of course ways to include more but the gameplay/balance issues are not worth it IMO.