MELI1 - There aint no leaving the Union - 5CC AW Monarch

Originally posted by Greebley
I checked the uploads to see if I could find it, but I don't think it is there. You will have to wait for Meli to post it.

:cry::eek: :cry:

Curse my work addled brain. Thats what happens when you get to work after 2 hours sleep. :rolleyes:

I get some lovely pictures up and post some thoughts on city placement and leave out the savefile. :wallbash:

It should be HERE

Sorry guys.

Melifluous
 
Originally posted by Melifluous
2) Will the AI attack a Swiss Merc? I have been testing some things and have found that the AI would rather attack a heavily defended City rather than a Fortified Spearman in the Open (but they did only have horse and archers)

It may be a bit late but I can answer this one.

In AVS2 I had a fortified regular swiss Merc on a mountain and the AI attacked with longbows. IIRC it took 6 longbows to kill my merc, in the process it promoted to elite and got a leader which I promptly lost again
 
turn 1 : Granary -> Settler. I will road the forest towards the fur. This will take longer but there is no other tile that we are working on that can be improved right now.

turn 2: zzz

turn 3: zzz

turn 4: settler -> warrior. Crap! I see a violet border near our silks. I decide to go towards the silks anyway.

turn 5: zzz

turn 6: warrior -> Settler.

turn 7: zzz

turn 8: Settler moves into position.

turn 9: Settle Rotterdam. Start warrior.

turn 10: Finish Writing. Start philo.

MELLI12510BC.jpg


Here is the save.
 
Well, at least we've found our first target :).

Might it not have been a good idea to chop the fur forest ? Of course, I'm not immediately sure what the shields would be used for (a barracks maybe ?) but chopped furs are as good as a bonus grass and due to growth considerations we wouldn't have wanted to work that forest anyway.
 
Well, chopping may be a good idea later. Right now we do not need the shields. As it is we are generating far too many shields than food.

Also I wanted to get to the BG that the worker is working now.

I placed Rotterdam on a hill so that should give it some protection too.

IMHO, after this settler we should build barracks (chop forest?) and let our capital grow a bit.
 
Given our position on the minimap, it's reasonable to assume the city to the North would become the first target for any of the other AIs once we meet them; as such, I'd recommend not settling it until we have some spears to defend it. The city to the South should be safer (then again, it's likely nearer to pink :crazyeye: ). Also, it's a bit hard to tell but the Northern spot might not be on a river, and though ducts are cheap for us I'd rather not force that city to spend 50 shields on a duct
 
Always hard to spot that when with river bends :o. Anyway, the southern spot's not being on a river is a given, but we'll want to settle it anyway at some point so it might as well be now ;).

East would work too, I'd tend to go for the spot 3NE 1E of Amsterdam - a two-tile overlap won't kill us and allow that city to grow more due to the extra grasslands.
 
If it isn't stated otherwise, I usually assume that trading is ok, but no per turn deals allowed - Declare before the end of the turn that you notice contact is made.

Meli can say for sure, but if you want to play, I think you are safe with the above.

I would much prefer a town on a hill. The extra defense makes it worth it. I would consider a hill to the east. Unfortunately, there isn't one on the river that has no overlap. Maybe I will load up the save and see which I would pick, but I also trust your judgement on the matter.
 
IHT: One of the laborers of Amsterdam swapped to lake for extra commerce and still settler in 1. Science yo 100% (Philo in 14 at -1 gpt while we have 7 gold).

Turn 1 (2470 BC) Amsterdam: settler->barracks. Settler/warrior go to north east to settle on the hill. Worker starts chopping forest.

Turn 2, 3 (2430, 2390 BC) :sleep:

Turn 4 (2350 BC) Rotterdam: warrior->barracks.

IT: forest chopped.

Turn 5 (2310 BC) The Hague founded. It's on a hill and on a river. One tile overlap with Amsterdam. Starts with warrior. workers starts mining roaded tile.

Turn 6 (2270 AD) :sleep:

IT: We see a french worker in view.

Turn 7 (2230 AD) Amsterdam: barracks->settler.

France has Masonry, The Wheel, Bronze Working and Ceremonial Burial. I like to have spears... so I sell France Writing for Bronze Working and 60 gold and declare war.
Research still 100%, Philo in 6 (-2 gpt). Amsterdam switched to spearman.

Turn 8 (2190 BC) Warrior from Rotterdam goes to towards France.

Turn 9 (2150 BC) :sleep:

IT: French warrior attacks over a river and is killed by our warrior. Amsterdam grows and due to autopick of forest tile spear is finished. Settler started.

Turn 10 (2110 BC) Warrior goes back to Rotterdam.Spear goes to meet that warrior. Lux to 10%. Philo ready in 3 turns.

2110 BC save

Our land:

MELI12110BC.jpg
 
Ok, I got it being up next.

I am inclined to wait for IW and horses before placing the next town, so I think I may switch away from the settler and allow our capitol to grow a bit before switching back.

Techs we now want are IW, Lit, Masonry, Wheel. I will probably keep research high.
 
Nice set of turns Aggie, its a bit boring at the start but nice work.

I possibly would have got CB rather than spears, prefering to get warly temples in whilst we are at relative peace, but spears are equally as good in the short term...

Greebley please remember to choose Lit as our free tech from Phil.

Also I'm not so sure about waiting for techs for cities, we need some cities building troops and fast.

I did some testing with AW on 5CC and didnt have time to get a fifth city built ;) Colonies are cool for getting to those all important resources and can make an interesting place to fight the enemy ;)

Anyways, have fun, these games are very very fun and the fighting is fast and furious.

Maybe warrior code could be a good thing to get after The Wheel and Iron Working so we can get Archers to wipe the french out quick before they get any funny ideas, like expansion or serious military funding. Remeber this is still only Monarch and at this stage of the game we should be seriously outdoing the AI.

Melifluous
 
Preturn: Meli, I decided to switch Capitol from Settler to a Spear and the Hague to Barracks. This is both for the reason I stated, and because I want to keep our Capitol at high shields. Will make the settler after some basic defense (spears).

IBT:

2070 BC: Continue moving spear to Rotterdam.

IBT:

2030 BC:

IBT: Two french Warriors are seen.
Amsterdam: Spear->Spear
Get Philosophy and Literature as discussed. Start Iron working.

1990 BC: For what its worth, I switch Hague to the Great Library. I send new spear to Hague as well.

IBT: The french warriors enter our land. I will allow them to attack the spear.

1950 BC: I have to raise Lux until the Spear is completed. I MM it to complete next turn.

IBT: France Attacks and promotes our spear to Elite.
Amsterdam: Spear->Worker (we desperately need one).

1910 BC: Send a warrior to explore a bit more

IBT: France moves its warriors.

1870 BC:

IBT:
Amsterdam: Worker->Settler

1830 BC: Spot another near neighbor.

IBT:
Rotterdam: Barracks->Warrior

1790 BC: Warrior spots a barb camp.

IBT:

1750 BC: Attack Barbarian camp and gain 25 gold.

Notes:
I haven't met our second close neighbor yet.

I did switch to settler as we almost have iron working and may have additional competition.

I was thinking of building some warriors in Rotterdam in case we can find iron.

Might as well grab the hut the warrior found.

I am now thinking warrior code might be best next if we don't have iron visible. We may need to "move" enemy towns, otherwise the Wheel or Masonry (though we could trade for these).

I set Hague to the Great Library, but we are not bound to that. We could still switch to barracks. I think a worker would have been better choice, but I didn't want to waste the shields when I realized this. The worker was going to help out Hague production. After the settler, we would be better off with 2 spear per city I think.

I think keeping Amsterdam big is worthwhile. It means we have a lot more production in our capitol, which means more Vet units. We may want to build a few more units before the last settler.

I think a carragh to explore our coasts is a good idea.

Sorry no pic, but my 2 yr old son is very indignant that his daddy play civ instead of with him.

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