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Medieval European Mod II 2016-10-05

hello yoda & embryodead,

First of all: the work you did for MEM mod and the result is just amazing: it´s one of the best made mods I´ve ever seen and played, really! :goodjob: :worship:

Although I can hardly imagine the work and time needed for, is there any chance about doing a GEM mod by you guys, now that we have
new gunpowder unit by sandris almost daily? There are also damn fine city graphics from varnos out there
:hammer2:

I was just thinking about how nice it would be, to have all these wonderful units in a scenario 1500 - 1800, which starts in the period (or a bit earlier)
where MEM has ended: GEM by yoda & embryodead - the legacy continues...
:pat:
 
Well it won't be done by me. I'm working on another mod, which will probably be the last I'll do for civ.
 
I think the downloads database is temporarily down. Give it a try again a bit later.
 
Are you still looking for something to add with the next patch?
Here´s some ideas I have:
-Postal system, could be a small wonder? I read somewhere that the development of modern postal system started in England some time around 16th century. Don´t know what it would do, maybe the normal +1 trade/tile-bonus or +50% tax output or something like that. Another idea would be to make post office improvement and make postal system a great wonder instead, giving post office to every city on the continent, thus making it work like magna carta.
-Wonder or small wonder giving production bonus? Don´t know what you would call it or if it would make any sense historically but at least there isn´t one yet, so it would be original.
 
Byzantium-1453AD.png

Byzantium - 1453 AD.

Check it out, folks: In 1453 AD, Byzantium is the strongest civilization in Europe and the Middle East. The Empire encompasses the Greek Lands proper, Paphlagonia, Serbia, Illyricum, Bulgaria, Southern Italy including Rome and Carthago.

Also note, that Venice and France have vanished.

Now, this is alternate history! :D
 
Nothing has been abandoned, it's just been delayed by RL. It piles up too, every time I add some units, people make new ones etc. ;) Thanks for the continuous updates/reports, I'll try to do my part as soon as I get more free time.

As for "GEM", I may release some updates and scenarios I've been working on but I don't intend making any new mods. It's not a period I'm familiar with either.
 
First, congratulations for that amazing mod! I discovered it a few time ago and since I'm completly addicted to it, spending all my free time playing it.

That's really a great great job!

Now just a little comment:
I'm currently playing as France on the large european map and, as many other peoples as I've noticed reading the post, I prefere/try to stay accurate to the history in my locations chooses; but also in my wonders chooses. That means that I've checked the pedia at the beginning of the game to see which wonders would be available and which ones should be in france to stay historicaly accurate. And here is a problem (minor, I agree): the "tapestry of bayeux" needs some "tar" to be built. First I don't really see the link between this ressource and the wonder itself :confused: Secondly, France has no tar on his land and no one else have some to sell; so although I was the first and only one for a long time having the tech prerequest for it, I was never able to build it :( (and finally that's the english who did it in York ... Damned Albion!)
So here's a little suggest: why not replacing "tar" with "wool" has ressource prerequist to this wonder ? It would solve the two little problems that I've just exposed.
 
Now just a little comment:
I'm currently playing as France on the large european map and, as many other peoples as I've noticed reading the post, I prefere/try to stay accurate to the history in my locations chooses; but also in my wonders chooses. That means that I've checked the pedia at the beginning of the game to see which wonders would be available and which ones should be in france to stay historicaly accurate. And here is a problem (minor, I agree): the "tapestry of bayeux" needs some "tar" to be built. First I don't really see the link between this ressource and the wonder itself :confused: Secondly, France has no tar on his land and no one else have some to sell; so although I was the first and only one for a long time having the tech prerequest for it, I was never able to build it :( (and finally that's the english who did it in York ... Damned Albion!)
So here's a little suggest: why not replacing "tar" with "wool" has ressource prerequist to this wonder ? It would solve the two little problems that I've just exposed.

I think it's equally appropriate for the Bayeux Tapestry to be built in England as it's a record of the Battle of Hastings which drastically changed English history.
 
@Stormrage
As I said, trading for tar is impossible because this wonder is available quickly after the second era start; and at this moment of the game, there is no nation having sufficiently expand herself to have a second tar ressource to trade.

@Maimonides
I agree, but it was lucky that it was the english who built it. At the same time Lithuania, Venice and a few other ones were trying to have it ...
 
MEM is among the mods that steer wonders a little, having civ-, culture- and religion-specific wonders along universal ones. Going further and limiting all wonders to specific civs for historical accuracy would take all the competition and thus, fun. In other words, I don't see a problem with Venice building Bayeux Tapestry etc.

Now, in the case of the Tapestry and Tar - you're absolutely right. There's no connection whatsoever and I'm surprised no one else brought this up before ;) Tar was supposed to be a prerequisite for Krak des Chevaliers, not Bayeux Tapestry (both wonders were copied from Civ3 Conquests, but the prerequisite was switched, apparently). I'll add the change to the final 1.2 patch, the one that was supposed to be released months ago ;)
 
MEM is among the mods that steer wonders a little, having civ-, culture- and religion-specific wonders along universal ones. Going further and limiting all wonders to specific civs for historical accuracy would take all the competition and thus, fun. In other words, I don't see a problem with Venice building Bayeux Tapestry etc.

Now, in the case of the Tapestry and Tar - you're absolutely right. There's no connection whatsoever and I'm surprised no one else brought this up before ;) Tar was supposed to be a prerequisite for Krak des Chevaliers, not Bayeux Tapestry (both wonders were copied from Civ3 Conquests, but the prerequisite was switched, apparently). I'll add the change to the final 1.2 patch, the one that was supposed to be released months ago ;)

amin! :p







10 char


He didn`t say it would be any time soon, just that its behind scheduel already..

I hope its soon, but those darn unit-makers just keep churning new stuff day by day, it must be hard for Ed too keep track. :)
 
Anyone have an idea why that when I click "Download From Primary" for patch 1.1 it doesn't do anything?

I played the vanilla mod, if there ever was such a thing, and it was great without the patch. But I want to keep updated with this so I can try Yoda Power's add-ons.

Any help is much appreciated.
 
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